/** * PrimitivePShape. * * Using a PShape to display a custom polygon. */ // The PShape object PShape star; void setup() { size(640, 360, P2D); // First create the shape star = createShape(); star.beginShape(); // You can set fill and stroke star.fill(102); star.stroke(255); star.strokeWeight(2); // Here, we are hardcoding a series of vertices star.vertex(0, -50); star.vertex(14, -20); star.vertex(47, -15); star.vertex(23, 7); star.vertex(29, 40); star.vertex(0, 25); star.vertex(-29, 40); star.vertex(-23, 7); star.vertex(-47, -15); star.vertex(-14, -20); star.endShape(CLOSE); } void draw() { background(51); // We can use translate to move the PShape translate(mouseX, mouseY); // Display the shape shape(star); }