/** * Cubes Contained Within a Cube * by Ira Greenberg. * * Collision detection against all * outer cube's surfaces. */ // 20 little internal cubes Cube[] cubies = new Cube[20]; // Size of outer cube float bounds = 300; void setup() { size(640, 360, P3D); for (int i = 0; i < cubies.length; i++) { // Cubies are randomly sized float cubieSize = random(5, 15); cubies[i] = new Cube(cubieSize, cubieSize, cubieSize); } } void draw() { background(50); lights(); // Center in display window translate(width/2, height/2, -130); // Rotate everything, including external large cube rotateX(frameCount * 0.001); rotateY(frameCount * 0.002); rotateZ(frameCount * 0.001); stroke(255); // Outer transparent cube, just using box() method noFill(); box(bounds); // Move and rotate cubies for (Cube c : cubies) { c.update(); c.display(); } }