/** * Monjori. * * GLSL version of the 1k intro Monjori from the demoscene * (http://www.pouet.net/prod.php?which=52761) * Ported from the webGL version available in ShaderToy: * http://www.iquilezles.org/apps/shadertoy/ * (Look for Monjori under the Plane Deformations Presets) */ PShader monjori; void setup() { size(640, 360, P2D); noStroke(); monjori = loadShader("monjori.glsl"); monjori.set("resolution", float(width), float(height)); } void draw() { monjori.set("time", millis() / 1000.0); shader(monjori); // This kind of effects are entirely implemented in the // fragment shader, they only need a quad covering the // entire view area so every pixel is pushed through the // shader. rect(0, 0, width, height); }