// Copyright (C) 2007 Dave Griffiths // Licence: GPLv2 (see COPYING) // Fluxus Shader Library // --------------------- // Glossy Specular Reflection Shader // A more controllable version of blinn shading, // Useful for ceramic or fluids - from Advanced // Renderman, thanks to Larry Gritz #define PROCESSING_LIGHT_SHADER uniform mat4 modelview; uniform mat4 transform; uniform mat3 normalMatrix; uniform vec4 lightPosition[8]; attribute vec4 vertex; attribute vec3 normal; varying vec3 N; varying vec3 P; varying vec3 V; varying vec3 L; void main() { N = normalize(normalMatrix * normal); P = vertex.xyz; V = -vec3(modelview * vertex); L = vec3(modelview * (lightPosition[0] - vertex)); gl_Position = transform * vertex; }