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Class | Reverb |
Name |
set() |
Examples |
import processing.sound.*;
AudioIn in;
Reverb reverb;
void setup() {
size(640,360);
background(255);
// create the input stream
in = new AudioIn(this, 0);
// create a reverb effect
reverb = new Reverb(this);
// start the input stream
in.play();
// Patch the reverb
reverb.process(in);
reverb.room(0.5);
reverb.damp(0.1);
reverb.wet(0.7);
}
void draw() {
}
void mousePressed() {
float room=0.2;
float damp=0.3;
float wet=0.3;
reverb.set(room, damp, wet);
}
|
Description |
Set multiple parameters of the reverb. Parameters have to be in the right order
|
Syntax | .set(room, damp, wet) |
Parameters |
room |
float: A value controlling the room size of the effet |
damp |
float: A value controlling the dampening factor of the reverb |
wet |
float: A value controlling the wet/dry ratio of the reverb. |
|
Returns | void |
Updated on April 30, 2017 02:33:21pm EDT