class ParticleSystem { ArrayList particles; PShape particleShape; ParticleSystem(int n) { particles = new ArrayList(); particleShape = createShape(PShape.GROUP); for (int i = 0; i < n; i++) { Particle p = new Particle(); particles.add(p); particleShape.addChild(p.getShape()); } } void update() { for (Particle p : particles) { p.update(); } } void setEmitter(float x, float y) { for (Particle p : particles) { if (p.isDead()) { p.rebirth(x, y); } } } void display() { shape(particleShape); } }