The Traveller's Guild: ====================== Type: ===== Racial Location: ========= Gont City, Earthsea Requirements: ============= You must be human. Rules: ====== ? Joining: ======== ? Leaving: ======== ? Guild sign: =========== ? Skills: ======= ? Specials: ========= ? Titles: ======= ? Book: ===== For many years, the humans of Genesis roamed the lands, fighting their battles for the forces of Good and of Evil. They were successful, and many of the names of these humans have passed down through history. But all was not well in the land of Genesis. There was no common link for these humans, and they worked individually, without the comfort of kinship or companionship. For a while, they had assumed a position of pre-eminence amongst the numerous inhabitants of Genesis, but this situation would not and could not last. In the East, the feeble elves, who had long been under the shadow of the better races, realised the strength that numbers bring, so they banded together to form the Wildrunner Guild. This Guild was a first in Genesis, and was to prove to be a great move on the part of the elves. Sharing this common link of their racial guild, they aided one another, and quickly usurped the mantle of power that had been shared by a few humans. When the humans realised what had happened, they were saddened by their loss of power, and hung their heads in shame. Indeed, had it not been for the great wizard Varl and a few faithful humans, the human race would have all but disappeared as a force in Genesis. Varl gathered together a few trusty humans, including Hazelnut and Deproelius, and set up a Guild for all humans in the small village of Cove. This Guild was off the beaten track, and it took many people a long time to find, but this did not matter, as it was a Guild of Travellers. When the village of Cove was destroyed, the guild moved to Gont, capital of Earthsea.