/** * Deform. * * A GLSL version of the oldschool 2D deformation effect, by Inigo Quilez. * Ported from the webGL version available in ShaderToy: * http://www.iquilezles.org/apps/shadertoy/ * (Look for Deform under the Plane Deformations Presets) * */ PImage tex; PShader deform; void setup() { size(640, 360, P2D); textureWrap(REPEAT); tex = loadImage("tex1.jpg"); deform = loadShader("deform.glsl"); deform.set("resolution", float(width), float(height)); } void draw() { deform.set("time", millis() / 1000.0); deform.set("mouse", float(mouseX), float(mouseY)); shader(deform); image(tex, 0, 0, width, height); }