/** * Distance 1D. * * Move the mouse left and right to control the * speed and direction of the moving shapes. */ float xpos1; float xpos2; float xpos3; float xpos4; int thin = 8; int thick = 36; void setup() { size(640, 360); noStroke(); xpos1 = width/2; xpos2 = width/2; xpos3 = width/2; xpos4 = width/2; } void draw() { background(0); float mx = mouseX * 0.4 - width/5.0; fill(102); rect(xpos2, 0, thick, height/2); fill(204); rect(xpos1, 0, thin, height/2); fill(102); rect(xpos4, height/2, thick, height/2); fill(204); rect(xpos3, height/2, thin, height/2); xpos1 += mx/16; xpos2 += mx/64; xpos3 -= mx/16; xpos4 -= mx/64; if(xpos1 < -thin) { xpos1 = width; } if(xpos1 > width) { xpos1 = -thin; } if(xpos2 < -thick) { xpos2 = width; } if(xpos2 > width) { xpos2 = -thick; } if(xpos3 < -thin) { xpos3 = width; } if(xpos3 > width) { xpos3 = -thin; } if(xpos4 < -thick) { xpos4 = width; } if(xpos4 > width) { xpos4 = -thick; } }