/** * ParticleSystemPShape * * A particle system optimized for drawing using PShape */ // Particle System object ParticleSystem ps; // A PImage for particle's texture PImage sprite; void setup() { size(640, 360, P2D); // Load the image sprite = loadImage("sprite.png"); // A new particle system with 10,000 particles ps = new ParticleSystem(10000); // Writing to the depth buffer is disabled to avoid rendering // artifacts due to the fact that the particles are semi-transparent // but not z-sorted. hint(DISABLE_DEPTH_MASK); } void draw () { background(0); // Update and display system ps.update(); ps.display(); // Set the particle system's emitter location to the mouse ps.setEmitter(mouseX,mouseY); // Display frame rate fill(255); textSize(16); text("Frame rate: " + int(frameRate),10,20); }