SPELLS WITH ZIP All spells are listed for magic-users, but most can be easily adjusted for clerical use and should be changed if need be. Spell levels are only provide as a measure for the spells in this guide. The spell levels don't represent spell levels of any given RPG system. Compare the power of the spells presented in this guide with the level of spells in your game system and adjust the level accordingly. Also, some may feel that certain spells are to powerful for the level given. Before making such judgements, a person should examine other spells of the same level and the level above. Level 0 - Cantrip Arousal Delay Orgasm Know Sexual Preference Mordenkainen's Lubrication Mount Pillow Talk Slap Sterility Sexual Attraction Tweak/Goose Unbutton/Unlace Wet Dream Level 1 Annihilator's Penis of Power! Blown Kiss Change Sexual Preference Charm Man I Davenet's Seduction Divine Sexual Orientation Don Juan's Irresistible Kiss Ecstasy Fascination Flash Freudian Thoughts Fyltar's Pheromonal Force Impotence Kiss of Charm Kiss Of Sleeping Kiss Of Wounding Masturbation Power Word, Rut PMS Reverse Sexual Orientation Revulsion Seduce Undead Seduction I Skank Level 2 Chastity Constant Orgasm Contraception Dance of Charm Homophobia Jealously Layla's Good Morning Kiss Kiss Of Weakness Neville's Wandering Hand Pornographic Glamer Protection From Intoxication Sexify/Enhance Comeliness Sleep Theft Transfer Charm Vampiric Kiss Voyeur Level 3 Kiss Of Slavery Kiss of Intoxication Leomund's Tiny Brothel Sacremon's Emperor's New Clothes Sex Slave Stanza's Diseased Kiss Obsession Prowess Level 4 Angel's Negation Become Phantasmal Lover Bybig's Bitch Slap Layla's Morning After Kiss Layla's Seductive Impersonation Layla's Sexy Kiss of Insanity Lovesickness Power Word, Strip Stanza's Certain Kiss of Disease Stanza's Enchanted Kiss of Disease Level 5 Embarrassing Fetish Layla's Beautification Reverse Gender Orientation Stanza's Certain Enchanted Kiss... Level 6 Conjure Succubus/Incubus Prismatic Dildo Sex Change Level 7 Impregnate Layla's Seductive Shapechange Level 8 Kiss Of The Nereid Power Word, Castrate Level 9 Heartbreaker Kiss Of Death Stanza's Kiss of Immortal Despair Summon Cissaldan Arousal (Enchantment) Reversible Level: Cantrip Range: Touch Components: V, S, M Duration: 1 turn + 1 round/level Casting Time: 1 Area of Effect: creature touched Save: Neg. This spell creates a state of extreme horniness in the affected creature, including both biological and physiological effects, although said horniness is not directed towards anyone or anything in particular. The reverse of this spell, Disinterest, completely snuffs out any lust the recipient might be feeling. The material component for this spell is a sprig of mistletoe. Contraception (Abjuration) Level: Cantrip Range: Touch Components: S, M Duration: Instantaneous Casting Time: 1 Area of Effect: 1 person Save: None An alternative to the Sterility Cantrip for GMs that don't like 100% protection. This cantrip significantly decreases the probability of fertilization following coitus. This cantrip is cast after sexual activity. In some cases this may not be Lawful, and in some may not be considered Good. The cantrip is also not entirely perfect, offering only 95% certainty, according to the following table: Roll % Result 01-95 no fertilization 96 no fertilization anyway 97 one zygote 98 two zygotes (possibly identical) 99 1d6 zygotes 00 both partners pregnant (magic gone awry) The material component for this spell is a red cape or a red riding hood. Delay Orgasm (All Schools) Level: Cantrip Range: 10 yards Components: V, S Duration: 1 round/level Casting Time: 1 Area of Effect: 1 creature Save: Neg. This cantrip delays any orgasm by 1 round per level of the caster. Thus, if the TTC indicates an orgasm, it doesn't go into effect until +1 round/level. Know Sexual Preference (Divination) Reversible Level: Cantrip Range: 10 yards Components: V, S Duration: 1 round/level Casting Time: 1 Area of Effect: 1 creature per 2 rounds Save: Neg. This cantrip enables the wizard to read the aura of a creature. The caster must remain stationary and concentrate on the subject for two full rounds. A creature is allowed a save vs. spell and, if successful, the caster learns nothing about the particular creature from the casting. Certain magical devices negate this cantrip. The reverse, undetectable sexual alignment, conceals the sexual preference of a creature for 24 hours - even from a know sexual preference cantrip. Mordenkainen's Lubrication (Conjuration) Level: Cantrip Range: 1 feet Components: V, S Duration: 10 minutes/level Casting Time: 1 Area of Effect: 10" X 3" (rumor has it that Mordenkainen needed this large amount of coverage) Save: None This cantrip covers an organic surface with a slippery layer of a greasy nature. Mount (Conjuration/Summoning) Level: Cantrip Range: 10 yards Components: V, S Duration: 2 hours/level Casting Time: 1 turn Area of Effect: 1 mount Save: None By means of this cantrip, the caster conjures a very attractive person of the opposite sex to serve him/her. The person serves willingly and well, but at the expiration of the cantrip duration it disappears, returning to its own place. The mount does not come with any gear or clothes. The mount can't do anything but perform basic sexual acts. This cantrip was created by conjurer apprentices to practice their art. It is only a cantrip because the conjured being, only serves one purpose (a fun purpose, but not a practical purpose). Pillow Talk (Alteration) Level: Cantrip Range: 10 feet Components: V, S Duration: 1 turn/level Casting Time: 1 Area of Effect: 1 pillow Save: None When this cantrip is cast, the wizard imbues the chosen pillow with an enchanted mouth. The mouthed pillow will only speak about sexual topics. The wizard has the option at cast time to decide the level of vargarity. The level varies from perverse smut to intellectual discussions on sexual techniques. Slap (All Schools) Level: Cantrip Range: 10 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: 1 person Save: Neg. Explanation: The victim of this spell feels a forceful slap across the cheek. Creatures must save vs. spell or be distracted for one segment, dazed by the blow (lose concentration of spells, etc.). Sterility (All Schools) Level: Cantrip Range: 10 feet Components: V, S Duration: 30 minutes/level Casting Time: 1 Area of Effect: 1 person Save: None This cantrip is the mages' form of birth control. It is 100% accurate and can be performed on anybody who consents to it prior to sexual activity. Clerics have high level spells to accomplish this, but only mages have such a simplistic form of birth control. Sexual Attraction (All Schools) Reversible Level: Cantrip Range: 10 feet Components: V, S Duration: 30 minutes/level Casting Time: 1 Area of Effect: 1 person Save: None This cantrip causes the recipient to gain a +1 modifier for every three levels of the mage to charisma with respect to having sex. Thus, this spell won't effect any other aspects of charisma; only sex. Most mages cast the cantrip on his/her partner, so the partner is more desirable thus making it easier for the mage to perform. The reverse of this cantrip is Sexual Disgust. The modifier is -1 for every three levels of the mage rather than +1. Tweak/Goose (All Schools) Level: Cantrip Range: 10 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: 1 person Save: Special This cantrip causes the victim to feel the sensation of being "tweaked" or "goosed" as if by an unseen forefinger and thumb. The portion of the body being tweaked must be seen by the caster and be uncovered by armor. Victim's who are spellcasters must either save vs. spell or make an Intelligence check to avoid losing concentration. Other intelligent, small, and medium sized creatures must make same save/check or be distracted for one segment. The caster must make a tweaking motion with his hand in order to affect the spell. Unbutton/Untie (Alteration) Reversible Level: Cantrip Range: 10 feet Components: V, S Duration: Instant Casting Time: 1 Area of Effect: One object Save: None By means of this cantrip, the caster can magically cause the object of the magic - thread, string, cord, rope, button - to untie or unbutton itself. The reverse ties or buttons the object. A stronger spell in the works is Power Word: Disrobe. Wet Dream (Invocation/Illusion) Level: Cantrip Range: Special Components: V, M Duration: Special Casting Time: 1 round Area of Effect: One person Save: None This cantrip consists of a whispered word to another individual, who will not hear or understand the word, and who will experience a dream erotic enough to produce orgasm the next time that person falls asleep. The material component is a feather tinged with blood. Annihilator's Penis of Power! (Evocation) Level: 1 Range: 18" or less (usually much less for many spell-casters) Components: V, S Duration: till the mage is done Casting time: 1 Area of Effect: obvious Save: Special With this spell the caster (male) empowers his penis with a steel- hard covering able to withstand any Bobbit attack or penis-puncturing device. Also, it is powerful enough to rupture most chastity belts, magic ones get a save at -4. It is also a benefit for those who suffer impotence, and has been rumored to assist in preventing sexually- transmitted diseases and pre-mature ejaculation! A spell to truly share with friends! Don't ask what the somatic gestures are. Blown Kiss (Enchantment/Charm) Level: 1 Range: 12 feet Components: S Duration: -- Casting time: 1 Area of Effect: -- Save: -- This spell enhances a kissing spell by allowing its range to become long range instead of by touch. This spell must be cast 1 round prior to the kissing spell. Any kissing spell may be used in conjunction with this spell. Note that this allows the caster to blow a kiss to those that may not desire one. Thus, the problems with physical contact during combat and such have been eliminated. Change Sexual Preference (Enchantment/Charm) Level: 1 Range: 120 yards Components: V, S Duration: Special Casting Time: 1 Area of Effect: 1 person Save: Neg. This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as dwarves, elves, gnolls, halflings, kobolds, and others. The person receives a save vs. spell to avoid the effect, with any adjustment due to Wisdom. If the person receives damage from the caster's group in the same round the spell is cast, an additional bonus of +1 per hit point of damage received is added to the victim's save. If the spell recipient fails his save, his sexual preference is changed to the opposite. Thus a man who liked women would now prefer other men. The duration of the spell is a function of the charmed person's Intelligence and is tied to the save. The spell may be broken if a successful save is rolled, and this save is checked on a periodic basis, according to the creature's Intelligence (see following table). Intelligence Score Time Between Checks 3 or less 3 months 4 to 6 2 months 7 to 9 1 month 10 to 12 3 weeks 13 to 14 2 weeks 15 to 16 1 week 17 3 days 18 2 days 19 or more 1 day The GM must make sure that the spell recipient adheres to the effects of the spell, but it isn't necessary to go into detail. Charm Man I (Enchantment/Charm) Level: 1 Range: 16 feet radius Components: V, S Duration: 1d4+1 turns Casting time: 1 Area of Effect: 1d4+4 men of 3 HD/level or lower Save: see below This spell is used by witches and houris, but other clever mages should be able to adjust the spell for their needs. A witch must have a Charisma score of at least 11 to cast this spell. It affects victims the same as a charm person spell. If there is a leader with a group of men, he may dispel the charm if his charisma plus a roll of 1d8 is six points or more higher than the witch's charisma. If the spell is not dispelled by a leader, each man within the area of effect must attempt a save vs. spells. A successful save negates the effect of the spell for that man only. If there are more men within range than a maximum number who can be affected, the spell is directed against the lower-level men first. The spell won't work on any man who has taken damage from any other action of the same witch during the current encounter. There are four level variations of this spell (Charm Man II at third level, Charm Man III at fifth level). They are listed here instead of throughout the guide for convenience. The spells and the difference in duration and area of effect are as followed: Charm Man II - 1d6+4 turns 1d6+6 men of 4 HD/level or lower Charm Man III - 1d8+4 turns 1d8+8 men of 5 HD/level or lower Charm Man IV - 1d10+4 turns 1d10+10 men of 6 HD/level or lower Charm Man V - 1d12+4 turns 1d12+12 men of 8 HD/level or lower Davenet's Seduction (Enchantment/Charm) Level: 1 Range: Special Components: V, S, M Duration: Permanent or until dispelled Casting time: 1 hour Area of Effect: One person Save: see below The spellcaster may affect one individual of the opposite sexual orientation to become enamored with the spellcaster and willingly subject to all of his/her commands. That the victim has been seduced (magically or otherwise) will be readily apparent to those who make a successful wisdom check. In order to cast the spell, the spellcaster must extract a personal item of the victim's, and then cast the spell onto the item in solitude. When the item is given back to the victim and recognized, the spell is complete. The victim is allowed a special save on a d20 based on intelligence. The roll is modified by adding the victim's wisdom and subtracting the spellcaster's apparent charisma (OPTIONAL: comeliness). The spell is effective until dispelled. While under the enchantment, the victim will take as gospel everything the spellcaster says, and will strive to protect and defend the spellcaster at all times. If the spell is broken by another magic or by the will of the enchanter, however, the victim will remember everything and know that magic was involved. Divine Sexual Orientation (Divination) Reversible Level: 1 Range: 10 yards Components: S, M Duration: Special Casting Time: 1 Area of Effect: One creature Save: None This spell reveals the hetero- or homo-sexuality of a given creature of a species with two genders. The material component is a clear, colorless gem, which changes colors as follows: red totally heterosexual orange strongly heterosexual yellow bisexual leaning towards hetero- green 50/50 bisexual blue bisexual leaning towards homo- violet strongly homosexual ultraviolet totally homosexual * Sage's note: This is simply the Kinsey scale of sexuality. In normal daylight, of course, ultraviolet will not show clearly, and will appear to anyone without infravision as lavender. The creature being scried must be alive and visible to the caster. The method of sight -infravision, scrying, clairvoyance, etc. - does not matter. Portraits, illusions, or statues, however, will not suffice. The gem will remain white, indicating spell failure, if the creature is asexual, its attractions are completely unrelated to gender, or is magically protected, as by the reverse spell, Hide Sexual Orientation, which conceals sexual orientation from magical or psionic detection for 24 hours. Sage's note: although psionics are still a young and arcane discipline in the Realms, it has been demonstrated that the psionic science of Aura Sight can reveal sexual orientation, especially when the subject has expended a great deal of psychic energy on sex or sexuality. Don Juan's Irresistible Kiss (Enchantment/Charm) Level: 1 Range: Touch Components: S Duration: Special Casting time: 1 Area of Effect: One creature Save: None When a wizard casts this spell, he/she must kiss the intended victim and the victim must be able to receive a kiss (i.e. not in combat). The mage is in control and can decided how long to kiss. After the kiss, both the mage and the victim are stunned for 1 segment per round of kissing. Ecstasy (Enchantment/Charm) Level: 1 Range: 5 yards Components: V, S Duration: 1 round + 1 round/level Casting Time: 1 Area of Effect: 1 person Save: Neg. The gestures of the wizard, along with his erotic incantations causes the person to go into an enjoyable, screaming, orgasmatic, erotic fit. The term person includes any bipedal human, demihuman, or humanoid of giant-size or smaller, such as dwarves, elves, gnolls, halflings, kobolds, and others. The person receives a save vs. spell to avoid the effect, with any adjustment to Wisdom. If the person fails the save, he/she loses all dexterity bonuses to armor class. Also, he/she cannot move from his/her current location. He/she cannot cast spells, attack, use items, etc. Basically, the character is caught up in a real pleasurable experience and can't function properly. Fascination (Enchantment/Charm) Level: 1 Range: 12 feet Components: V, S, M Duration: 20 turns Casting time: 1 Area of Effect: One person Save: Neg. The affecting person will be unable to do anything at all except follow the mage wherever she/he goes, unable to take his/her eyes off her/him. If attacked, the affected will try to beat off any opponents, including his own comrades, in a berserk fury (+1 to hit, -1 to AC) in order to continue moving towards the mage. Flash (Enchantment) Level: 1 Range: 10 yards/level Components: V, S Duration: 1 round/level Casting Time: 1 Area of Effect: 1 creature per level of the caster Save: 1/2 duration In casting this spell, the mage must expose a body part (knee, thigh, shoulder, or something more sensitive, as the caster desires) and call out something appropriate. It will only affect members of the opposite sex or homosexuals. It will cause all creatures affected to be stunned by the incredible attractiveness of the body part they have just seen exposed. Freudian Thoughts (Invocation/Illusion) Level: 1 Range: Within hearing range of the subject Components: V, M Duration: 1 turn/level Casting Time: 1 Area of Effect: One person Save: None Sage's Note: This is a great role-playing vehicle for some players if there characters get this spell cast on them. It could be real fun having a pervert for a character. A person subject to this spell begins consciously and subconsciously to interpret everything in sexual terms. For example, the subject would perceive a sword attack not only as melee but also as an attempted rape by a male, and would experience eating a taco as... well, you get the idea. The material component is the caster's holy symbol, and the verbal component is a lewd innuendo. Fyltar's Pheromonal Force (Illusion/Phantasm) Level: 1 Range: 10 yards Components: S, M Duration: 1 round/level Casting Time: 1 Area of Effect: 10 yards Save: Neg. This spell functions as the Arousal cantrip (see above) with two minor adjustments. First, creatures which cannot smell are automatically unaffected. Secondly, it raises the morale of all affected creatures by 1d4. The material component is a rose petal, crushed during casting. Impotence (Enchantment/Charm) Level: 1 Range: 5 yards Components: V, S, M Duration: 10 rounds/level Casting time: 1 Area of Effect: One creature Save: Neg. This spell enables the spell caster to render one creature, himself or otherwise, impotent (incapable of sexual intercourse). The material component is a bucket of cold water. The incantation consists of a specific personality (such as "Baba Yaga") who might be unappealing to the creature. The save is actually a check on the disgust the personality generates in the creature. If the creature finds the person repulsive, he fails the save. OPTIONAL EFFECT: During the period of impotence, the creature will attack at -2 and make morale and saves at -2. Wisdom, Constitution, and Charisma scores will be lowered by 1-3 points each for the duration of the spell. Also, during this time the creature will feel downright miserable. Kiss of Charm (Enchantment/Charm) Level: 1 Range: Touch Components: S Duration: Special Casting time: 1 Area of Effect: One person Save: Neg. This subtle spell works like a charm person spell, except that the target must be male and that the caster must be female and kiss her target. The target saves at -2. Otherwise this spell acts just like a charm person spell. Kiss Of Sleeping (Enchantment/Charm) Reversible Level: 1 Range: Touch Components: S Duration: 10/level Casting time: 1 Area of Effect: One creature Save: None When a wizard casts this spell, he/she must kiss the intended victim and the victim must be able to receive a kiss (i.e. not in combat). After the kiss, the victim goes into a deep comatose slumber. Slapping or wounding awakens the affected creature but normal noise does not. Awakening requires one entire round. The reverse of this spell is Kiss Of Awakening which will awaken a person who is magically asleep. Kiss Of Wounding (Conjuration/Summoning) Level: 1 Range: Touch Components: S Duration: Instantaneous Casting time: 1 Area of Effect: One creature Save: 1/2 When a wizard casts this spell, he/she must kiss the intended victim and the victim must be able to receive a kiss (i.e. not in combat). This kiss causes the victim to suffer 1d3 hit points of damage, plus 3 points for each level of experience of the spellcaster, to a maximum of 1d3+20 points. Those successfully saving vs. spell receive half damage. Masturbation (Enchantment) Level: 1 Range: 10 yards Components: S, M Duration: 1 round/level Casting Time: 1 Area of Effect: One creature Save: Neg. This spell causes the horniness of Arousal with the added irresistible urge to masturbate with any and all external sexual organs. This spell functions like a combination of an Arousal cantrip with a command to "masturbate!" If no appendages are free for this purpose, the subject will rub the sexual organs against any nearby functional object. The material component is two pieces of cloth, rubbed quickly against one another. Power Word, Rut (Conjuration/Summoning) Level: 1 Range: 5 yards/two level Components: V Duration: 1 hour/level Casting time: 1 Area of Effect: One male mammal Save: None When this spell is cast, the recipient gains a condition of sexual excitement and productive activity. This reflects in the recipient as a gain a +2 modifier for every three levels of the mage to dexterity with respect to having sex. Thus, this spell won't effect any other aspects of dexterity; only sex. Also due to his hyper state, the recipient gains a +1 to hit. Furthermore, two points of intelligence and one point of wisdom is lost; and one point of charisma is gained. These bonuses end when the spell ends. PMS (Conjuration) Reversible Level: 1 Range: 10 yards Components: V, S, M Duration: 1 round/level Casting Time: 1 Area of Effect: one creature Save: 1/2 PMS causes the subject to experience an unceasing, agonizing, dull throbbing pain throughout the groin and lower abdomen, as though all the muscles in that area were clenched like a vise. THAC0 and all saves are treated as if the subject were one level lower (a 0th-level or 1st-level character automatically misses or fails), and Constitution and Charisma are reduced by 1 for the duration of the spell. A successful save results in a nagging headache reducing Constitution and Charisma by 1 for the duration of the spell. Reverse Sexual Orientation (Alteration) Level: 1 Range: 10 yards Components: V, S, M Duration: Special; Permanent, with save once/day Casting Time: 1 Area of Effect: One creature Save: Special; see below This spell temporarily converts a creature's sexual orientation from hetero- to homo-sexual, or vice versa. A bisexual who favors one gender will now favor the other, and a bisexual equally disposed towards both genders will be unaffected. Asexual creatures or creatures of species with more than two genders will be affected, if at all, by GM's discretion. There is no save per se against this spell. Rather, upon first experiencing sexual attraction in the altered way, or upon first questioning one's unexpected lack of accustomed sexual attraction, the subject, if strenuously disapproving, is allowed a Constitution check at -4. A successful Constitution check will experience a strong but repressive erotic attraction towards a single individual for 1 round/level of the spellcaster, after which the effects permanently vanish. A new Constitution check may be made once per day, but with a cumulative penalty of -1 per day. A check of 1 always succeeds. The material component is a concave lump of clay which the caster re-molds into a convex lump. Revulsion (Enchantment) Reversible Level: 1 Range: Touch Components: V, S, M Duration: 1 turn + 1 round/level Casting Time: 1 Area of Effect: creature touched Save: Neg. Successful casting of the Revulsion spell leaves the recipient disgusted to the point of nausea at any prospect of engaging in sexual activities of any kind, no matter how minor. The reverse of this spell, Indifference, eliminates any negative thoughts or feelings the recipient may have and replaces them with utter indifference. The material component of this spell is a leech or the eye of a tuna. Seduce Undead (Necromancy) Level: 1 Range: 10 yards Components: V, S, M Duration: 24 hours Casting Time: 1 Area of Effect: 1 undead + (1 undead / every 2 levels above 9th of the caster) Save: None This spell creates a standing order with one (or more) undead to engage in sexual behavior of the caster's choice with the caster. The undead will make no effort to harm the caster, although disease from a zombie's touch or mummy rot, for example, may (un)naturally occur. Each orgasm achieved by the caster causes 1d6 damage to the undead. The material component is a drop of semen mixed with menstrual blood. Seduction I (Enchantment/Charm) Level: 1 Range: 6 feet Components: V, S Duration: 2 turns or until dispelled Casting time: 1 Area of Effect: One person (4 HD/levels or less) Save: see below This spell is used by witches (some warlocks have customized it for their use). This spell causes the affected person to cast aside all weapons, armor, and clothing, in an attempt to seduce the witch, leaving the victim virtually defenseless against attacks from the witch or any other character or creature. Immediately after the spell wears off or is dispelled, the victim can retrieve one of his dropped weapons on a roll of 11 or more on 1d20. If the roll is 16 or more, the victim may also retrieve a shield or helmet. Rolls may be repeated each round until successful, as long as the victim stays within grasping range of the weapon or other object to be recovered. Saves are a straight throw versus spells, modified by Wisdom only (no magical protection device apply). Furthermore, the victim saves at -1 for every two points of Charisma of the caster above 12, rounded up (i.e. -1 at charisma 13 or 14, -2 at 15 or 16, -3 at 17 or 18). This save gives characters or creatures with a decent Wisdom a better chance of save vs. spells, tones the power down a bit, and makes the calculation of saves much easier than the original method that appears below. ALTERNATIVE SAVE: The save for this spell is computed by adding the seduction spell level (1 through 8) to the charisma score of the witch and subtracting the wisdom score of the intended victim. The resulting number is used as a modifier (plus or minus) to a roll of 1d20. The adjusted die roll must be equal to or greater than a certain number, depending on the class of the intended victim, for the save to be successful. Fighters need a 13 to save, rogues need a 12, mages need a 9, and clerics need a 8. There are seven level variations of this spell (Seduction II at second level, Seduction III at third level). They are listed here instead of throughout the guide for convenience. The spells and the difference in area of effect are as followed: Seduction II - One person (6 HD/levels or less) Seduction III - One person (8 HD/levels or less) Seduction IV - One person (10 HD/levels or less) Seduction V - One person (12 HD/levels or less) Seduction VI - One person (14 HD/levels or less) Seduction VII - One person (16 HD/levels or less) Seduction VIII - One person (18 HD/levels or less) Skank (Enchantment/Charm) Level: 1 Range: Touch Components: V, S Duration: 5 rounds/level Casting Time: 1 Area of Effect: Creature touched Save: Neg. This spell turns an innocent, sweet person into a wild and crazy nymphomaniac. The affected person will be struck by the nymphomania insanity for the duration of the spell. This spell is very popular with apprentices at school who like to cast it on snaughty, preppy girls. Chastity (Abjuration) Reversible Level: 2 Range: Touch Components: S, M Duration: 1 turn/level Casting Time: 2 Area of Effect: Creature touched Save: Neg. This spell compels the affected creature to abstain completely from any and all forms of sexual activity, including looking appreciatively but with sexual undertones, going to whatever lengths necessary to avoid anything which might lead to lust. The reverse, Promiscuity, compels the subjects to attempt to engage in their most preferred sexual activities as much and as quickly as possible. The material component of this spell is a small silver key. Constant Orgasm (Evocation) Level: 2 Range: Touch Components: S Duration: 1 turn + 1 round/level Casting Time: 2 Area of Effect: One creature Save: 1/2 This spell causes the recipient to begin to orgasm, repeatedly, and with great enjoyment, until the subject's body is no longer capable of sustaining orgasm. The duration is based on level, but medically speaking, it could end when the body collapses from exhaustion, or (for males) when the body can produce no more seminal fluid. The GM may wish to add possible negative modifiers for combat, movement, etc. because of the victim's excited state. A successful save results in a single orgasm of normal duration. Dance of Charm (Enchantment/Charm) Level: 2 Range: 10 yards Components: S, M Duration: Special Casting Time: Variable Area of Effect: One person Save: Neg. This spell charms one person of the opposite sex selected by the caster. It is subtle, and its casting cannot be detected before it is completed. The caster dances a seductive dance and disrobes while doing so. For every round he/she dances, a -1 penalty is imposed on the save. Homophobia (Abjuration) Convertible Level: 2 Range: 20 yards Components: V, S, M Duration: 1 turn + 1 round/level Casting Time: 3 Area of Effect: One person Save: Neg. Homophobia causes a person, regardless of orientation, to become angry and nauseous at the concept or sight of any person or behavior which might be construed as homosexual. The subject will attempt to evade and void any such thing and, if evasion proves impossible, hostile and even violent. Homosexuals affected by this spell will be constantly ill at ease. The converse spell, Heterophobia, has exactly the same effects, except that the aversion is towards heterosexuals and heterosexuality. The material component is a lump of moldy cheese shaped like a triangle (or a square, for the converse). Jealousy (Alteration) Level: 2 Range: 6 feet Components: V, S Duration: 2 turns + 1 turn/level Casting time: 2 Area of Effect: 1-6 persons Save: Neg. The affected people will become jealous of each other to the extent that they will ignore the mage or any other source of danger present and quarrel amongst themselves. There is a chance equal to the mage's intelligence of such an argument leading to blows and, if it does, there is an additional chance equal to the mage's intelligence of the fight being to the death. If the fight is not to the death, then the combatants will come out of the spell when hit. Layla's Good Morning Kiss (Enchantment/Charm) Level: 2 Range: Touch Components: S Duration: Instantaneous Casting Time: 1 Area of Effect: One creature Save: None This spell wakes up a normally sleeping creature and causes it to be favourably disposed toward the caster for 1d6 turns. It also removes any natural hangovers. Kiss Of Weakness (Conjuration/Summoning) Level: 2 Range: Touch Components: V, S Duration: Special Casting time: 1 Area of Effect: One person Save: None When a wizard casts this spell, he/she must kiss the intended victim and the victim must be able to receive a kiss (i.e. not in combat). This kiss causes the victim to lose 2d4 points of Strength for 24 hours. After receiving such a kiss, the victim will be completely helpless for 1d10 turns. Neville's Wandering Hand (Enchantment) Level: 2 Range: 20 yards Components: V, S, M Duration: 1 round/level Casting Time: 2 Area of Effect: One creature Save: Neg. Neville's Wandering Hand is named not after its inventor, but its first victim: Neville, high priest of Torm, who suddenly found himself unable to keep from groping and otherwise feeling up the young nubile acolyte he was initiating into the order. (We hear that his latest missionary assignment to the Icewind Dale is going nicely.) The material component is a leaf of poison ivy. Protection From Intoxication (Abjuration) Level: 2 Range: Touch Components: V, S Duration: 1 hour/level Casting Time: 1 Area of Effect: One person Save: None This spell causes the recipient to be immune to the effects of any kind of alcohol. It also grants immunity to the Houri spell Kiss of Intoxication. Pornographic Glamer (Illusion/Phantasm) Level: 2 Range: Special Components: V, S, M Duration: 1 turn/level Casting Time: 2 Area of Effect: Within a 10'x10' vertical square Save: Neg. This spell creates a very convincing, erotic illusion with the phantasmal effect of an Arousal cantrip nobody who would ordinarily be sexually excited by engaging in the behavior or by the objects or people being viewed. The illusion includes visual and auditory effects only. Sexify/Enhance Comeliness (Alteration) Level: 2 Range: Touch Components: V, S, M Duration: Special Casting time: 2 Area of Effect: One person Save: None The recipient of this spell undergoes a transformation in appearance to become more sexually attractive to members of the opposite gender no matter what the recipient's initial comeliness. Looks, smell, smoothness, and even taste of the outer skin are all effected. The recipient's comeliness is effected as follows: Caster's Level Comeliness Duration 01 14 10 minutes 02 15 20 minutes 03 16 30 minutes 04 17 1 hour 05 18 2 hours 06 19 4 hours 07 20 8 hours 08 21 16 hours 09 22 1 day 10 23 2 days 11 24 4 days 12 25 8 days 13 26 16 days 14 27 32 days 15 28 64 days 16 29 128 days 17+ 30 256 days Note that if two mages cast the spell on a person simultaneously, then their levels may be added together to effect a stronger magic. Further, this spell has the effect of negating any curse magic which degrades the recipient's natural beauty. The material component of this spell is a cosmetic and perfume kit magically prepared by a thaumaturger. Sleep Theft (Alteration/Necromantic) Level: 2 Range: Touch Components: S Duration: Special Casting Time: Special Area of Effect: Special Save: None This spell allows the caster to steal sleeping time from their sexual partner. The caster makes love with a person, and once that person's climaxes he/she falls asleep for one hour per caster level, to a maximum of 12 hours. The caster is refreshed just as if she had slept for that length of time. Transfer Charm (Enchantment/Alteration) Level: 2 Range: 10 feet Components: V, S Duration: as for the spell transferred Casting Time: 1 Area of Effect: One person Save: None This spell allows a caster of higher level to subvert previous magical charms to his own purposes. For example: Erin, a second level mage casts Charm Person on a Bryce, who becomes charmed. Anna, a third level mage casts Transfer Charm onto Bryce, whereupon Bryce becomes Charmed to Anna. However, Deneira, another third level mage, cannot Transfer the charm to herself, as she is not higher level than Anna. Vampiric Kiss (Necromancy) Level: 2 Range: Touch Components: S Duration: 1 round/level Casting time: 1 Area of Effect: One creature Save: None When a wizard casts this spell, he/she must kiss the intended victim on the neck and the victim must be able to receive a kiss (i.e. not in combat). After the kiss, the victim will lose 2 hit points per round. The caster will receive one of those hit points per round if he/she is not at maximum hit points already. Voyeur (Alteration) Level: 2 Range: 20 feet Components: V, S, M Duration: 2 rounds/level Casting time: 2 Area of Effect: One person Save: None A voyeur is a person who derives sexual gratification from observing the sex organs especially in secret. Thus, this spell allows the wizard to see through a person's clothing and examine sexual organs. Of course the gratification part must be achieved solely by the mage. The material component of the spell is a small piece of cloth and a small piece of glass.