/** * Star * * The star() function created for this example is capable of drawing a * wide range of different forms. Try placing different numbers into the * star() function calls within draw() to explore. */ void setup() { size(640, 360); } void draw() { background(102); pushMatrix(); translate(width*0.2, height*0.5); rotate(frameCount / 200.0); star(0, 0, 5, 70, 3); popMatrix(); pushMatrix(); translate(width*0.5, height*0.5); rotate(frameCount / 400.0); star(0, 0, 80, 100, 40); popMatrix(); pushMatrix(); translate(width*0.8, height*0.5); rotate(frameCount / -100.0); star(0, 0, 30, 70, 5); popMatrix(); } void star(float x, float y, float radius1, float radius2, int npoints) { float angle = TWO_PI / npoints; float halfAngle = angle/2.0; beginShape(); for (float a = 0; a < TWO_PI; a += angle) { float sx = x + cos(a) * radius2; float sy = y + sin(a) * radius2; vertex(sx, sy); sx = x + cos(a+halfAngle) * radius1; sy = y + sin(a+halfAngle) * radius1; vertex(sx, sy); } endShape(CLOSE); }