/** * Vector * by Daniel Shiffman. * * Demonstration some basic vector math: subtraction, normalization, scaling * Normalizing a vector sets its length to 1. */ void setup() { size(640,360); } void draw() { background(0); // A vector that points to the mouse location PVector mouse = new PVector(mouseX,mouseY); // A vector that points to the center of the window PVector center = new PVector(width/2,height/2); // Subtract center from mouse which results in a vector that points from center to mouse mouse.sub(center); // Normalize the vector mouse.normalize(); // Multiply its length by 150 (Scaling its length) mouse.mult(150); translate(width/2,height/2); // Draw the resulting vector stroke(255); strokeWeight(4); line(0,0,mouse.x,mouse.y); }