#ifdef GL_ES precision mediump float; precision mediump int; #endif varying vec3 vertNormal; varying vec3 vertLightDir; void main() { float intensity; vec4 color; intensity = max(0.0, dot(vertLightDir, vertNormal)); if (intensity > 0.95) { color = vec4(1.0, 0.5, 0.5, 1.0); } else if (intensity > 0.5) { color = vec4(0.6, 0.3, 0.3, 1.0); } else if (intensity > 0.25) { color = vec4(0.4, 0.2, 0.2, 1.0); } else { color = vec4(0.2, 0.1, 0.1, 1.0); } gl_FragColor = color; }