TAVERNS AND BARS FROM CAMPAIGNS The Black Grail The Black Grail is the place to be in Hoedfren (a world). The Black Grail inhabits the seedier side of Benfric, one of the larger cities in the realm. Its location is not a detriment to its business, though; anybody and everybody comes to the Grail. Quite simply, if anybody needs to know what is going on in the area, somebody at the Grail either knows or knows who does. A person best be prepared when he/she enters - after all it is still the seedier side of Benfric. The building itself is relatively nondescript - a simply two-story structure, bland on the outside. The inside is also relatively bland, being furnished with a bar, a score of tables, and the odd common table or two. It is here that the general riff-raff sample Benfric's finest ales and mutton. Alas, the menu is simple: roast mutton or some other animal unlucky enough to be caught by Holgrim, the cook; dense, dark bread baked fresh every day; and a variety of fruits and cheeses. The ales, however, are without comparison in the land. There are at least 20 different varieties, all home-brewed by the owner of The Black Grail. He also has, if he is paid enough, a small stock of wines and other exotic drinks. The second floor is where the real action is. It is here that the deals of the Grail happen The first floor is too loud for the proper business atmosphere, and the illustrious owner (whose name is known by no one) quickly established a more suitable place for his patrons to discuss matters other than wine and women. More than one king or duke has visited The Black Grail to further his own interests, and the owner's connections are potent and sometimes surprising. This floor is simply a series of small rooms, each with two tables, six chairs, and a desk. They are fairly well-furnished with tapestries, paintings, and the like, and each room has its own servant girl. The food for these guests is remarkably varied, ranging from the fare served the general populous to the exotic Eastern fares and Lyrellian dishes. Needless to say, to be a part of this circle requires that a person knows the right people and possesses the right incentives for the owner. The drink is similarly as varied. In a sense, it is a feat that The Black Grail was not destroyed many a time. The bouncers (and there are some) keep the drunks and under remarkable control, and those who conduct business upstairs do so civilly. But, a terrible war has befallen the land, and it is feared that The Black Grail may not be any more. Tispy Dawn Tavern Tispy Dawn Tavern, a tiny little place in Ta'Nadria (a nation in my in a specific world which is much like Furyondi in Greyhawk, but with a paladin for a King). It's run by a 22nd level illusionist, semi- retired, who likes to put on a show for his customers whenever he's in a good mood. Which is most of the time. Every so often (about once a week, maybe twice), the inn gets torched by dragons. The thing is that the dragons in Farlana (the world in which Ta'Nadria and the Tispy Dawn Tavern reside) are much bigger and more dangerous than elsewhere, so this is truly an awesome display. Why? Because the dragons are illusions by the illusionist. It's his specialty because he has actually trained with several dragon mages, and has developed his dragon illusions with them as subjects. Quite realistic. There are no rooms here. The bottom floor is the huge common room, with LOTS of tables. (The place is popular.) The entire upper floor is the kitchen and brewery. Food is delivered by dropping platters onto each table. The place is decorated by paintings which change about every fifteen minutes or so, at odd intervals, so the patrons never get bored. They are all spectacular art, too. The tables are lit with illusory candles, which seem to light the area exactly as much as the people at the table want it lit. The "barmaids" are actually illusory little multi-colored lights, which come and take your order. Then they float up through one of the many holes in the ceiling to deliver the order to the kitchen staff, which is one of the best in the world. Drinks will always be ready within a minute, unless special requirements are needed. And they have every drink available in Farlana. Even seasonal drinks are available all year long (magic does many wonders). ----------------------------------------------------------------------- TAVERNS AND BARS FROM NOVELS The Coronet in Cinnabar from Cinnabar, fiction by Edward Bryant Cinnabar Cinnabar can be reached from the south by a dusty trail which loops around wind-eroded buttes, over dry stream beds, and among clumps of grey scrub brush. Alternatively, taking a straighter path but always within sight of the roadway is the elevated train track. But, no trains have run in centuries and the track is streaked with verdigris. The elevated train is rumored to run to a place called Els, but no one is quite sure; no one remembers ever having traveled so far. Closer to the city, the road is lined with the burned-out shells of what had once been school buses. This is followed by a mile-wide greenbelt, a sward of grass and trees continually tended by small silent machines. The greenbelt contains a number of different water fountains. At last you reach Cinnabar, a city of glass towers and metal walls, perched atop red cliffs crumbling down to a narrow band of beach (Tondelaya Beach) and then the ocean, in the west. If travelers to Cinnabar ask for an inn or hotel of some sort, they will be directed to the Coronet, which may be found by just following the road, and looking for the sign of the crown. The Coronet The innkeeper is named Kaufmann (disparagingly known as Lash), a ponderous man given to fits of anger. This is often directed against the serving girls, which he has been known to whip for merely spilling a tray of drinks. (They are suspended by a rope from the ceiling timbers of the inn.) He is usually found behind the polished dark-wood bar. The bouncers at the Coronet are named Enrique and Gonzago, two identically short, swarthy men. They are usually on the premises, but often remain in the back room, unless it is night. If they must make an appearance during the day, they do their best to appear unobtrusive. There are at least three serving girls (all with blue eyes and long blonde hair in braids), two buxom cooks, and a half-witted busboy (who wants to be a cycler). All of them are loyal to Kaufmann. By day, the Coronet is given over to the tourist trade. These individuals sit around the Coronet, eating fruit ices, and wearing knit shirts with alligator totems over the heart. There is a jukebox in a corner, playing dobro songs, and the rythmic, incoherent patterns of tourist-talk. At night, there will be thirty or more ground cycles parked in the street outside of the Coronet. Inside, it is noisy, and the jukebox is blaring, with a heavy beat. The front room is crowded with cyclers, giant muscular men with their giant muscular women. All are identically dressed in filthy trousers and sleeveless jackets (which have a patch sewn on the back). All (men and women) are shaved hairless. The air smells of beer farts, sweat, and piss. Enrique and Gonzago stalk among the cyclers, neither unobtrusive nor furtive, but rather with an air of readiness. The tables have been shoved to the right side of the room, and a pool table has been installed. When you leave the Coronet, you walk along a cracked and buckled sidewalk, past a line of storefronts (with shades drawn and doors locked). If it is at night, the streetlights will be on. Around the first corner is a small park with a few trees and a raised grassy center. In the park are a few benches, and a human-high stone obelisk with a blank plaque. If the plaque is examined, it can be discerned that there once was an inscription, but it has been worn smooth with the passage of time. Careful inspection will show that there are four numerals "2396" which may be traced out. Denizens of the Coronet During the daytime, you may find Leah Sand at her customary chair by a planed-oak table, in the front room of the Coronet. If so, she may be drinking a ginger ale, and perhaps having an ice (pineapple, chocolate, or watercress) to go with the drink. She is dark-haired and beautiful. She wears crinoline skirts, and works for the Network. The Network communicates by paper, which is delivered in an object the size and color of a robin's egg. There is a pop of displaced air as it appears. If this occurs, she will pick the object up, rap it on the edge of the table (as if breaking an egg), and remove the paper. Shortly after, both the paper note and carrier object will evaporate into the air. During the evening, a Network crew of three people may enter the Coronet. Trillinor is a man almost two and a half meters (about 7.5 feet) tall. He is heavily muscled, and his skin is the blue-black of the sky before it rains. Reg is a dwarf dressed in yellow and purple motley, carrying two silver cases, slung by leather straps so that one rests on either hip. Fiona is a slim albino (coral-eyed) girl, carrying a multilensed camera (gleaming and faceted like a spider's eye). They are protective of their equipment. No one will appear to pay them any attention. (It is considered bad form to comment on the camera. This will lead to Trillinor picking the individual up by the collar with one hand, and slapping them twice *hard* with the other hand. He will then ask them if they still see the camera. Answering in the affirmative will lead to additional slaps.) Travellers may also meet up with a tall, gaunt, sunburned man wearing a white, dusty, sweat-stained burnoose. This man calls himself Wylie Cafter, and purports to be a labor organizer. He believes that he walked across the desert to Cinnabar, but does not know how long this took. He has lately begun to be suspicious of his humanity, and is starting to realize that he is an andriod. Draco's Tavern from five short stories: The Schumann Computer Assimilating Our Culture, That's What They're Doing Cruel and Unusual The Subject is Closed Grammar Lesson which appear in the book "Convergent Series" by DEL-REY books, 1979. by Larry Niven Draco's Tavern is located on in the Mount Forel Spaceport on Earth. The bar is owned by a human named Rick Schumann, he has at various times fantastically wealthy, and nearly broke. The drinks are very expensive, the equivalent of $40. /drink, if the PC's have gold or silver, they should be able to get it exchanged by Rick. Many of the bars patrons (non-human) use artificial translation widgets, and these tend to be very loud, so the bar has very good accoustics for damping out sound that is not immediately local (ie., its very hard to hear what someone at another table is saying unless you're right there.) The clientele include both humans (astronauts, Spaceport staff, newsmen, xenophiles) and several non-human races: - The Chirpsithtra, an ancient race which may (by their own account) rule most of the stars in the galaxy. They are 11 feet tall, weight 120 pounds. Their skins are salmon pink and they have an exoskeleton which covers vital areas and looks similar to body armor, despite this they are not overly physically strong. If the PC's find a Chirpsithra in a talkative mood they may be able to get it to answer many questions both technological and philosophical. They can become intoxicated on a special form of electrical energy (available at Draco's). As a race they look out for one another, if one is hurt or killed, they have a very strict eye for an eye policy. Calling one a liar is a mortal offense as is being rude to one. All Chirpsithtra are female. - Thtopar are physically VERY strong, and are by nature lawful in the extreme. (They are so strong they might injure/kill someone in the event they are involved in a physical altercation - by accident of course.) They drink absolute alcohol (ie., 100%), this could be used against your PC's for some ammusement. The year in which the stories occur is difficult to discern (if it's explicitly stated, I didn't see it the other night when I was looking the stories over), I would guestimate that the stories are placed in the early 21st century say 2020 or there abouts (but that's just my opinion.) ----------------------------------------------------------------------- STORY TIME Drinking Contest --- by Barak It was midnight and the Stinky Pig Tavern was having a rather slow night. Only six men were there: Galadan the great (a dwarf on a permanent ego-trip), Tirnon Redrobe (mage who loves the company of elfish females), Merrcran (a tall and hairy minotaur), Ferdencia Kasht (Kender handler), an unfamiliar half-elf, and your humble storyteller. The ugly dwarf stood upon his chair and called "I, Galadan the Great, slayer of dragons will drink a gallon of beer... just to prove my dwarven superiority!" "Shut up you little bug," said Merrcran. At that time Tirnon was already... say busy... with his elven friend... normally I would stop these fights before they start but I was too busy bargaining beer prices with the bartender. So it turned out to be that the cocky dwarf and the annoyed minotaur began a drinking contest, the half-elf was more then happy to cover the price of all beer drunk (he was bored and wanted to see them make fools out of themselves, he ended up paying 32 steel pieces for that) so the race was off... Our well-built dwarf (Con 19) drank without stopping. The tall minotaur followed not far behind, intoxication levels increased but none of them could afford to lose so they went on. At this point I should add that the Stinky Pig is famous for it's POOL OF BEER, like a swimming pool only water is replaced with beer. When he reached the final level of intoxication, Merrcran decided to stop and lost the bet, he was so angry that he grabbed the dwarf (plate mail sword n' all), lifted him up in the air and tossed him towards the beer pool! Given his current condition he missed... the dwarf was thrown to hard and landed 10' behind the pool. Still raging the minotaur drew his sword and ran to kill the stunned Galadan, little did he know the young half-elf had his feet in the way. Merrcran tripped and dived head first into the beer pool! Ferdencia quickly pooled him out (after a successful Lift Gates) and he was saved from sure death by beer. Drinking with Orcs Renkor the Wizard is pretty tough for a wizard, and while travelling disguised as a slave trader through the evil lands, he decided to make friends with some orcs while in a pub. He went up to them and claimed to be "an orc in spirit, if not in flesh", so they challenged him to drink a rat to prove himself. This disgusting act involves swallowing a live rat while necking a pint of cheap ale. Not for the faint hearted. Renkor accepted, and after a couple of tries succeeded in swallowing that rat. He then challenged one of the orcs to a contest swallowing two rats at once. The orc lost, nearly choking to death on one of the rats. Renkor then learned orcish drinking songs with his new found friends, until getting to one which involved using severed elvish heads as a substitute for camp followers. Renkor suggested doing this with hobgoblin heads, and accompanied his friend out of the door to find a hobgoblin, at which point the orc passed out from drunkenness. The rest of the party found Renkor in a pool of his own vomit in the morning, with a massive hangover, although curiously he had failed to vomit up any of the three rats he had swallowed. What a Bard did Recently in the Pub of His Mother's Hometown --- by Martin The bard grew up in a very different region (wine area) and was annoyed by alcoholism. In that pub they had only beer. He took a big mug of beer and started talking about beer, wine and alcoholism. In between he drank from the beer, and walked to the middle of the room and asked the people to make four square meters of free space in front of him. Not to piss off the locals, he soon considered to stop arguing about alcoholism, and with the final words "... and sometimes it is better to go just for the taste, and that it can pay off to spit the beer out afterwards.", he took a big sip of beer in his mouth and then, without providing a torch, he exhaled a 2.5 meter long fire-flamed into the middle of the room. The noise was that of blowing a mouthful of liquid into the room. While the flame still was in the room, suddenly from its center (about 2 meter away from the bard) lots of golden coins appeared and fell down on the floor. After the people recovered from there surprise they found that the coins were eatable. This was the only mentionable thing that the bard had done that evening. Since then, from time to time, (the Bard travelled on the next day), the locals talk about the "Goldfire of Bezlan". THE TRICK: Bezlan, 4th level bard, had three spell available, and being secure in the village for four days he could afford to learn spells for show only. These spells were Cantrip (level 1), Phantasmal Force (level 1), and Fool's Gold (level 2). Since he had no "Improved Phantasmal Force", he had to make up for the sound by blowing out a mouthful of beer. The Phantasmal Force let the people believe that the beer coming out was the big fire flame. The Fools Gold turned some sweet disks into gold, and the Cantrip put the coins at the end of the flame, thus they showed up out of the flame or out of nothingness. So far Bezlan did this only once; he worked on the idea for several weeks while on the road, and he was scared like hell that the spells would not come out and be blamed forever in this town. ----------------------------------------------------------------------- GLOSSARY Wine, the Pegasus of poets. --- Pontanus Amethyst - Supposedly this gem will prevent intoxication. Barrel - A cylindrical container with slightly bulging sides and flat ends. Bourbon - A whiskey distilled from corn mash. Cask - A barrel of any size, especially one for liquids. Debauch - A drinking spree or bout that usually includes excessive sexual activity. Grog - A mixture of rum and water. Admiral Edward Vernon, concerned that his men were becoming habitually intoxicated on their daily rum ration, ordered the rum to be diluted with water. The resulting mixture was named for the admiral's sobriquet, "Old Grog", which he earned for his habit of braving inclement weather in a coat made of a wool-silk- mohair combination known as grogham. Vernon's practice was soon widely imitated, and some captains found a way to line their pockets by watering the grog further. Sailors, unhappy with "half and half grog", were incensed by the even weaker "seven-water grog". From the term "grog" are derived "groggy", "groggily", "grogginess", "grogged", and "grog-fight" (drinking party). Jackroller - Thieves Cant for a thief who usually robs drunks. Keg - A very small barrel. Moonshine - Distilled whiskey. Sobriety Deficient - Player Character term for being drunk. Tun - A large cask. ----------------------------------------------------------------------- DRINKING SONGS The Glory of Adventure When the enemy's surrounding, and we think our nerves will fail, when we hear the trumpets sounding, and they make us quake and quail, grab your mug and we'll be pounding down another round of ale! And we'll drink, to the glory of adventure! If there ever comes the day when we think that we are lost, when we think that we must pay that most dear and final cost, we'll just pass around the tray, and feel better when we're sauced! And we'll drink, to the glory of adventure! When we're angry and upset, 'cause we ain't been getting paid, when we're tired, cold and wet, and a little bit afraid, we'll keep drinking and forget that we ever were dismayed! And we'll drink, to the glory of adventure! When the boredom makes us jumpy, and the motion makes us ill, when the food is cold and lumpy, a disgusting, slimy swill, there's no reason to be grumpy; tap the keg, and drink your fill! And we'll drink, to the glory of adventure! When the captain's really sore, 'cause he thinks he's being mocked, when he's pounding on our door, and we're certain to get socked, have a drink, and tease him more; we'll feel nothing if we're crocked! And we'll drink, to the glory of adventure! A Bumper of Good Liquor A bumper of good liquor Will end a contest quicker Than justice, judge, or vicar; So fill a cheerful glass And let good humour pass. But if more deep the quarrel, Why sooner drain the barrel Than be the hateful fellow, That's crabbed when he's mellow. So fill a cheerful glass And let good humour pass. To Taste the Barrel When neebours anger at a plea, An' just as wud as wud can be, How easy can the barley-bree Cement the quarrel! It's aye the cheapest lawyer's fee To taste the barrel. Sons of Care, 'Twas Made For You By the gaily circling glass We can see how minutes pass; By the hollow flask we're told, How the waning night grows old, How the waning night grows old. Soon, too soon, the busy day, Drives us from our sport away; What have we with day to do? Sons of Care, 'twas made for you! Sons of Care, 'twas made for you. By the silence of the owl; By the chirping on the thorn; By the butts that empty roll; We foretell the approach of morn. Fill, then, fill the vacant glass; Let no precious moment slip; Flout the moralising ass; Joy finds entrance at the lips. ----------------------------------------------------------------------- SOME FAMOUS AND NOT SO FAMOUS QUOTES ON WINE Plant no tree sooner than the vine. --- Alcaeus Rain makes the vine grow; The vines make the wine flow, Oh, Lord! Let it rain! --- Anon Here's to champagne, the drink divine That makes us forget our troubles; It's made of a dollar's worth of wine And three dollar's worth of bubbles. --- Anon Wine is at the head of all medicines; where wine is lacking, drugs are necessary. --- Babylonian Talmud Make the vine poor and it will make you rich. --- Anon Where there is no wine there is no love. --- Euripides Penicillin cures, but wine makes people happy. --- Alexander Fleming Wine makes daily living easier, less hurried, with fewer tensions and more tolerance. --- Benjamin Franklin Wine is light, held together by water! --- Galileo The weary find new strength in generous wine. --- Homer Wine opens the seals of the heart. --- Horace Wine is like sex in that few men will admit not knowing all about it. --- Hugh Johnson Wine prepares the heart for love, Unless you take too much. --- Ovid For they eat the bread of wickedness, and drink the wine of violence. --- Proverbs 4:17 He that loveth pleasure shall be a poor man: he that loveth wine and oil shall not be rich. --- Proverbs 21:17 Never did a great man hate good wine. --- Francois Rabelais In Vino Veritas. In wine is truth. --- Anon Let him kiss me with the kisses of his mouth: for thy love is better than wine. --- Solomon 1:2 Bread and wine make the road seem shorter. --- Anon This wine should be eaten; it is much too good to drink. --- Jonathan Swift Wine, the devine juice of September. --- Voltaire Wine, one of the noblest cordials in nature. --- John Wesley ----------------------------------------------------------------------- OTHER RELATED READING MATERIALS My books are water: those of the great geniuses are wine. Everybody drinks water. --- Mark Twain RPG Sources A Room for the Knight, DRAGON issue #136 - Rating the inns and taverns of fantasy campaign worlds. On the Rocks at Slab's, DRAGON issue #105 - A story of drunkenness. Love and Ale, DRAGON issue #121 - An excellent story of a tavern becoming enlightened with love. Moonlight, DRAGON issue #179 - An interesting story of an exciting and powerful drink. Well Bottled at Slab's - DRAGON issue #126, A story of a spirited inn. Other Sources The Beer Book; An Illustrated Guide to American Breweriana by Will Anderson, 1940. Princeton, N.J. : Pyne Press, c1973. Brewed in America; A History of Beer and Ale in the United States by Stanley Wade Baron, 1922. Boston, Little, Brown, c1962. A Dictionary of Words about Alcohol by Mark Keller, 1907. New Brunswick, N.J. : Publications Division, Rutgers Center of Alcohol Studies, c1982. ----------------------------------------------------------------------- SPECIAL THANKS When you ask one friend to dine, Give him your best wine! When you ask two, The second best will do. --- Henry Longfellow No nation is drunk where wine is cheap, and none sober where the dearness of wine substitutes ardent spirits as the common beverage. Wine brightens the life and thinking of anyone. --- Thomas Jefferson Douglas Adams author of The Hitchhiker's Guide to the Galaxy from which the idea for Spelljamming PanGalactic GargleBlaster drink was taken. Adelheyde for his T.A.S. organization and thoughts that appear in the organization section's introduction, the very intriguing Become Phantasmal Lover spell, Aronwy Mac Ley who began the NPC section, the great Dipsomaniac Virus; and the imaginative Walfuerth Trading Company. Barak for his "Drinking Contest" story. N. Barnes for his "Drinking with Orcs" story. Evil Wade for suggesting the reverse spell Cause Hangover. Brent The Phantom for his ingenuity and imagination for without his collaboration on all the deities, there would be none because he was very creative, hard-working, and inspirational in that project. The idea for the spell Speak with the Intoxicated. Also, assistant in the alcohol organizations section was invaluable. Also, his assistance with the Revenuer: Fighter Kit. Also, the great Luch monster. E. Chaves for his exotic drink The Flaming Amigo. J. Daniel for his great contribution of the Zombie killer drink. The Darklight for all the AWSOME mage spells: Analyze Drink, Continual Drunkenness, Morrison's Next Whiskey Bar, Gorann's Rapid Intoxication, Mask Inebriation, Niiraloth's Random Sobriety, Ni-Gar's Panty Peeler, Malar's Alcohol Detonation. The master of spell creation also made the clerical spells: Cure Drunkenness, Resist Intoxication, Protection from Intoxication, Zone of Tolerance. J. Delise for the addition of disguise problem to the Disguise Drunk/Hangover cantrip. Also, the neato Mages' Brew exotic drink. Finally, his comments that helped form the against argument in the alcohol organizations section's introduction. J. Dimech for Dimech beer. Sethan Dreagothe for his magic-item Nehara's Never-Empty Flask. L. Dusseault for her suggestions that became the Optional Drunk Disposition Rule and the Optional Boo-Hag Effect. Also, she did the majority of work on the Fetal Alcohol Syndrome section. Finally, she gave great information on drug withdrawal problems which became the introduction in the "A More Sinister Side of Drinking: Alcohol Addiction" section. The Elf-Lad for his critisms that inspired the P.S. to the preface. C. Fernando for his revision of the "Stimulants for reocvering from intoxication" section. Gandalf for his awsome drinks: Spelljamming PanGalactic GargleBlaster, BD 20/20 (Blink Dog 20/20). P. Goujard for his contribution of the spells Alter Taste and Create alcohol. A. Grichting for his spell creation of Bucca's Noxious Exhalation. Mr. Hamby A.K.A. Darkheart Soulreaver for assisting in the creation of the hangover table. He also came up with the idea of the Disguise Drunkenness/Hangover proficiency and made suggestions for it. And for the Mythos. High Imperceptor Tyrus Hellbane for Sidney's Excellent Alcohol and Sidney's Flash Fermentation spells. Also, the great Rocgut drink. The Hunter who originally made a submission that was to be for a NPC section. The NPC section never came about so his submission became the Long Sword of Alcoholism magic-item. JackFrost for Brindleberry Wine. John who recommended the Dragon's Blood drink from the book called "Shadow" by Anne Logston. Also for his friend Marvin Connet who gave the idea for Dwarven Jalepeno Wine. Greymoon Jones for his Ferment Grape, Know Vintage, and Know Quality cantrips and Speed Fermentation and Cloud of Intoxication spells. The exotic drinks Brown Mold Beer, Yellow Mold Beer, Obliviax Wine, and Sparking Wine. Also, the great magic-items La Bouteille Magique de Chandon (Chandon's Amazing Bottle), Ring Of Wine Spoiling, Tome of Viticulture, Ring of Alcohol Improvement, Ring of Wine Changing, Bottle of Wine Summoning, Bull Bottle of Beer, Staff of Alcohol. Also, a ton of quotes that appear at the beginning of most of the sections and the ones that appear in the "Some Famous and not so Famous Quotes on Wine" section. Not to be left out of the monster business, he created the alcohol ants and the alcohol hummingbirds (with help from Wes, for help in coming up with the initial stats for a normal hummingbird). Also, his ideas and input created the "Alcohol Drink Additives" with the Cooler, Memory Stealer, Something to Remember additives. Copyright (C) 1993 by Greymoon Jones. With permission given for free distribution if credit is given. Editing is allowed for inclusion in a guide. De Kerpel for his comments on the rules, for the idea of back to zero for constitution modifiers addition, for his weight modifiers idea which turned into the weight optional rule, for his intelligence loss idea which turned into the optional rule, for the idea of a booze creature which turned into Lohocla the Leprechaun, for his alcohol meter and ring of intoxication prevention magic-items ideas. T. Knight for his drink Potion of Dwarven Pride. Lenc former patron of The Black Grail for his The Black Grail tavern in the tavern section. Ken Lipka for his drinks: Fire Beer, Jagerbeir, Old One-Eye, Tiefling Iced Tea. Martin for his "What a Bard did Recently in the Pub of His Mother's Hometown" story. Max for his alternative percentage rule, finding a crucial multiplier error, smile addition to the GargleBlaster drink, the 2nd breath weapon to the dragon, Wineskin of Eternity and Crown of Vines magic-items, and the Klatchian Coffee drink. D. Moursund for his contributions to the Net Bard Book from which I took "The Glory of Adventure" drinking song. Also, for his poem in the title by Henry Aldrich. And numerous comments and corrections on specific sections of the guide. Morgan Blackheart of the Chaotic Realm from which his creation of Wimsy Water was turned into Whimsy Wine as it appears here. Also, the invention of experimental arrows which spawned the conversion to Dionysus's Maltov Cocktails which ended up in their own section. W.T. Marchant, author of In Praise of Ale, 1888 (renewed 1968), from which the song "A Bumper of Good Liquor" (page 258), "To Taste the Barrel", "Sons of Care, Twas Made For You" (page 257) was used. A magnificent book. N. Menkus for the The Coronet in Cinnabar write-up in the "Taverns and Bars From Novels" section. M.S. for his O.D.B. exotic drink. C. Murphy for his exotic drink Glempe'. E. Pharr for his Mugs Of Endless Refreshment. Phlegma the Morbid for the Ring of Intoxication magic-item. D. Rainbolt for his great contribution of the Dwarven Thrower drink. Plus, his comments for pricing drinks due to quality. M. Rible for the ideas presented in the Holy/Unholy Alcohol section and his help with the final draft of it. R. Righettini for a great idea that turned into Red Righettini exotic drink. J. Salter for a big variety: the Wine pouring NWP, Sword of Continual Alcohol magic-item, The Table weapon, Transmute Matter To Alcohol spell, The Silver Wolf and The Utter Moron exotic drinks, Rainbow Dust alcohol drink additive, Herlinte monster, and the wine mixing addition to the bartender NWP. A. Scott for his idea of giving paladins a bonus when drinking. C. Snyder Jr. of Johnstown, PA for the magic-items: "You Can't Out- Drink the Brewery" Flask, Darkblood's Travel Size Distillery, Elixir of Pan, Elixir of Sobriety. For the drinks Dragon's Breath and Cragg's Flaming Twister. Also, for the spells Simple Distillation and Transmute Water to Wine. Also, for the great information that became "Everything You Ever Wanted To Know About Distilleries" section that inspired the "Proficiency In Distilling" section. Also, information and thoughts that became "When The Still Explodes" section. Finally, he came up with and advised on the deadly FAE spell. Elf Sternberg for the original idea of the alcohol dragon which was found in Elf's GameBook, although it was very underdeveloped it was still a very good idea that I developed into the great dragon presented here. M. Vest for his Runkelstein's Black Beads magic-item. Vinnie for his excellent and numerous comments on all aspects of the guide. He came up with and inspired the alcohol addiction idea and contributed to it immensely. Added the poor labor comment to the alcohol introduction. Also, comments and additions to the recovery section. Further, he gave the idea for chances of popular drinks being in establishments. "Wee Willie" Winkel for the Tankard of Plenty magic-item. Douglas P. Webb for the Draco's Tavern write-up in the "Taverns and Bars From Novels" section. -----------------------------------------------------------------------