class Ring { float x, y; // X-coordinate, y-coordinate float diameter; // Diameter of the ring boolean on = false; // Turns the display on and off void start(float xpos, float ypos) { x = xpos; y = ypos; on = true; diameter = 1; } void grow() { if (on == true) { diameter += 0.5; if (diameter > width*2) { diameter = 0.0; } } } void display() { if (on == true) { noFill(); strokeWeight(4); stroke(155, 153); ellipse(x, y, diameter, diameter); } } }