Interplay ProductionsLocated in Los Angeles, CA (earlier Irvine, CA). They used a system called Advent 2 to create their games.
MindshadowType: DG (a few animations) Written 1984 by Bill Heineman.
Notes: The user interface is similar to the early Legend released - a picture window, lists of nouns and verbs, and a window for reading and entering text. It also features a compass rose.
This was sold in at least three different packages: a 8.5" x 9" flat folder, a 5.5" x 7.5" x 1.25" box, and a plastic case.
Comments: Mindshadow was the
first original game Interplay ever did. Based loosely on the old
Robert Ludlum novels, it focused on the main character losing his
identity and trying to claim it back. It was a very unique game
concept at the time and one of the clever aspects was that players
would enter THINK NOUN and each time the player entered a word that
related to the past, part of your memory came back. You actually won
when you reclaimed your whole past.
The Tracer SanctionType: DG (a few animations) Written 1984.
Notes: It has the same split-screen format used by the early On-Line Systems games and the SAGAs - graphics taking most of the screen, a few lines at the bottom for text input.
It was packaged in a 5.5" x 7.5" x 1.25" box, similar to the
one Mindshadow came in.
Borrowed TimeType: BG (some animation) Written 1985 by Brian Fargo [story], Michael Cranford [story], David Lowery [graphics], Curt Toumanian [graphics] and Greg Miller [graphics].
Notes: The user interface is like the early Legend games - a picture window, lists of nouns and verbs, and a window for reading and entering text. Common commands could be entered with icons. Should be possible to finish without the documentation.
It was packaged in a flat folder, 8.5" x 9".
Tass Times in TonetownType: Bitmap graphics/BG/MUSIC (some animation) Written 1986 by Michael Berlyn [story], Muffy Berlyn [story], Brian Fargo [story], Steve Nielsen [story], Bill Heineman [graphics] and Todd Canasta [graphics].
Notes: Includes four-page tabloid newspaper. It has a split-screen interface with pictures and text entry. Common commands could also be entered with icons. Can be finished without the documentation.
It was packaged in a 7" x 9" x 1" box.
Comments: Travel to the _very_ strange town Tonetown in another dimension
to save your grandpa from a hideous crocodile creature named
Franklin J. Snarl and your dog who has learned to talk.
Lord of the RingsType: Moving character graphics/Point-n-Click/Music Written 1991 by Rusty Buchert, Scott Bennie, Brian (Fargo?) and Bruce (Schlickbernd?).
Notes: Puzzle-oriented RPG.
Lord of the Rings II: The Two Towers
NeuromancerType: Moving character graphics/Point-n-Click/Music Written 1988 by Bruce Balfour, Mike Stackpole, Brian Fargo and Devo [music].
Notes: Based on William Gibson's cyberpunk novel. Timothy Leary gave some assistance to this project according to the manual.
Comes on one 3 1/2" disk for Apple IIGS. The package includes a fold-out reference card, "PAX Verification Code Wheel" and an 18-page manual.
This was Interplay's first release under their own name, after being distributed by Electronic Arts and Activision,for a few years.
Comments: It's all about hacking into computer bases and upgrading your internal software. It is an RPG but with a lot of adventure elements, though the control system isn't too sophisticated (but it's great fun, anyway).
Nowadays, hacking in somewhere you don't belong can get you in trouble. In a hundred years, it will get you killed...
Star Trek: 25th AnniversaryType: Moving character graphics/Point-n-Click/MCG/PNC/MUSIC (some action elements) Written 1992 (1993?) by Bruce Schlickbernd [producer] and Jay Patel [programming].
Notes: This game was also released in an enhanced CD-ROM version.
Star Trek: Judgement RitesType: Interactive graphics
Interplay's 10 Year AnthologyWritten 1994.
Notes: This is a compilation for PC. It containes Mindshadow, Tass Times in Tone Town, The Bard's Tale, Battle Chess, Wasteland, Dragon Wars, Castles, Lord of the Rings, Star Trek: 25th Anniversary, Another World.
Of Light and Darkness: The ProphecyType: Point-n-Click Written 1998.
Comments: Very myst like adventure that you really never understand.
Based on the works of an artist.
Comments: Game in which you are looking into a large house through the
windows. You must record vital information about a mystery
unfolding inside and call the police before anyone dies.
Adventureland was created by Hans Persson and is now maintained by Stefan Meier.
If you find any errors or have information that is missing, please let me know