/** * Easing. * * Move the mouse across the screen and the symbol will follow. * Between drawing each frame of the animation, the program * calculates the difference between the position of the * symbol and the cursor. If the distance is larger than * 1 pixel, the symbol moves part of the distance (0.05) from its * current position toward the cursor. */ float x; float y; float easing = 0.05; void setup() { size(640, 360); noStroke(); } void draw() { background(51); float targetX = mouseX; float dx = targetX - x; x += dx * easing; float targetY = mouseY; float dy = targetY - y; y += dy * easing; ellipse(x, y, 66, 66); }