/** * Acceleration with Vectors * by Daniel Shiffman. * * Demonstration of the basics of motion with vector. * A "Mover" object stores location, velocity, and acceleration as vectors * The motion is controlled by affecting the acceleration (in this case towards the mouse) * * For more examples of simulating motion and physics with vectors, see * Simulate/ForcesWithVectors, Simulate/GravitationalAttraction3D */ // A Mover object Mover mover; void setup() { size(640,360); mover = new Mover(); } void draw() { background(0); // Update the location mover.update(); // Display the Mover mover.display(); }