/** * Constrain. * * Move the mouse across the screen to move the circle. * The program constrains the circle to its box. */ float mx; float my; float easing = 0.05; int radius = 24; int edge = 100; int inner = edge + radius; void setup() { size(640, 360); noStroke(); ellipseMode(RADIUS); rectMode(CORNERS); } void draw() { background(51); if (abs(mouseX - mx) > 0.1) { mx = mx + (mouseX - mx) * easing; } if (abs(mouseY - my) > 0.1) { my = my + (mouseY- my) * easing; } mx = constrain(mx, inner, width - inner); my = constrain(my, inner, height - inner); fill(76); rect(edge, edge, width-edge, height-edge); fill(255); ellipse(mx, my, radius, radius); }