/** * DomeProjection * * This sketch uses use environmental mapping to render the output * on a full spherical dome. * * Based on the FullDomeTemplate code from Christopher Warnow: * https://github.com/mphasize/FullDome * * Note: This example needs desktop-class graphics to function. * */ import java.nio.IntBuffer; PShader cubemapShader; PShape domeSphere; IntBuffer fbo; IntBuffer rbo; IntBuffer envMapTextureID; int envMapSize = 1024; void setup() { size(640, 640, P3D); initCubeMap(); } void draw() { background(0); drawCubeMap(); } void drawScene() { background(0); stroke(255, 0, 0); strokeWeight(2); for (int i = -width; i < 2 * width; i += 50) { line(i, -height, -100, i, 2 *height, -100); } for (int i = -height; i < 2 * height; i += 50) { line(-width, i, -100, 2 * width, i, -100); } lights(); noStroke(); translate(mouseX, mouseY, 200); rotateX(frameCount * 0.01); rotateY(frameCount * 0.01); box(100); }