/** * Milliseconds. * * A millisecond is 1/1000 of a second. * Processing keeps track of the number of milliseconds a program has run. * By modifying this number with the modulo(%) operator, * different patterns in time are created. */ float scale; void setup() { size(640, 360); noStroke(); scale = width/20; } void draw() { for (int i = 0; i < scale; i++) { colorMode(RGB, (i+1) * scale * 10); fill(millis()%((i+1) * scale * 10)); rect(i*scale, 0, scale, height); } }