AberMUD One of the first adventure-based MUDs. Players cannot build.
In later versions, I believe, a class system was added, and
wizards can build onto the database. It's named after
the university at which it was written, Aberstywyth.
Latest version is 5.16.4, which is only available via signed
paper licenses, which exclude the author from any liability.
Not too big, and it will run under BSD, SYSV, and AmigaDOS.
Author, contact address, and mailing list address is
NO KNOWN SITE
LPMUD The most popular MUD. Players cannot build.
Be warned, though: LPMUD servers version 3.* themselves are
very generic - all of the universe rules and so forth are
written in a separate module, called the mudlib. Most
LPMUDs running are written to be some sort of combat system,
which is why I've classified them here, but they don't
have to be! Wizards can build onto the database, by means
of an object-oriented C-like internal language called LPC.
It's named after its primary author, Lars Penjö. Fairly
stable, and size varies from medium to large.
There is a port of 3.1.2 for MSDOS, that requires at least
a '386 to run. It accepts connections from serial ports.
There is a port of 3.1.2 for Amigas, called amud. Binaries
and source are available.
Newer than LPMud, and gaining in popularity. Almost identical
from the players' point of view. Uses a guild system instead
of a straight class system. Different classes get different
tricks specific to that class at various levels. Wizards
can add on to the database, but there is no programming
language, as in LP. It's named after the university at
which it was written.
Still under development. KMUD is similar to LPMUD in
feel, but only runs on PCs. It does have some on-line
building commands. It accepts connections from serial
ports (requires a FOSSIL driver), and through TCP/IP
telnet protocol. Beta versions (with source code)
NO KNOWN SITE
Still partially in development. 1001 is similar to
DikuMUD in feel and design, but runs only on PCs.
Multitasking is required, and a '386 is recommended.
It's designed for use primarily with multiline BBS
systems, and supports most BBS software.
Author is Jim Dugger. Latest version is 1.03.
Available on FidoNet 1:3814/2, as well as
PC mud writing system, using waterloo wattcp. Runs on a
640K PC/XT or better. Runs best with about a 1Mb ram disk,
but is fine without. A seperate windows version (yamaw)
runs under windows and allows you to run a mud on a 286
or higher without taking over the machine.
There is a PC port of TinyMUD, along with some extra code. It accepts connections from serial ports. NO KNOWN SITE
There is a modified version of TinyMUD called PRISM,
that works for PCs, Atari STs, and most Unixes. It
also comes with a internal BSX client for MSDOS.
The first derivative from TinyMUD. Identical to TinyMUD,
except that it added the concept of moveable exits, called
@actions. Also introduced the JUMP_OK flag, which allows
players to use @teleport, and @recycle, which TinyMUD later
added. Its name, MUCK, is derived from MUD, and means
nothing in particular. Original code written by Stephen
White. Latest stable verion is 1.2.c&r, which brought
TinyMUCKv1 up to date with later TinyMUD things. Not
The second derivative from TinyMUD. Also identical to TinyMUD,
with the addition of a very primitive script-like language.
Introduced JUMP_OK like TinyMUCK, and has recycling, except
it is called @destroy. Also introduced the concept of
PUPPETs, and other objects that can listen. In later
versions the script language was extended greatly, adding
math functions and many database functions. In the latest
version, 2.0, it's gone to a disk-basing system as well.
Its name, MUSH, stands for Multi-User Shared Hallucination.
Original code written by Larry Foard. The latest non-
disk-based version is PennMUSH1.50, which is quite similar
to 2.0 from the user's point of view. Both the disk-based
version and the non-disk-based version are being developed
at the same time. TinyMUSH is more efficient in some ways
than TinyMUD, but winds up being larger because of programmed
objects. Version 2.0 in general uses less memory but a
great deal more disk space. Quite stable.
A derivative of TinyMUSH. Many more script-language
extensions and flags. Reintroduced a class system,
a-la combat-oriented MUDs.
Latest version is 1.4, but it's not very stable.
The bastard son of TinyMUSH and TinyMUCK. It combines
some of MUSH's concepts (such as puppets, @adesc/@asucc,
several programming functions, and a few flags) with
TinyMUCK2.x. Interesting idea, really busted code.
Latest version is 1.0.3.
The first MUD where the universe rules are written
totally in the internal programming language, U. The
language is very C/pascal-like. The permissions system
is tricky, and writing up every universe rule (commands
and all) without having big security holes is a pain.
But it's one of the most flexible muds in existance.
Great for writing up neat toys. It's also disk-based.
Original code written by Marcus J Ranum. Latest version
is 1.13. Small in memory, but can eat up disk space.
MOO An Object-Oriented MUD. Unfortunately, the first few
versions weren't fully object oriented. Later versions
fixed that problem. There is a C-like internal programming
language, and it can be a bit tricky. Original code
written by Stephen White. Last version is 2.0a.
NO KNOWN SITE
LambdaMOO A derivative of MOO. Added more functionality, many
new features, and a great deal more stability. This is
the only version of MOO that is still being developed.
Latest version is 1.7.0.
A TinyMUD clone, written from scratch. Its main feature
is that it is disk based. Original code written by
Andrew Molitor. Latest version is 1.3a. Very small,
and mostly stable.
Also known as TinyMUD v2.0. It has an internal programming
language, and it does have some inheritance. Surprisingly
similar to MOO in some ways. SMUG stands for Small Multi
User Game. Original code written by Jim Aspnes.
A network-oriented MUD. It's disk-based, with a variety
of db layers to choose from. An UnterMUD can connect
directly to other UnterMUDs, and players can carry
stuff with them when they tour the Unterverse. This can
be a bit baffling to a new user, admittedly, but those
people already familiar with the old cyberportals and
how they work (invented way back with the original TinyMUD)
will adjust to the new real cyberportals easily. There
is both a primitive scripting language and much of the
U language from UberMUD built in, as well as a combat
system that can be compiled in if wanted. The parsing
can be a bit odd, especially if you're used to the
TinyMUD-style parser. Unter is also the only MUD that
can run under BSD Unix, SysVr4 Unix, and VMS with MultiNet
networking, with little to no hacking. Original code
written by Marcus J Ranum.
Latest version is 2.1. Small in memory, but can eat up
a lot of disk space.
Note: just because we say something's available doesn't mean we have it. Please don't ask us; ask around for ftp sites that might have them, or try looking on ferkel.ucsb.edu (188.8.131.52).
Jennifer Smith, firstname.lastname@example.org