/** * Linear Interpolation. * * Move the mouse across the screen and the symbol will follow. * Between drawing each frame of the animation, the ellipse moves * part of the distance (0.05) from its current position toward * the cursor using the lerp() function * * This is the same as the Easing under input only with lerp() instead. */ float x; float y; void setup() { size(640, 360); noStroke(); } void draw() { background(51); // lerp() calculates a number between two numbers at a specific increment. // The amt parameter is the amount to interpolate between the two values // where 0.0 equal to the first point, 0.1 is very near the first point, 0.5 // is half-way in between, etc. // Here we are moving 5% of the way to the mouse location each frame x = lerp(x, mouseX, 0.05); y = lerp(y, mouseY, 0.05); fill(255); stroke(255); ellipse(x, y, 66, 66); }