/** * Sine. * * Smoothly scaling size with the sin() function. */ float diameter; float angle = 0; void setup() { size(640, 360); diameter = height - 10; noStroke(); noStroke(); fill(255, 204, 0); } void draw() { background(0); float d1 = 10 + (sin(angle) * diameter/2) + diameter/2; float d2 = 10 + (sin(angle + PI/2) * diameter/2) + diameter/2; float d3 = 10 + (sin(angle + PI) * diameter/2) + diameter/2; ellipse(0, height/2, d1, d1); ellipse(width/2, height/2, d2, d2); ellipse(width, height/2, d3, d3); angle += 0.02; }