WORLD (
  TEXTURES (
    MAX_TEXTURES (10)
    TEXTURE 'my_tile1.gif' ()
    TEXTURE 'stone4.gif' ()
  )

  SECTOR 'room' (
    ; 0-7
    VERTEX (-10,-1,10) VERTEX (10,-1,10)
    VERTEX (10,-1,-10) VERTEX (-10,-1,-10)
    VERTEX (-10,3,10) VERTEX (10,3,10)
    VERTEX (10,3,-10) VERTEX (-10,3,-10)
    ; 8-13
    VERTEX (-8,0,3) VERTEX (-2,0,3) VERTEX (-5,0,-3)
    VERTEX (-8,2,3) VERTEX (-2,2,3) VERTEX (-5,2,-3)
    ; 14-16
    VERTEX (-1,2,7) VERTEX (1,2,7) VERTEX (-1,0,7)
    ; 17-19
    VERTEX (-1,2,7.2) VERTEX (1,2,7.2) VERTEX (1,0,7.2)
    ; 20-23
    VERTEX (-1,0.5,6.8) VERTEX (1,0.5,7.4)
    VERTEX (1,0,7.4) VERTEX (-1,0,6.8)
    ; 24-27
    VERTEX (3,2,-1) VERTEX (3,2,1)
    VERTEX (3,0,1) VERTEX (3,0,-1)
    ; 28-31
    VERTEX (3.1,2.1,-1.1) VERTEX (3.1,2.1,1.1)
    VERTEX (3.1,-.1,1.1) VERTEX (3.1,-.1,-1.1)

    TEXNR ('stone4.gif') TEXLEN (4)
    POLYGON 'down' (VERTICES (0,1,2,3)
        PORTAL ('room')
	WARP (MATRIX (1,0,0,0,-1,0,0,0,1) V (0,-1,0))
	ALPHA (25)
	TEXNR ('my_tile1.gif')
    	)
    POLYGON 'up' (VERTICES (7,6,5,4))
    POLYGON 'north' (VERTICES (4,5,1,0))
    POLYGON 'south' (VERTICES (6,7,3,2))
    POLYGON 'west' (VERTICES (7,4,0,3))
    POLYGON 'east' (VERTICES (5,6,2,1))

    POLYGON 't1' (VERTICES (11,13,10,8))
    POLYGON 't2' (VERTICES (13,12,9,10))
    POLYGON 't3' (VERTICES (12,11,8,9))
    POLYGON 't1a' (VERTICES (8,10,13,11))
    POLYGON 't2a' (VERTICES (10,9,12,13))
    POLYGON 't3a' (VERTICES (9,8,11,12))

    POLYGON 't4' (VERTICES (14,15,16))
    POLYGON 't5' (TEXNR ('my_tile1.gif') VERTICES (17,18,19))
    POLYGON 't6' (VERTICES (20,21,22,23))
    POLYGON 't4a' (VERTICES (16,15,14))
    POLYGON 't5a' (TEXNR ('my_tile1.gif') VERTICES (19,18,17))
    POLYGON 't6a' (VERTICES (23,22,21,20))

    ;POLYGON 'p1' (VERTICES (28,29,30,31))
    POLYGON 'p1a' (VERTICES (27,26,25,24)
    	PORTAL ('room')
	WARP (MATRIX (-1,0,0,0,1,0,0,0,1) V (3,1,0))
	ALPHA (75)
        TEXNR ('my_tile1.gif')
	)
    POLYGON 'px1' (VERTICES (29,28,24,25))
    POLYGON 'px2' (VERTICES (25,26,30,29))
    POLYGON 'px3' (VERTICES (26,27,31,30))
    POLYGON 'px4' (VERTICES (27,24,28,31))

    LIGHT (2,2.5,3:14,1,1,1,0)
    LIGHT (-8,0,-8:20,.6,.2,.2,0)

    BSP ()
  )
)
