/** * Smoke Particle System * by Daniel Shiffman. * * A basic smoke effect using a particle system. Each particle * is rendered as an alpha masked image. */ ParticleSystem ps; void setup() { size(640, 360); PImage img = loadImage("texture.png"); ps = new ParticleSystem(0, new PVector(width/2, height-60), img); } void draw() { background(0); // Calculate a "wind" force based on mouse horizontal position float dx = map(mouseX, 0, width, -0.2, 0.2); PVector wind = new PVector(dx, 0); ps.applyForce(wind); ps.run(); for (int i = 0; i < 2; i++) { ps.addParticle(); } // Draw an arrow representing the wind force drawVector(wind, new PVector(width/2, 50, 0), 500); } // Renders a vector object 'v' as an arrow and a position 'loc' void drawVector(PVector v, PVector loc, float scayl) { pushMatrix(); float arrowsize = 4; // Translate to position to render vector translate(loc.x, loc.y); stroke(255); // Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate rotate(v.heading()); // Calculate length of vector & scale it to be bigger or smaller if necessary float len = v.mag()*scayl; // Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction) line(0, 0, len, 0); line(len, 0, len-arrowsize, +arrowsize/2); line(len, 0, len-arrowsize, -arrowsize/2); popMatrix(); }