Kiss of Intoxication (Enchantment/Charm) Level: 3 Range: Touch Components: S Duration: 1 turn/level of the caster Casting Time: 1 Area of Effect: One person Save: None This spell causes the victim to become completely drunk. He/she enters a state of great intoxication. Kiss Of Slavery (Enchantment/Charm) Level: 3 Range: Touch Components: S Duration: Special Casting time: 1 Area of Effect: One person Save: None When a wizard casts this spell, he/she must kiss the intended victim and the victim must be able to receive a kiss (i.e. not in combat). This is actually a Charm Person spell with no save. Checks to break such a charm are made after twice the normal duration. The victim of this spell will obey any order unquestioningly. Leomund's Tiny Brothel (Alteration) Level: 3 Range: 0 Components: V, S, M Duration: 5 hours + 1 hour/level Casting time: 3 Area of Effect: 15-foot-diameter sphere Save: None When this spell is cast, the wizard creates an unmoving, opaque, sound-proof field of any desired color around his person. Up to 7 other man-sized creatures can fit into the field with its creator, and these can freely pass into and out of the brothel without harming it, but if the spellcaster removes himself from it, the spell dissipate. The temperature inside the hut is a cool 60 degrees Fahrenheit, if the exterior temperature is between 0 and 100 degrees. An exterior temperature below 0 and above 100 lowers or raises, respectively, the interior temperature on a 1 degree-for-1 degree basis. The tiny brothel also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, but wind force greater than that destroys it. The interior of the hut is a hemisphere; the spellcaster can illuminate it dimly upon command, or extinguish the light as desired. The floor of the hut is soft and springy. Nice big cushy pillows are also in the brothel. The spellcaster can cause the brothel play soft romantic music upon command. Note that although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut. The hut can be dispelled. The material component for this spell is a small crystal bead that shatters when the spell duration expires or the brothel is dispelled, the hair of a prostitute, and a feather (duck feathers work best). Obsession (Enchantment) Level: 3 Range: Touch Components: V, S, M Duration: 1 turn + 1 round/level Casting Time: 3 Area of Effect: Person touched Save: Neg. A person under the effect of Obsession is overwhelmed by the erotic desire for some animate creature chosen by the spellcaster. A "crush" does not begin to describe the effect. The creature must be such that the affected person might feel some attraction towards it under normal circumstances, and the affected person will not act contrary to alignment or personal ethic. The material component is a crushed walnut. Prowess (Alteration) Reversible Level: 3 Range: Touch Components: S, M Duration: 24 hours Casting Time: 3 Area of Effect: One creature Save: None (None for reverse as well) This spell impressively enhances the size, shape, technique, stamina, and eroticism of the affected creature with respect to organs and matters sexual. Affected creatures are treated as having a Charisma of 18 by anyone they cruise or flirt with, they become stunningly well- endowed, and they are capable of engaging in extremely hot sex without rest (bonus of +level X 1d4) to all sexual rolls. The reverse, Impotence, makes the subject flirt like a clod, dance like an orc, and seduce like a used-chariot salesman. The subject will experience appropriate withering, shrinking, and sagging, and will be unable to achieve erection or lubrication. Affected creatures are treated as having a Charisma of 3 by anyone they cruise or flirt with. Orgasm is either impossible or else premature and highly unsatisfying. The material component is a leaf of mint. Sacremon's Emperor's New Clothes (Illusion/Phantasm) Level: 3 Range: 5 yards/level Components: V, S Duration: 2 rds/level Casting time: 3 Area of Effect: One person Save: Neg. This spell, devised by my gnome illusionist primarily as a good prank spell, causes all of the target's clothing and bodily possessions to become invisible, but not the target itself. The target sees his or her clothes as they normally are. Swords in scabbards are considered bodily possessions, but not if in hand. Any clothes put on after the spell is cast do not become invisible. Invisible items remain so until the for the duration of the spell or dispelled. Sex Slave (Enchantment/Charm) Level: 3 Range: 10 yards Components: V, S Duration: 1 day/level Casting Time: 3 Area of Effect: One creature Save: Neg. This very powerful spell reduces a living, intelligent person into a lascivious, nymphomaniac sex slave whose only interest is bringing the caster to orgasm after creative orgasm. Once the spell has transpired, the former slave remembers everything that has happened. However, the subject while enslaved will not only not object but will enthusiastically agree with every sexual suggestion made short of death. This spell is unequivocally evil. Stanza's Diseased Kiss (Necromancy) Level: 3 Range: Touch Components: S Duration: Permanent until cured Casting Time: 1 Area of Effect: One person Save: Neg. This spell causes one randomly chosen normal sexual disease in the victim. Angel's Negation (Enchantment/Abjuration) Level: 4 Range: Touch Components: S Duration: Permanent Casting Time: 1 Area of Effect: One person Save: None This spell instantly negates the obsessive-compulsive behaviour caused by a Seducer, and renders the recipient immune to the non-magical charms of that Seducer. Become Phantasmal Lover (Illusion/Phantasm) Level: 4 Range: 5 yards /level Components: V, S, M Duration: Until the next morning Casting Time: As long as it takes (see below) Area of Effect: 1 creature Save: Special When this spell is cast, the wizard causes his features to shift in the mind of his victim to conform to those of an individual that the victim considers to the ultimate lover. Once the spell is successfully cast (and the save varies according to the amount of preparation in casting the spell), the recipient will be putty in the hands of the caster, not out of enchantment but only out of the recipient's own sense of wish-fulfillment. This spell takes as much time to cast as it takes to get the recipient drunk. The more thoroughly tanked the recipient gets, the worse will be the save: had a serving of alcohol -1 Slightly intoxicated -2 Moderately intoxicated -4 Greatly intoxicated -8 The material component of this spell is large quantities of alcohol, which must be passed through the gullet of the recipient. Bybig's Bitch Slap (Evocation) Level: 4 Range: 10 yards/level Components: V, S, M Duration: Special Casting time: 4 Area of Effect: One female Save: Neg. A version of the Bybig's Hand spells (although probably not from Bybig). A quasi-real hand (five feet) comes into existence and smacks the nearest women that the caster commands it to. If the woman knows her place is in the kitchen, the hand only does 1 point of damage as a reminder. However if the woman has complained, whined or not been to the kitchen in three days, the hand instantly grows to the size of a Titan hand (25 feet) and knocks the woman into the nearest kitchen (be it 10 feet or 10000 miles) and forces her to cook a three course meal. If she continuously refuses, the hand will inflict damage on her until she submits (GM's decision on damage per hit). The hand has as many hit points as the caster in full health and has an Armor Class of 0. The material component of the spell is a leather glove. Layla's Morning After Kiss (Alteration) Level: 4 Range: Touch Components: S Duration: Permanent Casting Time: 1 Area of Effect: One person Save: Neg. This spell causes a sleeping being to forget up to one turn of action, per level of the caster (the caster may make the window of forgetfulness shorter, if he wishes), that occurred just before he fell asleep. The caster may remove the forgetfulness at will. Layla's Seductive Impersonation (Alteration) Level: 4 Range: Touch Components: V, S Duration: 1 day/level Casting Time: 5 Area of Effect: One person Save: None This spell allows the caster to change his form to that of another seductive being for an extended period of time. He retains all of his own abilities, and gains all of the natural abilities though none of the magical abilities of the creature chosen. There is no danger of identity loss as with a Polymorph. The types of beings that may be impersonated are as follows: dryad, succubus, nereid, sirine, medusa, mermaid, sylph, unicorn, vampire, foxwoman. Other similar beings may be allowed at the discretion of the GM, as the spell works by allowing similar types of creatures to become similar types of creatures, rather than the specific forms being locked into the spell. Layla's Sexy Kiss of Insanity (Enchantment/Necromancy) Reversible Level: 4 Range: Touch Components: S Duration: Permanent Casting Time: 1 Area of Effect: One person Save: None This spell inflicts one random sexual insanity. The reverse spell, Layla's Reforming Kiss, removes one sexually-related insanity. It does not affect any other forms of insanity. Lovesickness (Enchantment/Charm) Level: 4 Range: 6 feet Components: V, S Duration: Special Casting time: 4 Area of Effect: One person Save: Neg. This spell makes its recipient become so much in love with the mage that as soon as she/he loses sight of the mage, the victim begins to waste away. The victim stops eating food, turns to drinking, and becomes a general wreck, fighting at a -5. As a result, she/he will die of malnutrition in a number of days equal to her/his Constitution score plus 10, and there is a 10% chance of her/him committing suicide. What's more, if the mage tells her/him to go away, she/he is compelled to do so. This unpleasant condition may wear off as a charm person, but otherwise must be treated by cure disease. Power Word, Strip (Enchantment/Charm) Level: 4 Range: 10 yards/2 levels Component: V Duration: Instantaneous Casting Time: 1 Area of Effect: One person Save: None This spell causes one person to take off all of his armour, clothing, weapons, jewelery, etc. as quickly as possible. [inspired by Tomas from the Unbearable Lightness of Being novel] Stanza's Certain Kiss of Disease (Necromancy) Reversible Level: 4 Range: Touch Components: S Duration: Permanent Casting Time: 1 Area of Effect: One person Save: None This spell inflicts one normal sexual disease of the caster's choice. The reverse, Stanza's Kiss of Curing, removes one normal sexual disease. Stanza's Enchanted Kiss of Disease (Necromancy) Level: 4 Range: Touch Components: S Duration: Permanent Casting Time: 1 Area of Effect: One person Save: Neg. This spell inflicts one random magical sexual disease. Embarrassing Fetish (Enchantment) Level: 5 Range: 10 yards Components: V, S, M Duration: Special; Permanent, with save once/day Casting Time: 8 Area of Effect: One creature Save: Special; see below Sage's note: this spell leaves much room for creative spellcasting, but is also very restricted and narrowly defined. Please read with care. With this spell, the caster can instill in one intelligent creature an erotic fascination with a single kind of object, behavior (such that the sight, smell, sound, etc.). A sample of that designated kind of object or behavior arouses the subject uncontrollably, and such that erotic pleasure or orgasm is impossible without the presence of the fetish object or behavior. Some representative examples of fetish objects are red hair, spiked heels, whips, jewelled short swords, oak leaves, artificial limbs or amputees, green tunics, tuna, cheese, sheep, gnomes, gnolls, red dragons' tongues, royal guards in uniform, children, octogenarians, members of one's immediate family, psionicists, rangers, mermaids, lawful neutrals, and Red Wizards of Thay. Some representative examples of fetish behaviors are having small insects and snails crawl all over one's body, inflicting pain on another person, inflicting pain on oneself, being strangled, strangling another person, being bound, binding another person, being charmed or commanded, staging one's own mock execution, and innkeepers' daughters pouring beer down one's chest. This spell is extremely versatile and may be made as detailed and kinky as desired. Extremely detailed or nearly impossible fetishes, however, may occur so rarely or be so beyond the capacity of the subject to locate or bring about that the spell has little effect on the subject's life than to create enormous sexual frustration. Danger, pride, and personal cost are not, however, enough to dissuade the subject from the fetish once it has been made available. This spell cannot create a fetish for an individual person or object ("Carolyn Greycloak" or "the Great Ruby of al-Ghasar," for example). Nor can it, without the aid of another spell, create homosexual desires in a heterosexual, or vice versa. There is no save per se against the fetish. Rather, upon discovering the fetish, the subject, if strenuously disapproving, is allowed a wisdom check at -4. A successful check leaves the subject humiliated but thereafter free from the fetish. A new Wisdom check may be attempted once per day, but since fetishes gain strength over time, the check suffers a cumulative penalty of -1 per day. A Wisdom check of 1 is always successful. The material component of this spell is a sample, highly representative object of the fetish, or an enactment of the fetish behavior on the part of the spellcaster. Layla's Beautification (Alteration) Reversible Level: 5 Range: Touch Components: V, S Duration: 1 day/caster's level Casting Time: 5 Area of Effect: One person Save: see below This spell grants the recipient a Comeliness/Beauty of 25+1d6 (maximum of 30), with no save. The reverse, Layla's Uglification, subtracts 2d12 from the victim's Comeliness/Beauty for the same duration. Layla's Uglification has a save. Reverse Gender Orientation (Alteration) Level: 5 Range: 10 yards Components: V, S, M Duration: Special; Permanent, with save once/day Casting Time: 5 Area of Effect: One creature Save: Special; see below Under the influence of this spell, the subject experiences trans-sexuality, the unshakable conviction that he/she is, despite all biological evidence, of the opposite gender than the true one. The subject cannot disbelieve or be persuaded otherwise, and will immediately adapt hair, clothing, manners, speech, behaviors, etc., accordingly. Notice that males will behave in a feminine rather than an effeminate manner, and similarly for females; the subject has no desire to parody. If the subject's species has more than two genders, the resulting gender orientation is GM's choice. If the species has only one gender, the subject is unaffected. Like Embarrassing Fetish and Reverse Sexual Orientation, this spell has no save per se. Upon first consciously realizing that one's self-identification as male or female has changed, if the subject strenuously objects, the subject is allowed a Charisma check at -4. A successful Charisma check leaves the subject confused but no longer trans-sexual. A new Charisma check may be made each day, but at a cumulative penalty of -1 per day. A check of 1 always succeeds. Notice that gender orientation and sexual orientation are different concepts, and that this spell alone will not change orientation. However, the subject will claim a different orientation based on the differently perceived gender. Thus a straight female will consider herself a male who is attracted to men, and therefore a gay man; likewise a lesbian will consider herself a man attracted to women, and hence a straight man. Stanza's Certain Enchanted Kiss of Disease (Necromancy) Reversible Level: 5 Range: Touch Components: S Duration: Permanent Casting Time: 1 Area of Effect: One person Save: None This kiss inflicts one magical sexual disease of the caster's choice. The reverse, Stanza's Enchanted Kiss of Curing, removes one magical sexual disease. Conjure Succubus/Incubus (Conjuration/Summoning/Necromancy) Level: 6 Range: 0 Components: V, S Duration: Special Casting Time: 6 turns Area of Effect: Special Save: None This spell enables the caster to summon a female or male sexual spirit which is subject to perform the caster's sexual bidding (not combat). The spirit remains until dismissed. Casting this spell causes 1d8 damage to the caster, and each orgasm with the spirit requires a save vs. death magic. Failing this save permanently reduces the caster's Constitution by one point. If the spirit causes someone besides the caster to orgasm, both the caster and the other person must make the save. This spell serves few purposes except as a sexual perversion of the mage. This spell is always popular amongst Necromancers. Prismatic Dildo (Conjuration) Level: 6 Range: 60 yards Components: V Duration: 3 rounds/level Casting Time: 6 Area of Effect: Special Save: Special This spell allows the caster to conjure up an opaque object within some orifice of a creature within range, providing the creature with seven different sexual stimuli. Any creature with Constitution under 6 or fewer than 4 Hit Dice is immediately overcome by the sensation and falls orgasming and unconscious for 2d4 turns. Any attempt to remove the dildo only lodges it further, and increases the duration by 2 rounds. The seven colors of the shimmering cylinder function as follows: Color Order Effect Spell Negated By Red 1st Pornographic Illusions Disbelief, True Seeing Orange 2nd Arousal Cantrip Disinterest Yellow 3rd Expansion/Contraction Hold Person Green 4th Enigmatic Enema Transmute Water to Dust Blue 5th Ben-Wa Rotation Chill Touch Indigo 6th Vibration Irritation Violet 7th Lubrication Dispel Magic Each color must be removed in order to negate the dildo before the end of its natural duration. The spellcaster also may dispel the dildo at will. It is rumored that other variations of the Prismatic Dildo exist, both in their effects and their negations. Sex Change (Alteration, Evocation) Level: 6 Range: 5 yards/level Components: V, S, M Duration: Permanent (ALTERNATE: 1 week/level) Casting time: 6 Area of Effect: 1 creature Save: Neg. This spell causes the victim's sex to change. Thus, a male becomes female and visa-versa. A save vs. spell negates the effects. After the change, the victim will be confused for 1d10 turns. Also, he/she will have a percent chance equal to his/her Constitution of going insane because of the trauma. The GM must make sure the victim of the spell acts in the manner appropriate to the sex. If not, then the spell doesn't really seem powerful. Impregnate (Necromancy) Reversible Level: 7 Range: Touch Components: V, S, M Duration: Special Casting Time: 7 Area of Effect: One female (or Special) Save: Neg. This spell creates life and, according to some mytho, a new soul, in a creature capable of bearing young. Its reverse, Abort, destroys unborn life. The casting of these spells upon a male, though theoretically possible, would produce unpredictable effects, although male pregnancy is not impossible. Casting this spell on an undead is rumored to result in the gruesome death of both undead and caster. Both of these spells, especially Abort, are highly controversial both for Good and for Lawful creatures. The material component for both is an arrowhead dipped in rabbit's blood. Layla's Seductive Shapechange (Alteration/Divination) Level: 7 Range: 10 yards/level Components: V, S Casting Time: Special Duration: Permanent until lapsed Area of Effect: Special Save: Special This spell discerns the nature of what the victim would consider most sexually and physically attractive. The spell will make a number of attempts to uncover this information equal to the level of the caster, or until the information is procured. Each attempt takes one segment, and the victim receives a save against each attempt. Regardless of whether or not he makes his save, he will under no circumstances notice this aspect of the spell. This information will be relayed to the caster, who may then opt to activate the second half of the spell, which is to shapechange into the form the information would dictate. If the caster does not, he may apply the unused attempts against someone else, or give up the spell. If the caster does, the new form is assumed until the caster wishes to end it. Example: Layla wishes to infiltrate a party using this spell. She casts against the Dirdan the fighter first, and he fails his save on her second attempt. She finds he prefers dirty half-orc women-- a really distasteful idea. Since she is seventeenth level, she has fifteen more attempts to direct against the rest of the party. On attempt seven, she finds that Alex the mage would really like a six- foot tall snow elf who was wearing black leather. Layla finds this more acceptable, forgoes her remaining eight attempts, and shapechanges into a snow elf. The spell makes her clothing into black leather (without destroying or altering any of its previous properties) and makes her staff into a bull whip. After three weeks, she gets bored of Alex, and ends the spell, changing back to her normal self. Kiss Of The Nereid (Conjuration/Summoning) Level: 8 Range: Touch Components: S Duration: Instantaneous Casting Time: 1 Area of Effect: 1 creature Save: See below When the kiss is bestowed, the victim must roll a successful save vs. breath weapon, with a -2 penalty, or drown instantly. If he/she doesn't drown, he/she finds total ecstasy. Power Word, Castrate (Conjuration/Summoning) Level: 8 Range: 5 yards/two level Components: V Duration: Permanent Casting time: 8 Area of Effect: 10-foot-radius sphere Save: None When this spell is cast, one or more male creatures of any type within the spell range and area of effect are castrated. The power word castrates one creature with 60 hit points, or it castrates two or more creatures with 10 or fewer hit points, up to a maximum of 120 hit points. The option to attack a single creature, or multiple creatures, must be stated along with the spell range and area of effect center. The current hit points of the creatures are used. Heartbreaker (Conjuration/Summoning) Level: 9 Range: 6 feet Components: V, S Duration: Permanent Casting Time: 1/2 Area of Effect: 1 creature Save: Neg. This spell induces a sudden heart attack in its recipient. A save vs. death is allowed. If the save is failed, the creature makes a Constitution check. If the check fails, the creature dies. If the creature survives, he/she will be totally incapacitated for 1d6+6 game weeks. He/she will also permanently lose one point of Strength and one point of Constitution, and will have a 5% chance of a future heart attack every time he/she ever is required to make a Constitution check. Note that this spell does require its victim to have a heart, so not all creatures can be affected (i.e. golems, undead, slime, etc). Kiss Of Death (Conjuration/Summoning) Level: 9 Range: Touch Components: S Duration: Permanent Casting Time: 1/2 Area of Effect: 1 creature Save: None When the kiss is bestowed, the creature is slain (maximum of 150 hit points can be taken away). After 1d10 rounds the corpse turns to dust. The creature can't be resurrected. (See Ya! Wouldn't want to be Ya!) Stanza's Kiss of Immortal Despair (Alteration/Necromancy) Level: 9 Range: Touch Components: S, M Casting Time: 1 Duration: Permanent until cured Area of Effect: One creature Save: None This spell inflicts the victim with the sexual disease or sexual insanity of the caster's choice, permanently, until it is cured by a Cure Disease performed by a cleric of a good-aligned god and of higher level than the mage who inflicted the disease. While the victim suffers from the disease, the spell prevents him from being killed by it, or in fact by anything, be it a sword, a fire, another disease, or a blow to the head. Should the victim drop below 0 hit points, he will become immobile but remain conscious. He will be incapable of performing any actions until he is healed above 0 hit points. Dropping below -10 hit points will not kill him. He gains no hit points back from resting if he is below 0, his body is too battered to heal itself and only magical or herbal healing will help him. Summon Cissaldan (Conjuration/Summoning) (As in Harlan Ellison's short "How's the Night Life On Cissalda?") Level: 9 Range: 30 yards Components: V, S Duration: Special Casting Time: 9 Area of Effect: None Save: None The casting of this spell will cause an interdimensional connection between the world of the spell caster and the alternate world of the Cissaldans. The utterance of this spell attracts one Cissaldan which will come through the connection and attack whomever the spell caster directs the spell against. The recipient has an immediate desire to "do a disgusting thing with a disgusting thing" and will fall upon the Cissaldan with much vigor. The recipient will not be able to do or say anything else since his or her complete concentration is centered on the Cissaldan. The two will continue to copulate until the recipient dies of starvation. There is no known way of separating someone (or something since the Cissaldans do not discriminate in any way) from a Cissaldan until the recipient dies. After the death of the spell recipient, the Cissaldan will return to the world from which it came. Cissaldans are described as having two penises, two vaginas, and are physically "disgusting" to look at. They, however, love to make love so to speak, and can physically adapt to any sexual physiology. Below is some spell ideas that creative (boarding on sick) mages throughout the Prime Material Plane are working on. Animal Magnetism Cure Groin Soreness Deep Throat Enchant Condom Engorge Find Mate Finger of Death Kiss of Strength The All New Bybig's Forceful Hand The All New Bybig's Grasping Hand The All New Bybig's Playful Hand Tongues ReErection Unseen Sexual The Luscious Real-Feel Magic Mouth ----------------------------------------------------------------------- CLERICS WOULD USE THESE SPELLS? Most of the mage spells elsewhere in the guide can be easily transformed into clerical spells for gods who will grant them. Level 1 Baltasar's Impediment Detect Venereal Disease Divine Sexual Experience Lactation Level 2 Protection From Disease Repair Virginity Level 4 Fertility Level 6 Yemelat's Orgiastic Frenzy Baltasar's Impediment (Necromancy, Abjuration) Sphere: Necromancy, Protection Level: 1 Range: Touch Components: V, S, M Duration: Special Casting Time: 1 round Area of Effect: 1 (female) mammal Save: None This spell enables the caster to prevent a female from becoming pregnant. Essentially, it impedes a fertilized ovum from implanting in the uterus. The casting of Baltasar's Impediment is not necessarily an evil act; however, the GM should pay particular attention to the alignment of the caster as well as the social & political (esp. religious) atmosphere. For example, a lawful good cleric casting this spell on a teenager without the permission of her parents, church, etc. should be prepared for the wrath of his deity. A cleric who worships a fertility god can not cast this spell. A neutral evil cleric, nephew of the king, might repeatedly cast this spell on the queen in a secret attempt to usurp the thrown. A neutral good cleric might cast this spell on all the maidens of the keep before its fall to the orc siege -- although he cannot spare them from the horrors to come, at least he can prevent the bastardization that might result. The material components are a drop of blood from the target's last menstrual period (or an ounce of her blood, from anywhere, that has been mixed with dust and dried in a silver chalice) and the priest's holy symbol. The priest invokes the name of his deity, touching his holy symbol to the blood. The woman must then consume it, usually mixing it with wine or some other fluid. The spell remains in effect until the first day of the woman's next menstrual period, or a successful Dispel Magic is cast upon her. Detect Venereal Disease (Divination) Sphere: Divination Level: 1 Range: Touch Components: S, M Duration: Special Casting Time: 1 Area of Effect: One creature Save: None This spell detects the presence of sexually transmitted diseases in a creature. A successful Intelligence check reveals the nature and symptoms of, but not the cure for, any detected diseases. The material component is the caster's holy symbol. Divine Sexual Experience (Divination) Sphere: Divination Level: 1 Range: 10 yards Components: V, S, M Duration: Special Casting Time: 1 Area of Effect: One person Save: None Casting of this spell involves taking a clear vessel of water and releasing a drop of ink into it. The percentage of the water undarkened by the diffused ink indicates that person's purity score. Although not absolutely certain, any score under 50% probably indicates loss of virginity, and with the exception of the rarest of heroes and deities, the score will be between 25% (casual interaction with others) and 90% (extreme debauchery). More specific information may be revealed at the GM's discretion. Lactation (Evocation) Sphere: Creation Level: 1 Range: Touch Components: V, S Duration: Special Casting Time: 1 Area of Effect: Female touched Save: 1/2 Lactation, unsurprisingly, causes the subject to begin producing breast milk. This milk is of the highest nutritive value. A save results in a single discharge of colostrum. Repair Virginity (Healing) Sphere: Healing Level: 2 Range: Touch Components: S, M Duration: Permanent (until the obvious happens) Casting Time: 2 turns Area of Effect: One person Save: 1/2 (Special) This spell returns the subject to a state of physical virginity. If the subject makes the save, then all sexual skills, knowledge, and techniques are retained; if the save is failed, all knowledge and skills are lost except those known before having lost virginity. A female will grow an intact hymen, and any physical or medical damage caused by sex or childbirth will be eradicated. The subject will legitimately be considered a virgin for all religious purposes. Protection From Disease (Abjuration) Sphere: Protection Level: 2 Range: Touch Components: V, S, M Duration: 1 turn/level Casting time: 3 Area of Effect: Creature touched Save: None By means of this spell, the wizard bestows total invulnerability to disease. The creature can't contract, become a carrier, or pass on any disease he/she may already have. This spell doesn't cure disease it merely prevents its transfer. When a person is subject to this spell, a glowing light appears on the subject's palm. This is to assure the person has this protection on. Therefore, a person he/she can't say "Let's have sex, I have the protection on." The material component of this spell is a scoop of mold (a generic form of penicillin). Fertility (Alteration, Necromancy) Reversible Sphere: Creation, Necromantic Level: 4 Range: 10 yards/level Components: V, S, M Duration: Special Casting Time: 1 turn + 1 turn/target Area of Effect: Special Save: Neg. This spell enables the caster to increase the fertility of the target. The target may be either male or female. The fertility of a character may be calculated as follows (as per The Complete Guide to Unlawful Carnal Knowledge). Fertility = base chance + constitution modifier. If both participants are "fertile" at time of copulation, pregnancy results. Base Race Chance Constitution Modifier Dwarf 22% 01-03 -6% Elf 13% 04-06 -4% Gnome 20% 07-09 -2% Half-Elf 54% 10-12 +2% Halfling 50% 13-15 +4% Human 77% 16-18 +6% Successful casting of this spell increases a character's fertility by 5d6 points. In addition, there is a probability, equal to the level of the caster (1% per level), that successful conception will result in multiple births (roll 1d20: 1-17 twins, 18-19 triplets, 20 quadruplets). Multiple castings of this spell on the same individual (while the first is still in effect) automatically fail, as does casting on a pregnant person. This effect lasts through the target's next copulation; thereafter, the target's fertility returns to normal. Fertility can also be countered magically by spells such as Dispel Magic, Infertility, or Wish. The reverse of this spell, "Infertility," destroys the target's ovaries/testes and automatically results in a failed attempt at conception (assuming that the target did not save versus spells). The target remains infertile until a successful Dispel Magic is cast upon him/her followed immediately by Regenerate (the former dispels the magic, the latter repairs the physical damage). Note: Fertility cannot counter the effects of Infertility, but if the target is already under the effect of the former, he/she receives a +1 bonus to save. This spell (and it's reverse) may also be cast upon animals (e.g., horses). The GM may choose the animal's initial fertility based on type and quality of animal. This spell can affect up to 1 creature for every 3 levels of the caster, unless the cleric worships a god of fertility, creation, death, or destruction, in which case, the cleric can affect 1 creature per level. Clerics who worship fertility or creation gods can not cast Infertility. Clerics who worship gods of death or destruction can not cast Fertility. The material components for Fertility are the caster's holy symbol and a seed from any plant (the seed is not damaged). The caster's holy symbol and the ashes from a handful of seeds are required for the reverse (the ashes disappear during casting). NOTE: While the need for this spell might seem a bit questionable upon initial reading, it works well as a plot aid: - "Gee, I wonder why there are so many orcs/green dragons/trolls around lately?" - "Boy, I sure hope the king has a child with this new queen - this is his third queen already! I would sure hate to see that sleazy nephew of his get the thrown!" - "Look, you gotta help us! There's not been a child born in this town in 2 years - not even among the livestock!" - It would also be a sneaky way to get those promiscuous PCs. Yemelat's Orgiastic Frenzy (Enchantment) Sphere: Charm Level: 6 Range: 20-ft radius circle centered within 60 ft. of the caster Components: V, M Duration: Special Casting Time: 6 turn Area of Effect: See range Save: Special Yemelat, whose archbishopric is among the most coveted of all the dioceses of Lord Priapus, is most famous for his Orgiastic Frenzy spell, first put to shockingly great effect at a Special High Council of the priests of Helm, Torm, and Tyr. This spell compels those within its range to engage in sexual activities with wild abandon with anyone else within the zone. Those within may individually save vs. petrifaction at -5 to stave off the effects, but must save again if they touch anyone or anything in the zone, including their own bodies, until they escape the zone or until everyone falls unconscious within the zone. The material component is a peeled grape. ----------------------------------------------------------------------- A BARD'S SEXUAL SPELL-SONGS "Luwain's Ever Lasting Hard-On" By Luwain "Don't Fuck With Me" The Nightingale To be sang by the tune of "Everything I do - I do it for you" The love within your eyes makes me sure, I want to give you more... You ought to know, I love you so I will never let you go Oh, tell me you want my body too My passion is hardening to you My body plea Undress me and you'll see... Make love to me. Level: 2 Area of Effect: Creature touched Casting Time: 1 round Duration: 2 hours (!!!) Description: The spell-song insures the creature touched (usually the bard caster) can engage in continuous intercourse for 2 hours! Naturally, the partner can't take a whole 2 hours, so here's how it works. Take the character's Constitution and add the applying bonuses from the wild-thing rules: Strength, Dexterity, partner's Charisma. the lowest bonus may be replaced by the bard's level if desired. The total is how long the first intercourse will take. During each and every intercourse, Four checks are to be done (with 1d20), and when one fails the bard loses 1d6 hit points (instead of stopping). There's a cumulative -1 to the check with every check done. Example: Starting at 27, Luwain can make love for 27 minutes to start, then start again with a score of 27-4=23, and make love for 23 more minutes with checking only the last check of 23-3=20 (a 20 on the check loses 1d6 hp). Now, Luwain can continue with a score of 19 for 19 minutes, checking against 19, 18, 17 and 16, and so on... ----------------------------------------------------------------------- SEXUAL PSIONIC POWERS TELEPATHIC DEVOTIONS Induced Pleasure Power Score: Con - 2 Initial Cost: contact Maintenance Cost: 2/round Range: touch Prep Time: 1 Area of Effect: individual Prerequisite: mindlink, contact This is the opposite power of Inflict Pain. While no good comes from it (no healing or curative effects), it makes the subject individual shudder and twist in ecstasy. If used in combat, the victim must save vs. paralyzation in order to keep functioning and fighting. Failure to save indicates a penalty of -4 on all attack rolls that round, and any spells being cast are disrupted. The insidious effects of this power occur when it is used in conjunction with Inflict Pain. By using the two powers interchangeably, dependent upon the victim's actions, the victim can be conditioned to perform certain acts instead of other acts they would normally perform. For each week of being subjected to this treatment, they must make a wisdom check, with a penalty equal to the number of weeks of "treatment" (i.e., 3 weeks of treatment = penalty of -3) or have their actions in particular scenarios predetermined by their conditioning. Only one area of behavior may be affected per victim. Depending upon the behavior modification, there is a chance (GM's discretion) for an alignment change by the victim. Power Score: The pleasure is so overwhelming that the victim passes out for 1d10 rounds. 20: The contact is broken. CLAIRSENTIENT DEVOTIONS Know Sexual Preference Power Score: Int Initial Cost: 8 Maintenance Cost: n/a Range: 20 yards Prep Time: 0 Area of Effect: personal Prerequisite: none This power enables the psionicist to read the sexual preference in the aura of a creature. Aura Sight reads sexual preference and experience. Aura Alteration can fool both reads. Power Score: Psionicist know sexual preference and experience. 20: Wrong read, the opposite. PSYCHOMETABOLIC DEVOTIONS Sexual Pheromones Secretion Power Score: Con - 4 Initial Cost: 9 Maintenance Cost: 6/round Range: smell Prep Time: 0 Area of Effect: personal Prerequisite: none With this devotion the psionicist can make his body smell like exciting perfume. When a psionicist starts this power he secretes sexual pheromones all over his body. The attractive and exciting perfume of these pheromones can attract attention, change reactions or help to seduce someone. Power Score: The perfume is so exciting that every opposite sex creature in the area must save vs. petrifaction or desperately try to engage in sexual intercourse with the psionicist (evil creatures may use violent methods). 20: The psionicist steams a disgusting odor for 2d4 rounds. Mind Over Sexual Endurance Power Score: Wis - 3 Initial Cost: 6 Maintenance Cost: 5/round Range: 0 Prep Time: 0 Area of Effect: personal Prerequisite: Mind Over Body With this devotion the psionicist can prolong his pleasure. Spending PSP, the psionicist can maintain intercourse without Constitution checks. The prolonged uses of this power has some dangers. If the psionicist prolongs the intercourse (in rounds) more than two times his Constitution score, then when he stops paying the maintenance cost he will collapses from exhaustion. If he goes for more than four times his Constitution score he must save vs. Death (with a penalty equal to the number of extra rounds) or die (but a good way to die). Power Score: Half cost. 20: The psionicist loses interest prematurely. Contraception Power Score: Con - 3 Initial Cost: 10 Maintenance Cost: n/a Range: touch Prep Time: 0 Area of Effect: 0 Prerequisite: none With this devotion a psionicist can prevent pregnancy in any female (including herself). This power should be used after sexual activity. In some cases this may not be lawful, and in some it may not be considered good. This devotion offers only 95% certainty according to the following table: Roll Result 0 - 95 no fertilization 96 one zygote 97 two zygotes 98 very ugly mutant child 99 incredible ugly mutant child 00 a beautiful, powerful mutant (get out Gamma World rules) Power Score: 100% certainty. 20: Use 94 + 1d6 as % roll. Enhance Fertility Power Score: Con - 3 Initial Cost: 10/10% increase Maintenance Cost: 1/10% increase Range: touch Prep Time: 0 Area of Effect: 0 Prerequisite: none With this devotion a psionicist can enhance the chance of pregnancy in any female (include herself). This power should be used before the sexual activity. The maximum chance is 90%. The psionicist must maintenance this power during all the intercourse time. Power Score: 10% bonus in fertility (up to 100%). 20: Fertility reduced 50% for a week. Export Disease Power Score: Con - 3 Initial Cost: 12 Maintenance Cost: n/a Range: touch Prep Time: 0 Area of Effect: individual Prerequisite: none This power is the reverse of Absorb Disease and lets evil psionicists to transfer one of his diseases to another character's body. After that, the psionicist is free of the disease. (Other psionicist can use this power, too, but their alignment would begin to twist toward evil.) This power can transfer magical diseases, but not curses, such as lycanthropy. Power Score: The psionicist transfer all his diseases and the target will have the psionicist's curses and insanities, too, but the psionicist is not free of them. 20: The psionicist transfer 20% of his own hit points. Willy's Expansion Power Score: Con - 2 Initial Cost: 5 Maintenance Cost: 1/round Range: 0 Prep Time: 0 Area of Effect: personal Prerequisite: Expansion This specialized form of Expansion was created by Willy Kawallo to increase the size of his preferred body part. The rules for size increase are the same as in Expansion. Using this power the psionicist must make a constitution check before starting sexual intercourse and will have a -1 penalty in each subsequent check because it is more difficult to use a big one. Females can increase any of their sexual proportions with the normal Expansion power. Power Score: Same as Expansion power. 20: The psionicist sexual organ shrinks 50% until arrested by this power. METAPSIONIC DEVOTIONS Conductive Kiss Power Score: Con - 2 Initial Cost: 20 or 10 x magnification Maintenance Cost: 2 or magnification/round Range: touch Prep Time: 0 Area of Effect: personal Prerequisites: 5th level With this devotion the psionicist can magnify the effects of another power that has touch as range (double damage, no save, etc.). The psionicist uses the kiss as a conductor and the victim will be more vulnerable. The GM must rule which and how aspects of the psionic power can be magnified or changed. Power Score: Half cost. 20: A kiss with a terrible taste.