Here's how noise (or static) in Stomper works:

Normal noise:
1 - Set the sample frequency to 44100 hz
2 - Set the beginning and end frequencys to 20000+ hz (note: you cannot go higher than 65535 hz)
3 - Set the beginning and end amplitudes to 1
4 - Set both the noise factor and noise type to 1
5 - Set the time at any rate (1000 ms should be good enough to know pretty good how it sounds)
This is just raw painful noise

Low samplerate noise:
1 - Follow instructions for Normal noise
2 - Set the sample frequency really low (less than 11025 hz, around 100-1000 hz sounds pretty cool
This sounds less sharp than the Normal noise did

Low high samplerate noise
1 - Follow instructions for Normal noise
2 - Change the beginning and end frequencys to ~3000
This one just sucks

Low filtered noise:
1 - Follow instructions for Normal noise
2 - Make a filter
3 - Set the time to the same as on the noise oscillator
4 - Set the beginning and end cutoff frequencys to 3000 hz
5 - Set the beginning and end resonance to 0.95
6 - Normalize amplitudes
I was surprised on how much this sounds like wind

High filtered noise:
1 - Follow instructions for Low filtered noise
2 - Set the beginning and end cutoff frequencys to 30000 hz
3 - Normalize amplitudes
This one just sucks

Low filtered low samplerate noise:
1 - Follow instuctions for Low filtered noise
2 - Set the samplerate below 11025 (On my computer it errors saying 'Division by Zero' somewhere between 9000 and 10000 hz and less)
3 - Normalize amplitudes
This one has too much tone

Mess around with these for a while and you should be making some excellent quality noise
Have fun
All this is not copyrighted: use freely
By z
Gimme some error-reports/feedback please - z@SoftHome.Net