Using windowed mode at resolution 480x360.
Using truecolor mode with 2 bytes per pixel and 5:6:5 RGB mode.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Crystal Space version 0.11beta (Unix Intel GCC) (13 Nov 1998).
Created by Jorrit Tyberghein and others...

Loading world '../data/large.zip'...
Lightmap grid size = 16x16.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Loading library 'standard' from 'standard.zip'.
Loaded world file:
  140 polygons (176 portals),
  60 sectors and 53 things,
  35 lights.
One global palette for all textures.
Use accurate but slow RGB light mixing.
Fast RGB mapper chosen (slightly lower display quality).
Computing palette...
DONE
Computing all needed tables...
  Calculate tables for true_rgb mode...
  Calculate 16-bit white tables...
DONE
Computing mipmapped textures...
DONE!
Computing OBBs
--------------------------------------
5.277000 secs to render 100 frames: 18.950161 fps
Could not open coordinate file 'coord'!
Using windowed mode at resolution 480x360.
Using truecolor mode with 2 bytes per pixel and 5:6:5 RGB mode.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Crystal Space version 0.11beta (Unix Intel GCC) (13 Nov 1998).
Created by Jorrit Tyberghein and others...

Loading world '../data/large.zip'...
Lightmap grid size = 16x16.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Loading library 'standard' from 'standard.zip'.
Loaded world file:
  140 polygons (176 portals),
  60 sectors and 53 things,
  35 lights.
One global palette for all textures.
Use accurate but slow RGB light mixing.
Fast RGB mapper chosen (slightly lower display quality).
Computing palette...
DONE
Computing all needed tables...
  Calculate tables for true_rgb mode...
  Calculate 16-bit white tables...
DONE
Computing mipmapped textures...
DONE!
Computing OBBs
--------------------------------------
Using windowed mode at resolution 480x360.
Using truecolor mode with 2 bytes per pixel and 5:6:5 RGB mode.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Crystal Space version 0.11beta (Unix Intel GCC) (13 Nov 1998).
Created by Jorrit Tyberghein and others...

Loading world '../data/mirror.zip'...
Lightmap grid size = 16x16.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Loading library 'standard' from 'standard.zip'.
Loaded world file:
  23 polygons (2 portals),
  1 sectors and 0 things,
  2 lights.
One global palette for all textures.
Use accurate but slow RGB light mixing.
Fast RGB mapper chosen (slightly lower display quality).
Computing palette...
DONE
Computing all needed tables...
  Calculate tables for true_rgb mode...
  Calculate 16-bit white tables...
DONE
Computing mipmapped textures...
DONE!
Computing OBBs
--------------------------------------
Using windowed mode at resolution 480x360.
Using truecolor mode with 2 bytes per pixel and 5:6:5 RGB mode.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Crystal Space version 0.11beta (Unix Intel GCC) (13 Nov 1998).
Created by Jorrit Tyberghein and others...

Loading world '../data/mirror.zip'...
Lightmap grid size = 16x16.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Loading library 'standard' from 'standard.zip'.
Loaded world file:
  23 polygons (2 portals),
  1 sectors and 0 things,
  2 lights.
One global palette for all textures.
Use accurate but slow RGB light mixing.
Fast RGB mapper chosen (slightly lower display quality).
Computing palette...
DONE
Computing all needed tables...
  Calculate tables for true_rgb mode...
  Calculate 16-bit white tables...
DONE
Computing mipmapped textures...
DONE!
Computing OBBs
--------------------------------------
Using windowed mode at resolution 480x360.
Using truecolor mode with 2 bytes per pixel and 5:6:5 RGB mode.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Crystal Space version 0.11beta (Unix Intel GCC) (13 Nov 1998).
Created by Jorrit Tyberghein and others...

Loading world '../data/infinite.zip'...
Lightmap grid size = 16x16.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Loading library 'standard' from 'standard.zip'.
Loaded world file:
  6 polygons (6 portals),
  1 sectors and 0 things,
  2 lights.
One global palette for all textures.
Use accurate but slow RGB light mixing.
Fast RGB mapper chosen (slightly lower display quality).
Computing palette...
DONE
Computing all needed tables...
  Calculate tables for true_rgb mode...
  Calculate 16-bit white tables...
DONE
Computing mipmapped textures...
DONE!
Computing OBBs
--------------------------------------
Using windowed mode at resolution 480x360.
Using truecolor mode with 2 bytes per pixel and 5:6:5 RGB mode.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Crystal Space version 0.11beta (Unix Intel GCC) (13 Nov 1998).
Created by Jorrit Tyberghein and others...

Loading world '../data/large.zip'...
Lightmap grid size = 16x16.
Mipmap calculation 'verynice'
  (Note: this is expensive for the texture cache)
Truecolor mode (15/16 bit).
  Mixing mode forced to true_rgb.
  Accurate rgb mapper not needed.
Loading library 'standard' from 'standard.zip'.
Loaded world file:
  140 polygons (176 portals),
  60 sectors and 53 things,
  35 lights.
One global palette for all textures.
Use accurate but slow RGB light mixing.
Fast RGB mapper chosen (slightly lower display quality).
Computing palette...
DONE
Computing all needed tables...
  Calculate tables for true_rgb mode...
  Calculate 16-bit white tables...
DONE
Computing mipmapped textures...
DONE!
Computing OBBs
--------------------------------------
