// An ArrayList is used to manage the list of Particles class ParticleSystem { ArrayList particles; // An arraylist for all the particles PVector origin; // An origin point for where particles are birthed ParticleSystem(int num, PVector v) { particles = new ArrayList(); // Initialize the arraylist origin = v.copy(); // Store the origin point for (int i = 0; i < num; i++) { particles.add(new Particle(origin)); // Add "num" amount of particles to the arraylist } } void run() { // Cycle through the ArrayList backwards, because we are deleting while iterating for (int i = particles.size()-1; i >= 0; i--) { Particle p = particles.get(i); p.run(); if (p.isDead()) { particles.remove(i); } } } void addParticle() { Particle p; // Add either a Particle or CrazyParticle to the system if (int(random(0, 2)) == 0) { p = new Particle(origin); } else { p = new CrazyParticle(origin); } particles.add(p); } void addParticle(Particle p) { particles.add(p); } // A method to test if the particle system still has particles boolean dead() { return particles.isEmpty(); } }