/** * Noise Wave * by Daniel Shiffman. * * Using Perlin Noise to generate a wave-like pattern. */ float yoff = 0.0; // 2nd dimension of perlin noise void setup() { size(640, 360); } void draw() { background(51); fill(255); // We are going to draw a polygon out of the wave points beginShape(); float xoff = 0; // Option #1: 2D Noise // float xoff = yoff; // Option #2: 1D Noise // Iterate over horizontal pixels for (float x = 0; x <= width; x += 10) { // Calculate a y value according to noise, map to float y = map(noise(xoff, yoff), 0, 1, 200,300); // Option #1: 2D Noise // float y = map(noise(xoff), 0, 1, 200,300); // Option #2: 1D Noise // Set the vertex vertex(x, y); // Increment x dimension for noise xoff += 0.05; } // increment y dimension for noise yoff += 0.01; vertex(width, height); vertex(0, height); endShape(CLOSE); }