NAME
	trace - let a player get trace information 

SYNOPSIS
	int trace(int bitflags)

DESCRIPTION
	Sets the trace level for the current player. As long as this player
	is current the gamedriver will write trace information. This can
	be very excessive information. The bitcodes are as follows:

		  1 - Trace all calls
		  2 - Trace all call_others
		  4 - Trace all returns
		  8 - Write arguments when tracing call / call_other
		 16 - Trace stackcode execution (VERY MUCH INFORMATION)
		 32 - Trace code in run in heartbeat
		 64 - Trace all applys
		128 - Write objectnames when tracing

NOTA BENE
	This can most often only be used by some high level wizards in a mud
	for reasons of efficiency. This is implemented through the master
	object

SEE ALSO
	traceprefix

BUGS
	When very much information is printed it most often gets discarded
	because the socket can't keep up.

Help topics available:
_get_spec_obj _syslog catch dump_socket_status throw
trace traceprefix

[START|BACK ]




[ NannyMuds main page | FAQ | Contact us ]

You are guest number 92 since December 2019.
This file was last modified: June 2000.