class Egg { float x, y; // X-coordinate, y-coordinate float tilt; // Left and right angle offset float angle; // Used to define the tilt float scalar; // Height of the egg // Constructor Egg(float xpos, float ypos, float t, float s) { x = xpos; y = ypos; tilt = t; scalar = s / 100.0; } void wobble() { tilt = cos(angle) / 8; angle += 0.1; } void display() { noStroke(); fill(255); pushMatrix(); translate(x, y); rotate(tilt); scale(scalar); beginShape(); vertex(0, -100); bezierVertex(25, -100, 40, -65, 40, -40); bezierVertex(40, -15, 25, 0, 0, 0); bezierVertex(-25, 0, -40, -15, -40, -40); bezierVertex(-40, -65, -25, -100, 0, -100); endShape(); popMatrix(); } }