import java.util.*; /** * @author Nicklas Hjalmarsson * @version 1.0 * * Datatype for teh World */ public class World{ int X_SIZE = 20; int Y_SIZE = 11; int CITY_NR = 23; int TALISMANS = 3; Area[][] map = new Area[X_SIZE][Y_SIZE]; Fod game; /** * Default constructor */ World(Fod g){ game = g; } /** * Creates a gameworld to play in */ public Area[][] createWorld() { int x,y; for(x=0;x dist && !c.getArea(map).talisman){ //man ska ej starta på en talisman ruta hc = c; dist = cdist; } } System.out.println("!!"+hc); return hc; } /** * Give each player a hometown */ public void divideCities(Playerinfo[] players){ Vector HomeAreas = new Vector(); HomeAreas.addElement(new Area(X_SIZE/2,Y_SIZE/2)); //Spelarna startar i kanterna for(int i= 1; i