The Tower! ========== Linked: utbmail - M...01 My cards: 5500 for next slot 375 Stones for a second spotlight Do this twice, to be in sync: GB+BH+DW down 10s, needs 168 + 190 + 10 = 368 Stones Bring down Golden Bot 5 steps using just lab research: 21 + ...h = probably 10 days (5 days with double speed) Research Ban Perks - ban Interest, and enemy damage+, and a few more. Good to know: ============= Cash: What you get during play, enabling you to buy temporary upgrades Coins: Used to buy permanent upgrades and research Gems: Diamonds. Used to buy cards, extra slots, speed up research,... Stones: For buying Ultimate Weapons. Earned in tournaments and Weekly challenges. Medals: Used in Event Shop. Earned from Event and Weekly challenges. Elite Cells: Used for boosting the Lab Tokens: Guild money. For buying things in the guild shop. Bits: Guild money specifically for upgrading your Guardian Large number notations: 1 -> k -> M -> B -> T -> q -> Q -> s * The longer range the better, if you want to get as far in waves as possible, but if you want to maximize coins/time, minimal range is prefered. One reason is that the golden bot will cover a larger percentage of your attack area. But you will also, for some reason, get more enemy kills per time unit. * Game speed 5 is best for coins/wave. Faster will give you less coins, due to not aligning well with the frame rate (FPS). Game speed 4.5 might be best for reaching far, due to fewer enemies spawning. * Golden Tower and Black Hole are very important for earning coins. And for bots, only get Golden Bot. Once you get them, try to make them appear simultaneously, to so they boost each other. Cooldowns: Golden Tower: 5 min 300s (-10s per step) Costs 910 stones to bring to 200s (min 150) Black Hole: 200s (-10s per step?) 15 steps (min 50) Death Wave: 5 min 300s (-10s per step) 20 steps (min 100) Golden Bot: 2 min 120s (- 3s per step) Bring down 2 times (-2s) with lab for each 1 time (-3s) with medals (min 50) - Bring GB cooldown to 100s as soon as possible. - Once you have 910 stones, bring GT to 200s in one go. - Then get Death Wave, and once you have 800 stones, bring cooldown to 200s - Then bring DW, GT and BH down simultaneously, one step (10s) at a time. Bring Golden Bot down 5s at the same time. Safest is to make sure you have what you need, start the lab research for Golden Bot Cooldown, and once it has gone through, fix all the rest at the same time. - GT 300s cooldown: Lvl 5 max coins 2.98B, 578 KCoins/lvl GT 200s cooldown: Lvl 5 max coins 5.09B, 953 KCoins/lvl Medals: Buy both event relics, if available (700) Buy both themes from each event! (400) Buy all songs (600) Then 2 stones pack (105) If possible save 1000 for next event. If extra, boost the golden bot: RANGE and bonus. Skip cooldown (when at 100s) Lab research: ============= Unlock Perks 1/ 1 Labs Speed 66/ 99 12d 18h 5M <--- Game Speed 7/ 7 Attack Speed 73/ 99 8d 19h 2M <--- Light Speed Shots 1/ 1 Coins / Kill Bonus 70/ 99 8d 12h 1M <--- Swamp Stun 1/ 1 Labs Coin Discount 58/ 99 9d 3h 3M <--- Workshop Respec 1/ 1 Damage 46/100 3d 7h More Round Stats 1/ 1 Orbs Boss Hit 0/ 10 13h 685M Card Presets 1/ 1 Black Hole Coin Bonus 14/ 20 6d 7h 4.56B Chain Lightning Shock 1/ 1 Golden Tower Bonus 19/ 25 10d 6h 7.44B Garlic Thorns 10/ 10 Enemy Health Level Skip 9/20 1d 18h 10.52B Unmerge Modules 1/ 1 Enemy Attack Level Skip 10/20 2d 1h 14.68B Extra Orb Adjuster 1/ 1 Standard Perks Bonus 18/ 25 8d 18h 47.34B Auto Pick Perks 1/ 1 Black Hole Disable RE 0/ 1 12d 6h 463 B First Perk Choice 1/ 1 Energy Shield Ext. Hit 1/ 2 12d 10h 715 B Extra Extra Orbs 2/ 2 Health 27/100 19h Perk Option Quantity 2/ 2 Range 32/ 80 1d 2h Package After Boss 1/ 1 Black Hole Damage 0/ 10 17h 17M Target Priority 2/ 2 Critical Factor 24/ 99 17h Workshop Enhancements 1/ 1 Spotlight Coin Bonus 9/ 20 3d 12h 885M Buy Multiplier 4/ 4 Death Wave Coin Bonus 8/ 20 2d 4h 138M Reroll Daily Mission 1/ 1 Waves Required 11/100 1d 22h 2.69B Extra Black Hole 1/ 1 Death Wave Health 0/ 30 9h Golden Tower Duration 20/ 20 Death Wave Cells Bonus 0/ 20 1d 11h 856M Improve Trade-off Per.10/ 10 Cash Bonus 19/ 99 10h Ban Perks 2/ 8 4d 5h 826M <--- Cash / Wave 12/ 99 4h WS Attack Discount 26/ 99 18h WS Defense Discount 24/ 99 14h WS Utility Discount 18/ 99 10h Orbs Speed 8/ 20 14h 21M Auto Pick Ranking 1/ 32 1d 0h Land Mine Damage 5/ 20 9h Reroll Shards 4/100 17h 73M Common Drop Chance 1/ 10 2d 1h 34M Recovery Package Amou 0/ 20 1d 1h 17 B Recovery Package Max 0/ 20 1d 1h 17 B Recovery Package Chanc 0/ 20 1d 1h 17 B Double Death Ray 1/ 30 4h 2M Super Tower Bonus 0/ 30 2h 2 B Golden Bot Duration 0/ 20 3d 19h 86 B Rare Drop Chance 0/ 10 3d 22h 60 B Effect Bans 0/3-7 >7d >=43 B Death Wave Damage Amp. 0/ 30 3d 19h 86 B Death Wave Armor Stri. 0/ 10 3d 19h 86 B Golden Bot Cooldown 2/ 25 1d 1h 78M (only when synced) Defense Absolute 41/100 2d 19h Defense % 24/ 50 13d h 284M Shock Chance 0/ 30 9h Shock Multiplier 0/ 14 9h Health Regen 12/100 4h Spotlight Missiles 0/ 18 3d 0h 171M Daily Mission Shards 1/ 50 15h 4M Damage / Meter 13/ 99 5h Land Mine Decay 3/ 35 6h 1M Swamp Radius 0/ 25 9h Swamp Stun Chance 0/ 25 9h Swamp Stun Time 0/ 25 9h Chock Chance 0/ 30 11h Chock Multiplier 0/ 14 11h Second Wind Blast 0/ 4 13h 2M Super Crit Chance 1/ 50 19h Super Crit Mult 0/ 40 13h Shockwave Size 2/ 20 5h Max Interest 7/ 15 1d 3h Interest 10/ 99 4h Wall 0/ 10-50 856M+ Max Rend Armor Mult. 0/ 30 1d 11h 168 B Enemies... 18 B+ Missile... Chrono Field... Inner Mine... Flame Bot... Thunder Bot... Amplify Bot... Starting Cash 15/ 99 6h Coins / Wave 25/ 99 21h Module Shard Cost 0/ 30 2d 9h 4 B Module Coin Cost 0/ 30 2d 9h 4 B Unlock Rend Armor 500 B Unlock The Wall 500M Workshop Enhancements: ====================== Attack: Damage + 50B Rend Armor ? Defense: Health + 50B Health Regen ? Utility: Cash + 50B Coin ? Battles (beginner levels): ========================== Cash to 100 Free Utility Upgr 100 Coins to 100 Free upgdades to 100 Everything to 50 Repeat above, but to 200, then 500, then 1000 Once enemy damage gets close to your defense, put all on defense. A few levels up, damage becomes more important, especially when struggling to reach wave 100, but once you can get past wave 1000-2000, defense is safer. Tier 1 2 3 4 5 Coin bonus x1.0 x1.8 x2.6 x3.4 x4.2 Wave 10 enemy att/hp 5 / 18 95 / 363 282 / 1.07k 579 / 2.31k 1.13k / 4.52k Wave 20 enemy att/hp 14 / 59 270 / 1.17k 799 / 3.47k 1.64k / 7.44k 3.22k / 14.60k Wave 30 enemy att/hp 29 / 143 570 / 2.84k 1.68k / 8.39k 3.46k / 18.01k 6.78k / 35.32k Wave 40 enemy att/hp 50 / 266 998 / 5.27k 2.95k / 15.58k 6.06k / 33.43k 11.89k / 65.56k Wave 50 enemy att/hp 81 / 477 1.61k / 9.45k 4.76k / 27.96k 9.78k / 59.99k 19.18k /117.63k Wave 60 enemy att/hp 120 / 809 2.38k / 16.02k 7.04k / 47.38k 14.46k /101.65k 28.35k /199.32k Wave 70 enemy att/hp 168 / 1.17k 3.33k / 23.10k 9.84k / 68.32k 20.21k /146.57k 39.62k /287.41k Wave 80 enemy att/hp 230 / 1.82k 4.55k / 36.11k 13.47k /106.80k 27.66k /229.12k 54.24k /449.29k Wave 90 enemy att/hp 305 / 2.78k 6.03k / 55.07k 17.83k /162.86k 36.63k /349.39k 71.83k /716.32k Wave 100 enemy att/hp 403 / 4.36k 7.98k / 86.42k 23.60k /255.60k 48.47k /548.35k 95.04k / 1.08M Wave 200 enemy att/hp 2.42k / 54.84k 47.99k / 1.09M 141.93k / 3.21M 291.54k / 6.89M 571.69k / 13.51M Wave 300 enemy att/hp 7.74k /323.61k 153.20k / 6.41M 453.10k / 18.95M 930.70k / 40.66M 1.83M / 79.72M Wave 400 enemy att/hp 19.18k / 1.35M 379.69k / 26.71M 1.12M / 78.99M 2.31M /169.46M 4.52M /332.30M Wave 500 enemy att/hp 38.94k / 4.53M 771.05k / 89.60M 2.28M /265.00M 4.68M /568.52M 9.19M / 1.11B Wave 600 enemy att/hp 71.15k / 14.07M 1.41M /278.66M 4.17M /824.15M 8.56M / 1.77B 16.78M / 3.47B Wave 700 enemy att/hp 119.46k / 35.85M 2.37M /709.88M 7.00M / 2.10B 14.37M / 4.50B 28.18M / 8.83B Wave 800 enemy att/hp 200.17k /~100 M 3.96M / 1.98B 11.72M / 5.86B 24.08M / 12.57B 47.21M / 24.65B Wave 900 enemy att/hp 308.49k /250.13M 6.11M / 4.95B 18.06M / 14.65B 37.11M / 31.42B 72.76M / 61.62B Wave 1000 enemy att/hp 482.95k /~743 M 9.56M /~15 B 28.28M / 43.46B 58.09M / 93.23B 113.92M /182.82B Wave 2000 enemy att/hp 10.64M / 1.71T /~90 B 610.34M / 99.99T 1.28B /214.51T /420.64T Wave 3000 enemy att/hp 101.25M / 1.73q 5.94B /101.04q 12.18B /216.78q 23.88B /425.08q Wave 4000 enemy att/hp 687.00M / 1.10Q Wave 5000 enemy att/hp 3.86B /~700 Q Wave 6000 enemy att/hp Tier 6 7 8 9 10 Coin bonus x5.0 x5.8 x6.6 x7.5 x8.7 Wave 10 enemy att/hp 2.18k / 8.70k 4.15k / 17.33k 9.27k / 38.69k 25.74k /107.39k 75.60k /730.92k Wave 20 enemy att/hp 6.19k / 28.09k 11.79k / 55.93k 26.31k /124.86k 73.04k /346.62k 214.94k / 2.38M Wave 30 enemy att/hp 13.06k / 67.96k 24.84k /135.31k 55.46k /302.11k 153.95k /838.67k 453.57k / 5.80M Wave 40 enemy att/hp 22.88k /126.16k 43.53k /251.18k 97.19k /560.81k 269.80k / 1.56M 795.56k / 10.81M Wave 50 enemy att/hp 36.92k /226.36k 70.24k /450.68k 156.82k / 1.01M 435.33k / 2.79M 1.28M / 19.46M Wave 60 enemy att/hp 54.56k /383.57k 103.80k /763.70k 231.74k / 1.71M 643.33k / 4.73M 1.90M / 33.06M Wave 70 enemy att/hp 76.25k /553.07k 145.07k / 1.10M 323.90k / 2.46M 899.16k / 6.83M 2.66M / 47.77M Wave 80 enemy att/hp 104.38k /864.59k 198.59k / 1.72M 443.38k / 3.84M 1.23M / 10.67M 3.64M / 74.81M Wave 90 enemy att/hp 138.23k / 1.32M 262.99k / 2.63M 587.18k / 5.86M 1.63M / 16.27M 4.82M /114.26M Wave 100 enemy att/hp 182.90k / 2.07M 347.97k / ~4 M 776.91k / 9.20M 2.16M / 25.53M 6.38M /179.57M Wave 200 enemy att/hp 1.10M / 26.00M 2.15M / 4.91M /115.57M 13.63M /~320 M 40.36M / 2.28B Wave 300 enemy att/hp 3.51M /153.42M 7.02M /305.46M 16.07M /681.98M 44.60M / ~1.9 B 132.17M / 13.49B Wave 400 enemy att/hp 8.70M /639.47M 17.40M / 1.27B 40.82M / 2.84B 113.29M / 7.89B ~330 M / 56.42B Wave 500 enemy att/hp 17.68M / 2.15B 36.21M / ~4.2 B 84.95M / 9.54B 235.82M / 26.47B Wave 600 enemy att/hp 32.29M / 6.67B 67.82M / 13.28B 163.06M / 29.66B ~452 M / 82.33B 1.34B /591.25B Wave 700 enemy att/hp 54.22M / 17.00B 116.72M / 33.84B 277.82M / 75.56B Wave 800 enemy att/hp 90.86M / 47.43B ~196 M / 94.43B 477.16M /210.83B Wave 900 enemy att/hp 140.02M /118.58B /236.10B / Wave 1000 enemy att/hp 219.21M /351.81B 495.75M /700.47B Wave 2000 enemy att/hp 4.84B /809.46T Wave 3000 enemy att/hp / ~400q Tier 11 12 13 14 Coin bonus x10.3 x12.2 x14.7 x1...? Wave 10 enemy att/hp 965.77k / 47.05M 62.21M / 32.38B 590.15M / 17.18T M / T Wave 20 enemy att/hp 2.75M /154.71M 180.04M /115.05B 1.75B / 69.03T Wave 30 enemy att/hp 5.81M /378.96M 384.11M /296.11B 3.80B /191.29T Wave 40 enemy att/hp 10.20M /709.62M /573.95B 6.79B /389.82T Wave 50 enemy att/hp 16.49M / 1.28B / /749.88T Wave 60 enemy att/hp 24.39M / 2.18B / / 1.34q Wave 70 enemy att/hp 34.11M / 3.16B Wave 80 enemy att/hp 46.73M / 4.96B Wave 90 enemy att/hp 61.92M / 7.59B Wave 100 enemy att/hp 81.97M / 11.94B Wave 200 enemy att/hp Tier Max wave Coins KCoins/wave Cells Rerolls NextRewardWave 1 7978 250M 31 --- 2 4719 222M 48 --- 3 5035 428M 87 --- 4 4912 708M 144 --- 5 5339 5.09B 953 --- (GT 200s cooldown) 6 6235 13.26B 2.13M 11.35k 912 --- 7 4390 7.97B 1.82M 6.25k 976 4500 Relic 8 2178 848M 389 2500 25 Stones 9 1628 867M 533 2000 85 Gems (cards 1 and damage) 10 1106 374M 349 1250 80 Gems (cards 1 and damage) 11 501 46M 146 750 80 Gems (cards 2 and damage) 12 183 3M 30 200 70 Gems (cards 2 and damage) 13 122 5M 39 150 20 Stones (cards 2 and damage) 14 92 5M 59 100 Lvl 15 Tier Wave Coins(M) Cells C/W Rerolls R/W Pl 392 23 55 0.1 374 1.0 6 1009 138 96 0.1 132 0.1 6 1930 1290 520 0.3 264 0.1 6 2002 560 762 0.4 312 0.2 6 3000 1440 2050 0.7 516 0.2 6 3540 4900 2680 0.8 540 0.2 6 4022 3720 4120 1.0 708 0.2 6 4032 6280 3800 0.8 624 0.2 6 5000 6350 7130 1.4 936 0.2 6 5139 9550 7180 1.4 744 0.1 6 5530 8090 9110 1090 6 6235 13260 11350 1.8 912 0.1 --- 7 929 194 82 0.1 320 0.3 7 1734 664 681 0.4 368 0.2 7 2000 996 877 0.4 592 0.3 7 2733 2310 1920 0.7 544 0.2 7 3204 3520 2900 0.9 944 0.3 7 3709 5250 4270 1.2 800 0.2 7 4000 6100 5300 1.3 864 0.2 7 4281 7160 6250 1.5 976 0.2 Looks like you get more rerolls per wave on higher tier, and wave doesn't matter much, but for Elite Cells it's important to get high wave, rather than a high tier Some tests (line is when I got the "coins x1.8") Tier 1, coins at 0-1000: 4M 4M 5M- Tier 1, coins at 1000-2000: 7M_ 9M- 13M Tier 1, coins at 2000-3000: 23M 20M 18M Tier 1, coins at 3000-4000: 23M 27M 27M Tier 1, coins at 4000-5000: 30M 31M 33M Tier 1, coins at 5000-6000: 33M 35M 36M Tier 1, coins at 6000-7000: 32M 39M 41M Tier 1, coins at 7000-8000: 42M Apparently you need to get past wave 2-3k, to get to the big bucks. So whatever can get you past around 4k, should be good to grind. Maybe it closes in on maxcoins quicker at higher levels, though. Tier 2, coins at 0-1000: 8M- (got x1.8 at 570) Tier 2, coins at 1000-2000: 20M Tier 2, coins at 2000-3000: Tier 3, coins at 0-1000: 10M Tier 3, coins at 1000-2000: 17M Tier 4, coins at 0-1000: 21M Tournaments: ============ Twice a week. Every Saturday and Wednesday at 01:00 Ticket 1: For free Ticket 2: Watch a commercial Ticket 3: 10 gems Ticket 4: 20 gems Ticket 5: 30 gems Ticket 5: ...? League Copper Silver Gold Platinum Wave 10 enemy attack 57 3.34k 13.45k / 44.73k 109.98k / 382.67k Wave 20 enemy attack 266 15.59k 62.81k / 197.11k 513.43k / 1.69M Wave 30 enemy attack 712 41.67k 167.84k / 570.84k 1.37M / 4.88M Wave 40 enemy attack 1.45k 84.82k 341.65k / 1.21M 2.79M / 10.32M Wave 50 enemy attack 2.60k 152.45k 614.04k / 2.40M 5.02M / 20.55M Wave 60 enemy attack 4.18k 244.96k 986.69k / 4.45M ~8 M / 38.10M Wave 70 enemy attack 6.26k 366.56k 1.48M / 6.96M 12.07M / ~61 M Wave 80 enemy attack 9.08k 531.45k 2.14M / 11.70M 17.50M /~100 M Wave 90 enemy attack 12.63k 739.59k 2.98M / 19.11M 24.35M / 163.47M Wave 100 enemy attack 17.45k 1.02M 4.12M / 32.00M 33.65M / 273.74M Wave 200 enemy attack 146.16k 8.56M 34.48M / 1.15B Wave 300 enemy attack 575.66k / 18.12B Wave 400 enemy attack 1.68M Wave 500 enemy attack 3.92M Tier Max wave Coins KCoins/wave NondemoteWave PromoteWave Copper 538 522k 1.0 --- 210 Silver 289 1.1M 3.7 --- 220 Gold 502 11.7M 23 --- 488, 412, 514, 408, 407, 426, 309, 354, 505, 336 (415.9) 409, 521, 407, 324, 408, 376, 327, 459, 351, 420 (400.2) 520, 417, 428, 436, 353, 409 Platinum 453 24.2M 59 287, 335, 309, 278, 413, 322, 295, 310, 357, 318 (322.4) 592, 687, 780, 502, 842, 634, 857, 724, 690, 787 (709.5) 319, 220, 316, 290, 382, 348, 361 853, 612, 624, 672, 763, 972, 1053 First: Use cards 2 Second: Set range to max Do Fix the orb distance Enemy health level skip to wave 30 Then all damages to wave 70 (prio on cheapest) Then just Damage Once things get dangerous, switch to x4.5 speed ---> First boss reaching me at Gold: Wave... 328 Plat: Wave... 301, 321, 252, 364, 280 Earlier it could be better to dominate a lower league than struggle in a higher one. Now, best move is to just go all out in every tournament. Speed 1: 10 waves in 6 minutes 100 waves in 60 minutes Speed 2: 10 waves in 3 minutes 100 waves in 30 minutes Speed 3: 10 waves in 2 minutes 100 waves in 20 minutes Speed 4: 10 waves in 1.5 minutes 100 waves in 15 minutes Speed 5: 10 waves in 1.2 minutes 100 waves in 12 minutes Speed 6: 10 waves in 1 minutes 100 waves in 10 minutes Speed 7: 10 waves in 0.86 minutes 100 waves in 8.6 minutes Speed 8: 10 waves in 0.75 minutes 100 waves in 7.5 minutes Speed 9: 10 waves in 0.67 minutes 100 waves in 6.7 minutes Speed 10: 10 waves in 0.6 minutes 100 waves in 6 minutes Attack upgrades =============== Damage Max 108M Attack Speed Max 6.78 Critical Chance Max 80.00% Critical Factor Max x19.12 Range Max 77.84m Damage / Meter Max x1.0637 / m Multishot Chance Max 49.50% Multishot Targets Max 9 Rapid Fire Chance Max 34.00% Rapid Fire Duration Max 5.55 sec Bounce Shot Chance Max 68.00% Bounce Shot Targets Max 8 Bounce Shot Range Max 8.00m Super Crit Chance Max 20.00% Super Crit Mult Max x13.20 Defense Upgrades ================ Health Max 42.6B Health Regen BIG Defense % Max 49.50% Defense Absolute Max 97M Thorn Damage Max 99% Lifesteal Max 4.46% Knockback Chance Max 80.00% Knockback Force Max 6.08 Orb Speed Max 6.10 Orbs Max 4 Shockwave Size Max 2.35 Shockwave Frequency Max 14.00s Land Mine Chance Max 30.00% Land Mine Damage Max 3.21M (affected by Damage) Land Mine Radius Max 1.50 Death Defy Max 30.00% Utility Upgrades ================ Cash Bonus Max x2.89 Cash / Wave Max 691 Coins / Kill Bonus Max x2.84 Coins / Wave Max 171 Free Attack Upgrade Max 49.50% Free Defense Upgrade Max 49.50% Free Utility Upgrade Max 49.50% Interest / Wave Max 6.18% Recovery Amount Max 134.00% Max Recovery Max x16.50 Package Chance Max 30.0% Enemy Attack Level Skip Max 35% Enemy Health Level Skip Max 35% Ultimate Weapons ================ You get to chose from 3 different, randomly picked, UW. After purchasing, you get 3 new, randomly picked, to chose from. Weapon 1: 5 Stones 2: 50 Stones 3: 150 Stones 4: 300 Stones 5: 800 Stones 6: 1250 Stones 7: 1750 Stones 8: ...? 9: --- x 1 Golden Tower Coin+ Turns the tower golden for 15s. While active, you receive x5.00 cash and coins from enemy kills. x 2 Black Hole Coin+ Creates a black hole for 15s that sucks enemies in, with a range of 30.00m x 3 Spotlight Coin+ Create 1 spotlights that spins around tower, enemies in the spotlight receive 8x more damage. x 4 Death Wave Coin+ Spawn 1 Effect Waves before unleashing a Death Wave that will persist until it deals x2.00 of tower damage (accounts for crit/super crit factor and chance) 5 Chrono Field Creates a field for 5 seconds that reduces the speed of any enemy inside by 20% x 6 Chain Lightning 5% chance on enemy hit to spawn 1 chain lightnings, dealing x2 of tower damage (accounts for crit/super crit factor and chance) 7 Smart missiles Launch 5 missiles that track enemies and explode on impact. Deals x10 of tower damage (accounts for crit/super crit factor and chance) 8 Inner Land Mine Spawn 3 land mines that explode on contact dealing x35.00 of tower damage as area effect (accounts for crit/super crit factor and chance) x 9 Poison Swamp 10% chance on enemy death to spawn a poison swamp that deals x2.50 of tower damage per second, stays active for 2 sec. (Accounts for crit/super crit factor and chance) Chain Lightning: Damage Quantity Chance Upgrade to next x2 1 5.00% 5 30 8 Death Wave: Damage Quantity Cooldown Upgrade to next x2 1 5m 0s 5 200 8 4m50s 24 4m40s 40 4m30s 56 4m20s 72 4m10s 88 4m 0s 104 3m50s 120 3m40s 136 3m30s 152 3m20s 168 Golden Tower: Bonus Duration Cooldown Upgrade to next x5.0 15s 5m 0s 5 5 10 x5.8 16s 4m50s 13 14 28 x6.6 17s 4m40s 22 23 46 x7.4 4m30s 64 4m20s 82 4m10s 100 4m 0s 118 3m50s 136 3m40s 154 3m30s 172 3m20s 190 Poison Swamp: Damage Duration Chance Upgrade to next x2.0 2s 10% 5 10 8 x2.5 3s 13% Black Hole: Size Duration Cooldown Upgrade to next 30.00m 15s 3m20s 5 5 10 Spotlight: Bonus Angle Quantity Upgrade to next x8.0 30' 1 5 5 375 x9.4 31' 2 Cards: ====== Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ...? Cost Free 50 100 200 300 400 500 600 750 1000 1200 1400 1600 1800 2500 3500 4500 5500 6500 New cards: 20 gems For Card Lvl 1 2 3 4 5 6 7 Cards needed 1 +2 +5 +8 +12 +20 +32 Cards Stars Total 1/3 1 1 2/3 1 2 0/5-4/5 2 3-7 0/8-7/8 3 8-15 0/12-11/12 4 16-27 0/20-19/20 5 28-47 0/32-31/32 6 48-79 Max 7 80 Rar Card Desc Lvl 1 2 3 4 5 6 7 C Damage Increase tower damage x1.50 x2.00 x2.40 x2.80 x3.20 x3.60 x4.00 C Attack Speed Increase tower attack speed x1.25 x1.40 x1.55 x1.70 x1.85 x2.00 x2.15 C Health Increase tower health x1.50 x2.00 x2.40 x2.80 x3.20 x3.60 x4.00 C Health Regen Increase tower health regen x1.40 x1.60 x1.80 x2.00 x2.20 x2.40 x2.60 C Range Increase tower max range x1.15 x1.20 x1.25 x1.30 x1.35 x1.40 x1.45 C Cash Increase all cash earned x1.20 x1.40 x1.60 x1.80 x2.00 x2.20 x2.40 C Coins Increase all coins earned x1.15 x1.20 x1.25 x1.30 x1.35 x1.40 x1.45 C Slow Aura All enemies in tower range speed decreased 13% 16% 19% 22% 25% 28% 31% C Critical Chanse Increase critical chance 5% 6% 7% 8% 9% 10% 11% C Enemy Balance Increase enemies spawned... Cash per kill increased x1.30 x1.40 x1.50 x1.60 x1.70 x1.80 x1.90 C Extra Defense Increase defense percent +5% +6% +7% +8% +9% +10% +11% C Fortress Defense Absolute increased x1.30 x1.45 x1.60 x1.75 x1.90 x2.05 x2.20 R Free Upgrades Increases all free upgrade chances per wave 4% 5% 6% 7% 8% 9% 10% R Extra Orb Spinning orb that destroys enemies on contact. Speed 0.30 0.40 0.50 0.60 0.70 0.80 0.90 R Plasma Cannon Fire one big plasma shot at boss dropping its health 30% 34% 38% 42% 48% 50% 54% R Critical Coin Basic enemies destroyed by critical damage can drop coins 15% 18% 21% 24% 27% 30% 33% R Wave Skip Gain a % chance of skipping a wave ... x1.10 cash/coins 9% 10% 11% 13% 15% 17% 19% R Intro Sprint Increase game speed by x10 for first X rounds (coins x0.8) 20 25 30 35 40 45 50 R Land Mine Stun Land mines have 40% chance of stunning non-bosses for 1.4s 1.8s 2.2s 2.6s 3.0s 3.4s 3.8s R Rec. Package Chance Increase recovery package spawn chance by X +15% +18% +21% +24% +27% +30% +33% E Death Ray A powerful ray that destroys enemies on contact. Duration 2.3s 2.7s 3.1s 3.5s 3.9s 4.4s 4.9s E Energy Net Fire a special net at a boss immobilizing it for 2.5s 2.8s 3.1s 3.4s 3.7s 4.0s 4.3s E Super Tower 15s Super tower, 30s cooldown. Increased rojectile damage x2.50 x2.90 x3.30 x3.70 x4.10 x4.50 x5.00 E Second Wind Revive the tower with half health once. Invincible for 10s 15s 20s 25s 30s 35s 40s E Demon Mode Once per round, x3 damage, invincible for 180s 200s 220s 240s 260s 280s 300s E Energy Shield Shield that ignores a single attack. Replenishes after 20m 18m 16m 14m 12m 10m 8m E Wave Accelerator Reduce the cooldown between waves by 30% 34% 38% 42% 46% 50% 54% E Berserker Increase damage by percent of damage absorbed 0.8% 0.9% 1.0% 1.1% 1.2% 1.3% 1.4% E Ultimate Crit Ultimate weapons has X chance to deal critical damage 1% 1.33% 1.66% 2% 2.33% 2.66% 3% E Nuke Destroy percent of enemies 25% 35% 45% 55% 65% 80% 100% 12 Common: 162 81% 248 82% 650 81% 819 81.9% 8 Rare: 33 16% 44 15% 121 15% 147 14.7% 9 Epic: 5 3% 8 3% 29 4% 34 3.4% Total: 200 300 800 1000 Said to be 80% chance for Common, 17% chance for Rare, 3% chance for Epic This distribution stays the same until all Common cards have been maxed - then the chance for Rare increases: 95/100, 99/100, 94/100, 99/100, 100/80. Total Epic 13/480 = 3% So the chance for an Epic draw stays at 3% until there are only Epic cards left. 30 cards altogether. 80 upgrades per card = 2400 upgrades. 20 Gems per upgrade = 48000 Gems to max them all out. Wave Skip: Can skip bosses. Gives free upgrades for skipped waves. Can skip more than one wave in a row. Card setup: 1: Coin runs Attack Speed, Enemy Balance, Coins, Critical Coin, Health, Wave Skip, Cash, Free Upgrades, Extra Defense, Fortress, Damage, Critical Chance, Intro Sprint, Extra Orb, Wave Accelerator, Reco. Package Chance, Death Ray Slow Aura?, 2: Get to next tier Attack Speed, Damage, Wave Skip, Energy Shield, Slow Aura, Plasma Cannon, Energy Net, Second Wind, Demon Mode, Super Tower, Range, Free Upgrades, Death Ray, Nuke, Ultimate Crit, Critical Chance, Extra Orb Cash 3: Quick'n dirty Intro Sprint, Enemy Balance, Coins, Critical Coin, Wave Skip, Cash, Extra Defense, Free Upgrades, Attack Speed, Extra Orb, Health, Death Ray, Wave Accelerator, Damage, Fortress, Ultimate Crit, 4: Nuke Booster Nuke, Enemy Balance, Range, Energy Shield, Wave Accelerator, Second Wind, Land Mine Stun, Extra Defense, Fortress, Energy Net, Wave Skip, Health, Slow Aura, Cash, Health Regen, Coins Demon Mode, R.P. Chance 5: Test Lab: ==== Slot Cost 1 Free 2 200 3 400 4 1400 5 3000 Speeding up research shows the number of hours it will be active, so if you speed up research for 12 hours to double speed, it will hold for a 24 hour research. Speed Time Cost Timegain Cost/hour 1.5x 1h 18 0.5h 36 1.5x 8h 144 4h 36 1.5x 24h 432 12h 36 2x 24h 2304 24h 96 3x 24h 17280 48h 360 4x 24h 69120 72h 960 5x 24h 244800 96h 2550 So speeding up for a longer time cost the same as speeding up several times to the same time. Increasing the speed becomes exponentially more expensive, so for most efficient use, only increase the speed to x1.5. Once you have 17k Elite Cells, in the beginning of an event, put and keep all research at x1.5, to get the 20p lab research time reward. Then wait until you reach 17k again. Once you can keep 1.5x boost up on all, do so. When you go plus doing that, put 2x on one, then on two, and keep going. Speeding up with gems: gems/h min/gem 5m11s 1g 11.58 5.18 (maxed) 5m12s 2g 13m38s 2g 8.80 6.82 (maxed) 13m39s 3g 22m 3s 3g 8.16 7.35 (maxed) 22m 4s 4g 30m28s 4g 7.87 7.62 (maxed) 30m30s 5g 47m20s 6g 7.61 7.89 (maxed) 47m23s 7g 55m45s 7g 7.53 7.96 (maxed) 55m46s 8g 2h21m 17g 2h47m 20g 7.27 8.35 9h40m48s 66g (maxed) 14h25m40s 98g (maxed) 20h48m35s 141g 8.85 (maxed) 20h48m40s 142g 8.79 23.9h 162g 6.77 8.85 1d 2h17m 176g 6.72 8.93 3d 0h30m 445g 6.13 9.78 8d14h30m 1178g 5.70 10.52 So approx 7 gems per hour, with a slight discount at longer times. Event Shop: =========== Currencies: 150x Gems Cost 40 medals, then 65, 90 (resets at new event) 15x Stones Cost 40 medals, then 65, 90, 130, 175,... (resets at new event) Theme costs: 150 +0.4% coins 250 +0.8% coins Relic costs: Available 1 out of 3 times 200 Lab speed +1.5% 500 Tower damage +5% Songs: 200 Unlock Bot 1: 150 2: 300 3: ...? 4: ...? Bots respec: Max once per event. Costs 150 gems first time. 300 Gems second time. Returns all spent medals. Golden Bot: Enemies destroyed inside bot's range receive coin multiplier Lvl 1 2 3 4 5 6 7 8 9 ...? Cost: 100 140 180 220 260 300 340 Duration: 20.0s 20.5s 21.0s (+0) Cooldown: 120s 117s 114s 111s 108s 105s 102s (-2) Bonus: x2.0 x2.2 x2.4 x2.6 x2.8 (+0) Range: 20.00m 22.00m 24.00m 26.00m 28.00m 30.00m (+2) Amplify Bot: Amplify damage against enemies inside its range Thunder Bot: Stuns enemies in an area around the bot. Once it ends enemies will be slowed down for 3s by the linger effect. Flame Bot: Apply Burn to enemies, burned enemies will take damage over time and will have their damage reduced. Daily Missions: =============~== You get 2 daily missions every 8 hours. Completing one gives 3 gems, plus coins depending on max unlocked tier. Tier 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ...? Coins 25 100 1k 10k 25k 80k 250k 500k 1M 3M 5M 8M 15M 30M Weekly Challenge rewards: 5: 5 Tokens, 3x coins, 10 gems 10: 5 Tokens, 4x coins, 15 gems, 10 medals 15: 5 Tokens, 5x coins, 20 gems, 15 medals 20: 5 Tokens, 7x coins, 25 gems, 20 medals 25: 5 Tokens, 10x coins, 30 gems, 25 medals, 10 stones 30: 5 Tokens, 15x coins, 35 gems, 30 medals, 15 stones 35: 5 Tokens, 20x coins, 50 gems, 35 medals, 20 stones Weekly challenge resets each Monday at 01:00 Modules: ======== Rarity MaxLevel Effects Common 20 1 Rare 30 2 Rare+ 40 2 Epic 60 3 (at lvl 41) Epic+ 80 3 Legendary 100 3 Legendary+ 120 4 (at lvl 101) Ancestral ...? Buying: 20 gems per piece. Chance for Comm: 68.5% Chance for Rare: 29.0% Chance for Epic: 2.5% Upgrade: Costs Shards and Coins. Increases the base effect. Gives additional effects at lvl 41, 100, 141, 161 You can revert any upgrade, getting back all Shards & Coins spent (at least 100% up to lvl 42 epic). Lvl 1-4 5-9 10-14 15-19 20-24 25-29 30-34 35-39 40-49 50-59 60-69 70-79 80-89 90- Shards 7 12 20 25 40 50 75 90 120 180 250 350 500 700 Coins 10k 25k 45k 60k 120k 180k 350k 500k 1M 3M 25M 100M 350M 350M Reroll: Reroll any of the extra effects, including rarity. Wanted effects can be locked. After rolling you may chose to keep the old effects. 0 locked effects: 10 reroll shards 1 locked effect: 40 reroll shards 2 locked effects: 160 reroll shards 3 locked effects: 500 reroll shards 4 locked effects: 5 locked effects: Merge: Increases rarity, giving the module higher max level and base effect. You need 2-3 modules of the same type & rarity, and sometimes with the same name. Rare + 2 rare same => Rare+ Rare+ + 2 rare+ => Epic Epic + 1 epic same => Epic+ Epic+ + 2 epic+ => Legendary Legendary + 1 epic+ same => Legendary+ Legendary+ + 1 legendary+ => Ancestral ...? Ancestral + 1 legendary+ => Ancestral* ...? Ancestral* + 2 epic+ same => ? Ancestral** Ancestral*** Ancestral**** Ancestral***** Simplified: Standard modules always need another with the same name. Plus-modules (ending with a '+') can take any module of the same type. Rare based modules can reach Legendary+. Epic ones can reach all the way. Also, only real Epic modules have a unique effect. So upgrade rare modules to epic+ or higher, and use them as fodder to bring up the real epic modules. Rare: Upgrade any that can be upgraded Rare+: Upgrade Swiftstrike Blitzer, Diamond Nanowall, Orbital Sa~il, Matrix Sim (or whatever you have fitted to the Tower) But use only other modules as fodder, to not run out of these specific ones. Epic: Don't upgrade, until you are sure you can use them to upgrade whatever you have fitted to the Tower. Cannon: Co: Energy Cannon, Matter Cannon Ra: Bounce Blitzer, Omniboost Blitzer, Rapidreach Blitzer, Swiftstrike Blitzer Ep: Astral Deliverance, Being Annihilator, Death Penalty, Havoc Bringer Have now: Astral Deliverance --- Being Annihilator Epic Death Penalty Epic Havoc Bringer --- Armor: Co: Energy Barrier, Matter Barrier Ra: Solar Reflector, Diamond Nanowall, Nano Intercept, Photon Counter Ep: Anti-Cube Portal, Negative Mass, Space Displacer, Wormhole Redirector Have now: Anti-Cube Portal Epic Negative Mass --- Space Displacer Legendary Wormhole Redirector --- Generator: Co: Matter Converter, Energy Converter Ra: Antimatter Reactor, Solar Dyson Sphere, Orbital Sail, Stellar Lift Ep: Black hole digester, Galaxy Compressor, Pulsar Harvester, Singularity Harness Have now: Black hole digester --- Galaxy Compressor --- Pulsar Harvester Epic Singularity Harness --- Core: Co: Energy Chip, Matter Chip Ra: Chronosync, Eon Mind, Galactic Librarian, Matrix Sim Ep: Dimension Core, Harmony Conductor, Multiverse Nexus, Om Chip Have now: Dimension Core --- Harmony Conductor --- Multiverse Nexus --- Om Chip --- Unmerge: Rare+ => Rare + Rare + Rare Epic => Rare+ + 60 shards Shatter: Destroy a module to get shards of the same kind. Common: 5 Rare: 10 Rare+: 30 Epic and higher can't be destroyed You cannot have an effect more rare than the rarity of the module. You cannot have the same effect more than once. An effect (at least Enemy Level Skip) does not kick at all if you don't have it. Cannon Base: Tower Damage +x0.002/lvl 20+: +x0.004/lvl 30+: +x0.006/lvl 40+: +x0.008/lvl 60+: +x0.012/lvl 80+: +x0.030/lvl 100+: +x? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.012 x1.032 x1.052 x1.072 x1.102 x1.132 x1.162 Effects: Common Rare Epic Legend Attack Range +2.00m +4.00m +8.00m +12.00m <---- (?) Attack Speed +0.3 +0.5 +0.7 +1 <------ Critical Chance +2% +3% +4% +6% Critical Factor +2x +4x +6x +8x <- Damage / Meter +0.005x +0.01x +0.025x +0.04x Bounce Shot Chance +2% +3% +5% Bounce Shot Range +0.50m +0.80m +1.20m Multishot Chance +3% +5% +7% Rapid Fire Chance +2% +4% +6% Rapid Fire Duration +0.4s +0.8s +1.4s Bounce Shot Targets +1 +2 <-- Multishot Targets +1 +2 Super Crit Chance +3% +5% Super Crit Mult +2x +3x Rend Armor Chance +2% Rend Armor Multi +0.02x Max Rend Armor Multi x2 Death Penalty: Chance of 5/8/11/15% to mark an enemy for death when it spawns, causing any damage to destroy it Astral Deliverance: Bounce shot's range is increased by 3% of the tower's total range. Each bounce increases the projectile's damage by 20/40/60/80% Havoc Bringer: 10/13/15/20% chance for rend armor to instantly go to max Being Annihilator: When you super crit, your next 3/4/5/6 shots are guaranteed super crit Armor Base: Tower Health +x0.002/lvl 20+: +x0.004/lvl 30+: +x0.006/lvl 40+: +x0.008/lvl 60+: +x0.012/lvl 80+: +x0.030/lvl 100+: +x? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.012 x1.032 x1.052 x1.072 x1.102 x1.132 x1.162 Effects: Common Rare Epic Legend Defense % +1% +2% +3% +5% <------ Defense Absolute +15% +25% +40% +100% <---- Health Regen +20% +40% +60% Land Mine Chance +1.5% +3% +6% Land Mine Damage +30% +50% Land Mine Radius +0.1 +0.15 Knockback Chance +2% Knockback Force +0.1 Orb Speed +1 +1.5 <- Shockwave Frequency -1s -2s Shockwave Size +0.1 Wall Health +20% Wall Rebuild -20s Thorn Damage +2% +4% <--- Lifesteal +0.3% +0.5% <-- Orbs ? Death Defy +1.5% Anti-Cube Portal: Enemies take x10/15/20/25 damage for 7s after they are hit by a shockwave Negative Mass: If an orb doesn't kill the enemy it will apply a stacking debuff, reducing its damage and speed by 1.0/1.5/2.0/2.5% per hit, to a max reduction of 50% Wormhole Redirector: Health Regen can heal up to 25/50/75/100% of Package Max Recovery Space Displacer: Land mines have a 15/20/25/30% chance of spawning as an inner Land Mine (20 max) instead of a normal mine. These mines move and organize around the tower autonomously Generator Base: Coin Bonus +x0.001/lvl 20+: +x0.001/lvl 30+: +x0.002/lvl 40+: +x0.003/lvl 60+: +x0.003/lvl 80+: +x0.004/lvl 100+: +x? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.011 x1.013 x1.016 x1.019 x1.023 x1.026 x1.029 Effects: Common Rare Epic Legend Cash / Wave +30 +50 +100 +200 <- Cash Bonus +0.1x +0.2x +0.3x <-- Coins / Kill Bonus +0.1x +0.2x +0.3x +0.4x <------ Coins / Wave +20 +35 +60 +120 <-- Free Attack Upgrade +2% +4% +6% +8%~ Free Defense Upgrade +2% +4% +6% +8% Free Utility Upgrade +2% +4% +6% Enemy Attack Level Skip +2% +4% <---- Enemy Health Level Skip +2% +4% <--- Interest / Wave +2% +4% Max Recovery +0.4x Package Chance +5% +8% Recovery Amount +3% +5% Galaxy Compressor: Collecting a recovery package reduces the cooldown of all Ultimate Weapons by 10/13/17/20s Pulsar Harvester: Each time a projectile hits an enemy, there is a 1.0/1.5/2.0/2.5% chance that it will reduce the enemy's Health and Attack Level by 1 Black hole digester: Temporarily get 3/5/7/10% extra Coins/Kill Bonus for each free upgrade you got on the current wave. Free upgrades can not increase Tower Range. Singularity Harness: Increase the range of each bot by +5/8/11/15m. Enemies hit by Flame Bot receive double damage Core Base: Ultimate Weapon Damaage +x0.010/lvl 20+: +x0.015/lvl 30+: +x0.020/lvl 40+: +x0.025/lvl 60+: +x0.030/lvl 80+: +x0.050/lvl 100+: +x? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.040 x1.060 x1.090 x1.130 x1.160 x1.210 x1.260 Effects: Common Rare Epic Legend Black Hole - Size +2.00m +4.00m +6.00m +8.00m Chain Lightning - Chance +2% +4% +6% +9% Chain Lightning - Damage +8x +15x +25x +50x Death Wave - Damage +8x +15x +25x +50x Inner Land Mines - Damage +2x +5x +15x +40x Poison Swamp - Damage +0.5x +0.8x +1.5x +4x Smart Missiles - Damage +8x +15x +25x +50x Spotlight - Bonus +1.2x +2.5x +3.5x +10x <-- Poison Swamp - Chance +3% +4% +8% <- Chain Lightning - Quantity +1 +2 Chrono Field - Speed Reduc. +3% +8% Golden Tower - Bonus +1x +2x <------ Inner Land Mines - Cooldown -5s -8s Smart Missiles - Quantity +1 +2 Spotlight - Angle +3' +6' <---- Black Hole - Cooldown -2s Black Hole - Duration +2s Chrono Field - Cooldown -4s Chrono Field - Duration +4s Death Wave - Cooldown -6s Death Wave - Quantity +1 Golden Tower - Cooldown -5s Golden Tower - Duration +2s <------ Inner Land Mines - Quantity +1 Poison Swamp - Duration +5s Smart Missiles - Cooldown -2s Om Chip: Spotlight will rotate to focus a boss. This effect can only happen again after 3/2/1/0 bosses Multiverse Nexus: Death Wave, Golden Tower and Black Hole will always activate at the same time, but the cooldown will be the average of those +20/+10/+1/-10s Harmony Conductor: 15/20/25/30% chance of poisoned enemies to miss-attack (bosses chance are halved) Dimension Core: Chain Lightning has 60% chance of hitting the initial target. Shock chance and multiplier is doubled. If shock is applied again to the same enemy the shock multiplier will add up to a max stack of 5/10/15/20 Perks: ====== You get to pick one perk (out of 2) every 200 waves. It is possible to pick the same perk more than once. If you do, any multiplier is added only to the base (so twice x1.15 gives 1.30 and twice x1.50 gives x2.00) Perk x2 x3 x4 x5 x1.15 Damage x1.30 x1.45 x1.60 x1.75 0 x1.15 all coins bonuses x1.30 x1.45 x1.60 x1.75 0 x1.15 Cash Bonus x1.30 x1.45 x1.60 x1.75 0 x1.15 Defense Absolute x1.30 x1.45 x1.60 x1.75 0 x1.20 max health x1.40 x1.60 x1.80 x2.00 0 x1.75 Health Regen x2.50 x3.25 x4.00 x4.75 0 Bounce Shot +2 +4 +6 0 Defense percent +4.00% +8.00% +12.00% +16.00 +20.00 0 Free upgrade chance for all +5.00% +10.00% +15.00% +20.00% +25.00% 0 Increase max game speed by +1.00 0 Interest x1.50 x2.00 x2.50 x3.00 x3.50 0 Land Mine Damage x3.50 x7.00 +10.50 +14.00 +17.50 0 Orbs +1 +2 0 Perk wave requirement -20.00% -40.00% -60.00% 0 (auto-first, so valid after first) x1.5 tower damage, but bosses 0 have x8 health x1.80 coins, but tower max health 0 -70.0% x12.00 cash per wave, but enemy Bad 0 kills don't give cash Boss health -70.0%, but boss 0 speed +50% Enemies damage -50.0%, but Great! 0 tower damage -50% Enemies have -50.0% health, but 0 tower health regen and lifesteal -90% Enemies speed -40.00%, but Bad 0 (banned) enemies damage x2.5 Lifesteal x2.50, but knockback Good for getting the elites into your thorns 0 force -70% Ranged enemies attack distance Bad 0 (banned) reduced, but ranged enemies damage x3 Tower health regen x8.00 but Bad 0 tower max health -60% Unlock a random ultimate weapon Black Hole / Chain Lightning / Chrono Field / Death Wave / Golden Tower / 0 Inner Land Mines / Poison Swamp / Smart Missiles / Spotlight +1 wave on death wave 4 more smart missiles Black Hole duration +12.0s Chain lightning damage x2 0 Chrono Field Duration +5s Extra set of inner mines (5 -> 5+6) Golden tower bonus x1.5 0 Spotlight damage bonus x1.5 0 Swamp radius x1.5 0 The chance to get a specific perk is... perfectly random? Weighted? Unknown! Check by marking each one available, until one is picked that cannot be picked again... See numbers above. Max game speed could earlier be picked twice, but now only once?!? You can only unlock one ultimate weapon. Each ultimate weapon has one upgrade. So you have 70 upgrades, plus one ultimate weapon, plus one extra for each ultimate weapon, ie 80 upgrades if you have all but one UW, which will be reached at wave 6400 (with -60% Perk Wave Requirement). Except: The nr of waves needed increases after a while. Perk wave 0%: 200 400 600 800 1000 Perk wave 20%: 160 320 480 640 800 960 Perk wave 40%: 120 240 360 480 600 720 Perk wave 60%: 80 160 240 320 400 480 560 So: Perk wave 20% is worth it if you can reach wave 960 (you have 5 perks, apart from 1 PWR, at lvl 960 instead of 1000) Perk wave 40% is worth it if you can reach wave 720 (you have 4 perks, apart from 2 PWR, at lvl 720 instead of 800) Perk wave 60% is worth it if you can reach wave 480 (you have 3 perks, apart from 3 PWR, at lvl 480 instead of 600) But: If you can reach eg wave 700, and go for this, but don't manage to get more than 2 PWR, you have lost out. Also, it can depend on whether all other choices are bad, or another choice is really important. Simplified: If you know you can get past wave 1000, pick all perk wave bonuses. Otherwise, safer to skip. Relics: ======= Have Type Name Effect Requirement x Rare Copper Badge Increase tower damage by 3% Finish top 4 in the Copper Tournament x Rare Silver Badge Increase coins earned by 5% Finish top 4 in the Silver Tournament x Rare T:I Flux Increase coins earned by 2% Beat wave 4500 in Tier 1 x Rare T:II Lumin Increase lab speed by 1.5% Beat wave 4500 in Tier 2 x Rare T:III Pulse Increase critical factor by 2% Beat wave 4500 in Tier 3 x Rare T:IV Harmonic Increase tower damage by 2% Beat wave 4500 in Tier 4 x Rare T:V Ether Increase tower health by 2% Beat wave 4500 in Tier 5 x Rare Dreamcatcher Increase coins earned by 2% Earn 350 medals during the Full Moon event x Rare Spooky Bat Increase critical factor by 2% Earn 350 medals during the Halloween event x Rare Tower Latte Increase damage / meter by 2% Earn 350 medals during the Autumn event x Rare Holy Joystick Increase tower damage by 2% Earn 350 medals during the Retro Arcade event x Rare Firework Increase tower health by 2% Earn 350 medals during the New Year event x Rare Dark Sight Increase damage / meter by 2% Earn 350 medals during the Dark Strands event x Rare Submarine Increase critical factor by 2% Earn 350 medals during the Deep Blue Sea event x Rare Warp Gate Increase coins earned by 2% Earn 350 medals during the Faster Than Light event x Rare Summit Starlight Increase lab speed by 2% Earn 350 medals during the Mountain Night event x Rare Anubis Increase coins earned by %2 Earn 350 medals during the Sands of Time event x Rare Lava Flow Increase tower health by 2% Earn 350 medals during the Volcano event x Rare Tea Ceremony Increase tower health by 2% Earn 350 medals during the Cherry Blossom event x Rare Acorn Increase damage / meter by 2% Earn 350 medals during the Autumn event x Rare Cauldron Increase lab speed by 2% Earn 350 medals during the Halloween event x Rare Abduction Room Increase tower health by 2% Earn 350 medals during the Abduction event x Rare Icicle Increase tower damage by 2% Earn 350 medals during the Snowstorm event x Rare Koi Fish Increase lab speed by 2% Earn 350 medals during the Cherry Blossom event x Rare Power Glove Increase tower damage by 2% Power Glove x Rare Lunar Cat Paw Increase critical chance by 1% Earn 350 medals during the Meowy Night event x Rare Confetti Ball Increase free attack upgrade by 1% Earn 350 medals during the New Year event x Rare Falling Apple Increase free defense upgrade by 1% Earn 350 medals during the Gravity event x Rare Coral Crown Increase health regen by 2% Earn 350 medals during the Deep Blue Sea event x Rare Haunted Mirror Decrease wall rebuild time by 2s Earn 350 medals during the Dark Strands event x Rare Temporal Rift Increase cash bonus by 2% Earn 350 medals during the What Time Is It event x Rare Pulsar Core Increase recovery amount by 2% Earn 350 medals during the Faster Than Light event x Rare Throne Increase tower health by 2% Purchased from the Season 1 Guild Store x Epic Gold Badge Increase critical factor by 5% Finish top 4 in the Gold Tournament Epic Platinum Badge Increase lab speed by 4% Finish top 4 in the Platinum Tournament x Epic T:VI Nova Increase defense absolute by 5% Beat wave 4500 in Tier 6 Epic T:VII Aether Increase coins earned by 5% Beat wave 4500 in Tier 7 Epic T:VIII Graviton Increase damage / meter by 5% Beat wave 4500 in Tier 8 Epic T:IX Fusion Increase tower health by 5% Beat wave 4500 in Tier 9 Epic T:X Plasma Increase damage / meter by 5% Beat wave 4500 in Tier 10 x Epic Spirit Wolf Increase critical factor by 5% Earn 700 medals during the Full Moon event x Epic Man Skull Increase tower health by 5% Earn 700 medals during the Halloween event x Epic Pumpkin Increase lab speed by 4% Earn 700 medals during the Autumn event x Epic Controller Increase critical factor by 5% Earn 700 medals during the Retro Arcade event x Epic Cheers Increase defense absolute by 5% Earn 700 medals during the New Year event x Epic Creepy Smile Increase tower damage by 5% Earn 700 medals during the Dark Strands event x Epic The Kraken Increase defense absolute by 5% Earn 700 medals during the Deep Blue Sea event x Epic Star Ship Increase lab speed by 4% Earn 700 medals during the Faster Than Light event X Epic Mountain Goat Increase tower health by 5% Earn 700 medals during the Mountain Night event x Epic Kimono Increase coins earned by 5% Earn 700 medals during the Cherry Blossom event x Epic Scarf Increase defense absolute by 5% Earn 700 medals during the Autumn event x Epic Witch Hat Increase tower damage by 5% Earn 700 medals during the Halloween event x Epic Crop Circle Increase critical factor by 5% Earn 700 medals during the Abduction event x Epic Sleigh Bell Increase tower health by 5% Earn 700 medals during the Snowstorm event x Epic Bonsai Tree Increase coins earned by 5% Earn 700 medals during the Cherry Blossom event x Epic Arcade Token Increase bot range by 2m Arcade Token x Epic Pet Cat Increase attack speed by 2% Earn 700 medals during the Meowy Night event x Epic Party Mask Increase ultimate damage by 5% Earn 700 medals during the New Year event x Epic 3 Body Solution Increase super critical chance by 2% Earn 700 medals during the Gravity event x Epic Angler Fish Increase thorns by 2% Earn 700 medals during the Deep Sea event x Epic Shadow Puppet Increase super critical mult by 5% Earn 700 medals during the Dark Strands event x Epic Dream Clock Increase orb speed by 5% Earn 700 medals during the What Time Is It event x Epic Light Spedometer Increase enemy attack skip by 2% Earn 700 medals during the Faster Than Light event x Epic Crown Increase critical factor by 5% Purchased from the Season 1 Guild Store Lege Champion Badge Increase damage / meter by 10% Finish top 4 in the Champion Tournament Lege Tower Master Increase tower health by 10% Finish top 4 in the Legends Tournament Lege T:XI Resonance Increase defense absolute by 5% Beat wave 4500 in Tier 11 Lege T:XII Chrono Increase lab speed by 10% Beat wave 4500 in Tier 12 Lege T:XIII Hyper Increase coins earned by 10% Beat wave 4500 in Tier 13 Lege T:XIV Arcane Increase tower damage by 10% Beat wave 4500 in Tier 14 Lege T:XV Celestial Increase critical factor by 10% Beat wave 4500 in Tier 15 Lege T:XVI Quantum Increase tower health by 10% Beat wave 4500 in Tier 16 Lege T:XVII Nebula Increase damage / meter by 10% Beat wave 4500 in Tier 17 Lege T:XVIII Singularity Increase lab speed by 10% Beat wave 4500 in Tier 18 Lege Legend Badge Increase critical factor by 10% Win the Legend Tournament Songs: ====== Have Type Name Event x Faodail Wren Start x Krisu Aska Start x Krisu Morning Dew Start x Krisu My Dying Star Start x Krisu The Ethereal and I Start x Krisu Embrace Oblivion Start x Krisu The Ocean Sings Autumn x Krisu Hiding in Himalaya Autumn x Krisu Forest Bathing Autumn Event Missions: =============== Lasts for 14-15 days. Starts with 5-7 missions. The top 4 are always the same. After 24 hours, 2 more missions are added, then 2 more after another 24 hours, and so on, until a total of 21 missions is reached, with 7 days left. Missions give 10 + 15 + 20 points for completing part 1, 2 and 3. Collecting 350 and 700 points gives a free tome. Max points you can get is 45 * 21 = 945. 240927: Event - Abduction Reward relics: 350: Abduction Room Increase tower health by 2% 700: Crop Circle Increase critical factor by 5% 241011: Event - Autumn Reward relics: 350: Acorn Increase damage / meter by 2% 700: Scarf Increase defense absolute by 5% Themes: 150: Autumn Leaf Coins +0.4% 250: Autumn Forest Coins +0.8% Relics: 200: Tower Latte Increase damage / meter by 2% (says: "Earn 350 medals during the Autumn event") 500: Pumpkin Increase lab speed by 4% (says: "Earn 700 medals during the Autumn event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241028: Event - Halloween Reward relics: 350: Cauldron Increase lab speed by 2% 700: Witch Hat Increase tower damage by 5% Themes: 150: Pumpkin Coins +0.4% 250: Haunted House Coins +0.8% Relics: 200: Spooky Bat Increase critical factor by 2% (says: "Earn 350 medals during the Halloween event") 500: Man Skull Increase tower health by 5% (says: "Earn 700 medals during the Halloween event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241112: Event - Snowstorm Reward relics: 350: Icicle Increase tower damage by 2% 700: Sleigh Bell Increase tower health by 5% Themes: 150: Snowman Coins +0.4% 250: Snowstorm Coins +0.8% Relics: Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241126: Event - Cherry Blossom Reward relics: 350: Koi Fish Increase lab speed by 2% 700: Bonsai Tree Increase coins earned by 5% Themes: 150: Cherry Blossom Coins +0.4% 250: Sakura Coins +0.8% Relics: 200: Tea Ceremony Increase tower health by 2% (says: "Earn 350 medals during the Cherry Blossom event") 500: Kimono Increase coins earned by 5% (says: "Earn 700 medals during the Cherry Blossom event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241210: Event - Meowy Night Reward relics: 350: Lunar Cat Paw Increase critical chance by 1% 700: Pet Cat Increase attack speed by 2% Themes: 150: Black Cat Coins +0.4% 250: Forest of Cats Coins +0.8% Relics: --- Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241224: Event - New Year Reward relics: 350: Party Mask Increase ultimate damage by 5% 700: Confetti Ball Increase free attack upgrade by 1% Themes: 150: Toast Glass Coins +0.4% 250: New Year Coins +0.8% Relics: 200: Firework Increase tower health by 2% 500: Cheers Increase defense absolute by 5% (says: "Earn 700 medals during the New Year event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250107: Event - Howling Wolf Reward relics: 350: Summit Starlight Increase lab speed by 2% 700: Mountain Goat Increase tower health by 5% Themes: 150: Howling Wolf Coins +0.4% 250: Mountain Night Coins +0.8% Relics: 200: Dreamcatcher Increase coins earned by 2% (says: "Earn 350 medals during the Full Moon event") 500: Spirit Wolf Increase critical factor by 5% (says: "Earn 700 medals during the Full Moon event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250121: Event - Gravity Reward relics: 350: Falling Apple Increase free defense upgrade by 1% 700: 3 Body Solution Increase super critical chance by 2% Themes: 150: Black Hole Coins +0.4% 250: Event Horizon Coins +0.8% Relics: --- Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250204: Event - Retro Arcade Reward relics: 350: Power Glove Increase tower damage by 2% 700: Arcade Token Increase bot range by 200% Themes: 150: Invader Coins +0.4% 250: Arcade Coins +0.8% Relics: 200: Holy Joystick Increase tower damage by 2% (says: "Earn 350 medals during the Retro Arcade event") 500: Controller Increase critical factor by 5% (says: "Earn 700 medals during the Retro Arcade event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250218: Event - Deep Blue Sea Reward relics: 350: Corasl Crown Increase health regen by 2% 700: Angler Fish Increase thorns by 2% Themes: 150: Dive Helmet Coins +0.4% 250: Deep Sea Coins +0.8% Relics: 200: Submarine Increase critical factor by 2% (says: "Earn 350 medals during the Deep Blue Sea event") 500: The Kraken Increase defense absolute by 5% (says: "Earn 700 medals during the ...") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250304: Event - What Time is it? Reward relics: 350: Temporal Rift Increase cash bonus by 2% 700: Dream Cloak Increase orb speed by 5% Themes: 150: Pocket Watch Coins +0.4% 250: Clock Tower Coins +0.8% Relics: --- Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250318: Event - Dark Strands Reward relics: 350: Haunted Mirror Decrease wall rebuild time by 2s 700: Shadow Puppet Increase super critical mult by 5% Themes: 150: Dark Tower Coins +0.4% 250: Dark Strands Coins +0.8% Relics: 200: Dark Sight Increase damage / meter by 2% (says: "Earn 350 medals during the ...? event") 500: Creepy Smile Increase tower damage by 5% (says: "Earn 700 medals during the ...? event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250401: Event - Faster Than Light Reward relics: 350: ? 700: Pulsar Core Increase recovery amount by 2% Themes: 150: ? Coins +0.4% 250: ? Coins +0.8% Relics: 200: Warp Gate Increase coins earned by 2% 500: Star Ship Increase lab speed by 4% Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250415: Event - Easter Reward relics: 350: Bloom Burst Increase cash bonus by 2% 700: Candy Core Increase tower damage by 5% Themes: 150: Bunny Coins +0.4% 250: Easter Coins +0.8% Relics: --- Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 250429: Event - Reward relics: 350: Infinite Ruler Increase free utility upgrade by 1% 700: Do While True Increase orb speed by 5% Themes: 150: Neon Pi Coins +0.4% 250: Pi Disc Coins +0.8% Relics: --- Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% Task data: ========== Login for X days 7 10 13 Having 14+ days you only need to log in every day, and you can still miss one day. Participate in X tournaments 1 2 3 2 tournaments per week, so 4 tournaments available. Each one gives a ticket for free, and a second one for watching a commercial. So you can clear this during the first week. Have a total lab research time of X d 12 30 90 14 days = 70, so you need another 40 (5x8) days of 1.5 boost, which costs 18*40*24=17k, or spend 2880 gems at 6 gems/h Boost points come faster as you level up, so once you have 17k, use it for next event, to clear this task, and if you don't have 17 for next event, hold until you have it. After some time you will get enough to keep 1.5 boost continuously. When you can, do so. Once you go plus with that, put double speed on your most important research, and keep increasing. Get the free gem reward in store X times 7 10 13 Having 14+ days you only need to log in every day, and you can still miss one day. Buy X cards 20 40 80 Will cost you 1600 gems, so might be good to have a bit saved up. Even starting with 0, you can normally get this amount within the event time. Buy X workshop upgrades 50 150 400 Might get be tough, depending on how much you have spent on upgrades. If problematic, you can always reset your workshop for 150 gems (once you've researched Workshop Respec) Claim Ad Gems X times 10 25 60 Easy if you are a bit active. Death defy at least X times on the same round 2 3 5 Death Defy kicks in before Energy Shield and Second Wind, so with these on you get a couple of extra chances on Death Defy. Ie, if you would take lethal damage by a hit, Death Defy gets a chance to kick in, and if it fails, Energy Shield will be used. Next time Death Defy gets a chance to kick in, if it fails Second Wind will kick in and keep you safe. And 3:rd time you take lethal damage you get a 3:rd chance for Death Defy. If it fails, with some luck the Energy Shield has recharged to save you. Earn 1k reroll dice 1 7.5 Just play and hope to get as many as you can Get X k free upgrades 3 6 15 Simple Have X enemies in the same Black Hole 5 13 21 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Hit X enemies with Inner Land Mines 75 250 1000 Helpful to have great defense and poor damage Hit X enemies with critical hits 15k 400k 30M Just takes a bit of time. Hit X k enemies with Chain Lightning 3 20 400 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Hit X k enemies with Death Wave 2.5 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Hit X k enemies with an ultimate crit 50 Simple, if you have this card (I guess?) Hit X k enemies with workshop land mines 3 10 40 Simple. Hit a boss with an energy net X times 25 80 250 Simple, if you have this card. Helps to have great defense and poor damage. Intro Sprint can bring you faster to where the net kicks in (or use it on high tier) Hit the same enemy with X Smart Missiles 4 10 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Keep X consecutive waves getting max Interest 60 300 500 Might be just luck, but seems to always work as long as you can pass enough waves. Kill X bosses 150 500 2500 Just takes a bit of time. Kill X bosses outside of tower range 3 8 15 Easy as long as the bosses are easy and you have Bounce Shot Kill X enemies using nuke 100 250 Takes a bit of time. Black holes may be useful. Also, if you can play on a tier/wave where your damage is too low to kill the enemies and their damage is too low to hurt you, you can stock up and kill off loads in one hit. Range helps a lot, since the space outside range also becomes larger. Simplest and fastest is probably a setup with maxed Range, Energy Balance and any cards that don't do damage, used at highest tier and just blast off at the end of the first wave (just as cooldown starts). Though a bit boring. Nuke lvl 1 (destroy 25%), Range 22, Enemy balance lvl 6, Range Lvl 6, 10 tries Tier 11, wave 50: 10-19 (avg 7.3) (using Intro Sprint) Tier 12, wave 1: 6-10 (avg 7.9) Tier 12, wave 2: 12-18 (avg 15.5) Tier 12, wave 2: 13-20 (avg 15.6) (end of cooldown) Tier 12, wave 3: 13-20 (avg 16.3) (halfway on buildup) Tier 12, wave 3: 15-25 (avg 19.8) Tier 12, wave 4: 19-29 (avg 24.8) Tier 12, wave 5: 18-30 (avg 26.4) ...so most efficient is probably after wave 2, just before cooldown. But anywhere between there and wave 4-5 should work pretty fine. Kill X enemies while in Demon Mode 300 2000 20k The longer you can wait with using demon mode, the better. Just make sure to use it before dying. Not sure if it is better to do this on a higher or a lower tier. Probably higher tier, since you reach the end faster, even if you don't get quite as many enemies as you would on a low-tier high wave. Demon mode with 30% wave accelerator, 1.70 enemy balance: Tier Wave Time Kills 2 100 180s 520 ??? 2 2100 180s 730 3 300 180s 530 3 1500 180s 770 3 1600 180s 760 3 1800 180s 840, 640 3 2100 180s 850 3 2300 180s 750 3 2400 180s 870 4 1100 180s 780 ? 4 1200 180s 680 4 1500 180s 690 5 600 180s 710 5 900 180s 750 6 100 180s 420 6 200 180s 490 6 800 180s 850 8 700 180s 670 9 150 180s 500 10 50 180s 350 10 300 180s 550 11 100 180s 450, 470 12 30 180s 290 12 40 180s 370 12 50 180s 330 Gold 300 180s 840 Probably best at highest level that can be used with Intro Sprint and Enemy Balance, and just starting Demon Mode after Intro Sprint is over. Kill X enemies with Inner Land Mines 30 80 250 Messy even if you have this UW. Helps to have great defense and poor damage. Probably helps a bit to have this UW, since you could spend some points on Inner Mine damage. Space Displacer will help a lot, since it creates many inner land mines farther out. Kill X enemies with Smart Missiles 250 1000 15k Not too hard, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X enemies with workshop land mines 750 2500 10k Takes some time and work, but you get there eventually. Kill X k common enemies 50 200 900 Just takes time Kill X k enemies in spotlight 10 300 5000 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X k enemies slowed down by Chrono Field 2.5 20 120 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X k enemies while Golden Tower is active 4 25 250 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X k enemies with Death Ray 3 15 75 Simple, if you have this card Kill X k enemies with orbs 1 4 40 Just takes some time. You can speed up with the card Extra Orb. Kill X k fast enemies 6 20 150 Just takes some time Kill X k ranged enemies 4 15 100 Just takes some time. You need to get past wave 1000, I guess. Kill X k scatter enemies 4.5 15 75 Just takes some time. You need to get past wave 1000, I guess. Kill X ray enemies 150 500 2500 Just takes some time. You need to get past wave 1000, I guess. Kill X vampire enemies 150 500 2500 Just takes some time. You need to get past wave 1000, I guess. Let Energy Shield save you from an attack X times 10 30 80 Energy Shield is not activated if the hit would deal no damage, nor by draining vampires. Ray deals double damage, so it kicks in a bit before any other attacker. If you are doing long runs in defense mode, you might get the shield to kick in many times. Energy Shield + Intro Sprint at (near?) max level is probably the quickest way to solve this one. Obtain X modules 40 80 160 Cost 3200 gems to buy, so any you get while playing helps. Obtain X modules by merging 10 20 40 Merging takes 2-3 modules to make one. So each merge costs 1-2 modules. Buying modules cost 20/piece and almost 70% risk of gettin a common (cannot be merged). So for each 200 gems spent you get an average of 3 mergeable modules = 2 merges. Ie an average of 100 gems per merge, so 16000 gems to clear this. Might be good to get as many as possible from actual gameplay, and also helps a lot to save up and not merge when you don't need to merge. Obtain X recovery packages 400 2000 6000 Simple, but takes some time. Helps a bit to have researched "Package After Boss", and (far in the future) "Recovery Package Chance" Poison X k enemies with Poison Swamp 2 10 60 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Reach wave X on any tier 600 2000 3500 Just get as far as you can on Tier 1. If you can do it on a higher tier, all the merrier. Reach wave X without any card equipped on tier Y+ 20 40 60 Y is your max tier - 2. Just remove all cards and hope it works. Max out range. And if hard, Death Defy can help out. Skip a total of X waves 30 100 500 Simple, if you have this card Stun X k enemies using landmine stun card 50 200 900 Simple, if you have this card Take no damage for X consecutive waves 100 250 1200 Just get as far as you can on Tier 1. If you can do it on a higher tier, all the merrier. Tap X floating gems 12 24 50 Easy if you are a bit active. Tasks: ====== 10 15 20 Login for X days 7 10 13 Participate in X tournaments 1 2 3 Have a total lab research time of X d 12 30 90 Get the free gem reward in store X times 7 10 13 Buy X cards 20 40 80 Buy X workshop upgrades 50 150 400 Claim Ad Gems X times 10 25 60 Death defy at least X times on the same round 2 3 5 Earn X k reroll dice 1 7.5 25 Get X k free upgrades 3 6 15 Have X enemies in the same Black Hole 5 13 21 Hit X enemies with Inner Land Mines 75 250 1000 Hit X enemies with critical hits 15k 400k 30M Hit X k enemies with Chain Lightning 3 20 400 Hit X k enemies with Death Wave 2.5 Hit X k enemies with an ultimate crit 50 Hit X k enemies with workshop land mines 3 10 40 Hit a boss with an energy net X times 25 80 250 Hit the same enemy with X Smart Missiles 4 10 Keep X consecutive waves getting max Interest 60 300 500 Kill X bosses 150 500 2500 Kill X bosses outside of tower range 3 8 15 Kill X enemies using nuke 100 250 2000 Kill X enemies while in Demon Mode 300 2000 20k Kill X enemies with Inner Land Mines 30 80 250 Kill X enemies with Smart Missiles 250 1000 15k Kill X enemies with workshop land mines 750 2500 10k Kill X k common enemies 50 200 900 Kill X k enemies in spotlight 5 50 500 Kill X k enemies slowed down by Chrono Field 2.5 20 120 Kill X k enemies while Golden Tower is active 4 25 250 Kill X k enemies with Death Ray 3 15 75 Kill X k enemies with orbs 1 4 40 Kill X k fast enemies 6 20 150 Kill X k ranged enemies 4 15 100 Kill X k scatter enemies 4.5 15 75 Kill X ray enemies 150 500 2500 Kill X vampire enemies 150 500 2500 Let Energy Shield save you from an attack X times 10 30 80 Obtain X modules 40 80 160 Obtain X modules by merging 10 20 40 Obtain X recovery packages 400 2000 6000 Poison X k enemies with Poison Swamp 2 10 60 Reach wave X on any tier 600 2000 3500 Reach wave X without any card equipped on tier Y+ 20 40 60 Skip a total of X waves 30 100 500 Stun X k enemies using landmine stun card 50 200 900 Take no damage for X consecutive waves 100 250 1200 Tap X floating gems 12 24 50 Checking what and how much different things affect coin income. Doing several tests on Tier 4, with: Speed 5 Commercial bonus on Range 0 Picking no coin boosting perk speed perk UW perk Not using the card Wave Skip Range Slow Aura Critical Coin Intro Sprint Wave Accelerator Using the card Coins Enemy Balance Not using Golden Bot Not using any UW Check coins after each 100. Also check time between each 100. Note coins per 100 and coins per minute. Try again and see how much the result varies. Then change something and try again speed (try 6.1, 4.5, 2.5, 2) range (max on lab and range card) skip the card Coins Enemy Balance Use the card Wave Skip Slow Aura Critical Coin Wave Accelerator Turn on Golden Bot Turn on Golden Tower Spotlight Death Wave Base Base2 Spd_4.5 Spd_2.5 Spd_2 Spd_6.1 RangeMax NoCoin NoEnemyBal WaveSkip SlowAura CritCoin WaveAccel GoldenBot GoldenTower Spotlight DeathWave 100 time 100 coins 100 c/m 200 time 200 coins 200 c/m 300 time 300 coins 300 c/m 400 time 400 coins 400 c/m 500 time 500 coins 500 c/m 600 time 600 coins 600 c/m 700 time 700 coins 700 c/m 800 time 800 coins 800 c/m 900 time 900 coins 900 c/m 1000 time 1000 coins 1000 c/m 1500 time 1500 coins 1500 c/m 2000 time 2000 coins 2000 c/m 2500 time 2500 coins 2500 c/m 3000 time 3000 coins 3000 c/m Guilds: ======= 50 gems to create a guild. Max 30 members. Introducing two new currencies: Tokens and Bits "Unspent Guild Tokens will be auto-cashed out at the end of each Guild Season (8 weeks)." "Any unspent tokens will be converted into gems at a 5:1 ratio, rounded up (5 Guild Tokens = 1 Gem)" Guild challenge lasts for 7 days. Ends Monday 17/3 at 01:00 Each Weekly challenge chest opened gives 5 points toward the guild challenge Points Chest Reward: 100 Common 30M Coins, 5 Gems, 10 Tokens, 10 Bits (maxLvl 15 -> 30M coins) 250 Rare 60M Coins, 10 Gems, 20 Tokens, 25 Bits (maxLvl 15 -> 30M coins) 500 Epic 90M Coins, 15 Gems, 40 Tokens, 50 Bits (maxLvl 15 -> 30M coins) 750 Legendary 150M Coins, 30 Gems, 80 Tokens, 100 Bits (maxLvl 15 -> 30M coins) Guardian: Unlock for 200 Bits. Has 4 chip slots. First slot is free. Unlocking the others cost 200, ...?, ...? Bits Each slot can be equipped with a Chip. There are 6 available? These can be upgraded for Bits, similarly to Ultimate Weapons. Attack: Free Tower guardian attacks nearby enemies, dealing damage equal to a percentage of the damage they have already taken Percentage Cooldown Targets Upgrade to next 1% 120s 1 25 1 100 Ally: Free Converts some enemies into allies causing their damage to instead heal for a short time Targets Cooldown Duration Upgrade to next 1 120s 1s 75 1 25 Steal: 200 Tokens Tower guardian steals coins from nearby enemies based on the enemies' current coin value Multiplier Cooldown Targets Upgrade to next x0.01 120s 1 1 2 100 Fetch: 200 Tokens Tower Guardian locatess and retrieves hidden loot: coins, gems, medals, shards, and modules Cooldown Chance Double C. Upgrade to next 120s 10% 2% 2 20 10 Steal chip test: Boost Tier Wave Total Steal Millionths x0.01 120s 1 14 92 5.45M 175 32.1 6 500 4.59M 55 12.0 6 20.09M 210 10.0 7 950 177.00M 1000 5.6 7 1030 195.44M 1.04k 5.3 6 1085 255.00M 1.06k 4.2 6 1090 292.00M 1.47k 5.0 6 374.36M 1.98k 5.3 7 1763 471.76M 2.00k 4.2 6 1.35B 6.78k 5.0 6 1970 1.38B 5.97k 4.3 7 2000 672.00M 2.21k 3.3 6 2k 2.08B 8.27k 4.0 6 2025 1.22B 3.79k 3.1 6 2065 1.20B 3.52k 2.9 6 2980 2.98B 9.19k 3.1 6 3k 3.04B 9.90k 3.3 6 3115 2.94B 7.02k 2.4 6 3500 3.56B 17.41k 4.9 7 3723 2.86B 6.40k 2.2 6 4000 4.46B 14.65k 3.3 6 4000 4.71B 36.19k 7.7 6 4000 4.49B 22.99k 5.1 6 4160 4.89B 10.03k 2.1 6 4700 6.65B 25.40k 3.8 6 4783 6.54B 44.83k 6.9 6 4978 6.72B 17.86k 2.7 6 5000 6.82B 15.19k 2.2 6 5908 9.42B 46.20k 4.9 Millionths becomes lower the longer you play, because steal only increases with the value-increase of enemies, not with the increased amount of opponents (no matter how many enemies, you only steal from 1 every 2 minutes). As seen from the top ones, similar amounts of Total coins can still give different percentages - it's the wave level that matters most. Enemy Balance will boost Total but not Steal. Tier will affect the Percent, but to a lesser degree. So best comparison would be with the runs that go to around wave 5000. And preferably same tier. To get it up to 1% of total, you seem to need a boost of about x3000 (approximating current Percent to 0.00033). Meaning: Targets: 10 cost 100 + ... ( 10 times) Multiplier: x1.00 cost 1 + ... (100 times) Cooldown: 40s cost 2 + ... ( 80 times) Feels like a lot of work for a 1% increase. Boosting how far you get with 1%, eg from wave 5000 to 5050, will give far more than 1% extra coins, albeit for a 1% increased cost in time. So anything that helps with that will probably be a better deal, sadly. Right! Forgot about sync... If syncing with other boosters it should improve. According to someone: 2 targets, multiplier x0.21 and Cooldown 95s (syncing) gives approx 1% of the coins earned. Store: Currencies: 100x Gems Cost 15 Tokens, then 25, 40 (and no more) 25x Bits Cost 25 Tokens, then 50, 75 (and no more) 250x Shards Cost 5 Tokens, then 10, 15 (and no more) Cosmetics: Tower: +0.4% coins Cost 100 Tokens Background: +0.8% coins Cost 100 Tokens Menu: +0.6% coins Cost 100 Tokens Guardian: +0.6% coins Cost 150 Tokens Relics: Rare: Cost 75 Tokens Epic: Cost 150 Tokens Tower Guardian: Guardian Chip: Cost 200 Tokens What to buy?: 8 week season: Each week gives 150 Tokens from guild challenge + 35 from weekly challenges -> 1480 Tokens (and 1480 Bits) Cosmetics: 450 Tokens Relics: 225 Tokens Guardian Chip: 200 Tokens Bits: 150 Tokens Gems: 80 Tokens Shards: 4 x 30 Tokens Sum: 1225 Tokens So buy everything and in the end you have 155 unspent Tokens giving you 31 more Gems Members MaxWave MaxRank Relics Contr MaxWave MaxRank Relics Contr MaxWave MaxRank Relics Contr MaxWave MaxRank Relics Contr 15/3 15/3 15/3 15/3 23/3 23/3 23/3 23/3 30/3 30/3 30/3 30/3 6/4 6/4 6/4 6/4 L PassiveBen 12 51 Plat 26 17 35 12 51 Plat 25 18 35 12 51 Plat 21 19 35 12 51 Plat 21 22 35 m Tom 14 92 Plat 23 48 35 14 92 Plat 18 53 35 14 92 Plat 18 54 35 14 92 Plat 18 58 35 m Lotra 14 91 Plat 16 84 35 14 91 Plat 16 88 35 14 91 Plat 16 89 35 14 91 Plat 16 89 35 m OctoSquido 13 50 Plat 15 27 35 14 90 Plat 15 29 30 14 90 Plat 15 31 40 14 90 Plat 15 37 40 O JonathanA972 14 63 Plat 8 48 35 14 63 Plat 3 56 35 m 14 81 CHAM 28 58 35 14 81 CHAM 21 65 35 m Azamath 14 61 Plat 7 69 35 14 61 Plat 7 70 20 14 61 Plat 7 72 25 14 61 Plat 7 73 10 O Finrod 14 58 Plat 9 53 35 14 58 Plat 9 55 35 m 14 58 Plat 9 59 35 14 58 Plat 8 63 35 m Dracix 13 70 Plat 26 32 35 13 80 Plat 26 38 35 14 54 Plat 26 43 35 14 54 Plat 25 46 35 m chutze91 12 50 Plat 16 22 35 12 50 Plat 10 25 35 13 80 Plat 6 35 35 13 80 Plat 6 38 35 m Krunkelton 13 70 Plat 14 44 20 13 70 Plat 14 50 30 13 70 Plat 14 55 15 13 70 Plat 14 60 30 m Ashes 13 51 Plat 25 33 35 13 51 Plat 25 37 20 13 51 Plat 16 44 30 13 61 Plat 16 45 25 m Johnwade 12 92 Gold 5 18 35 12 92 Plat 28 19 35 12 92 Plat 28 20 35 13 42 Plat 28 20 35 m Seith0 13 40 Plat 18 37 35 13 40 Plat 17 43 35 13 40 Plat 17 47 35 13 40 Plat 17 50 35 m Eaglebear 13 11 Plat 15 31 35 13 11 Plat 11 34 35 13 11 Plat 10 36 35 13 11 Plat 10 41 35 m solen 12 41 Plat 25 16 35 12 41 Plat 14 21 35 12 41 Plat 13 25 35 12 207 Plat 13 31 35 O hammerwish 12 70 Plat 19 57 35 12 70 Plat 19 58 35 m 12 71 Plat 19 59 35 12 80 Plat 19 62 35 m Yeye 12 30 Gold 21 7 35 12 70 Gold 8 13 35 12 70 Gold 5 15 35 12 70 Gold 3 21 35 m TomPung 12 32 Gold 10 20 35 12 32 Gold 10 23 35 12 51 Gold 5 26 35 12 51 Gold 5 26 35 m Hammer 12 41 Gold 13 29 20 12 41 Gold 13 34 35 12 41 Gold 10 34 20 12 41 Gold 10 34 0 m HsL 12 31 Gold 11 26 25 12 41 Gold 10 29 35 12 41 Gold 10 32 35 m Jip 12 31 Gold 10 10 35 12 31 Gold 6 10 35 12 31 Gold 6 15 35 12 31 Gold 1 16 35 m qquarter25 12 21 Plat 28 50 35 12 21 Plat 28 53 35 12 21 Plat 28 54 35 12 21 Plat 28 58 35 m bob 11 51 Gold 22 3 30 12 10 Gold 13 5 35 12 11 Gold 13 6 30 12 11 Gold 13 6 5 m CoRe 12 11 Silv 26 12 35 12 11 Silv 26 12 35 12 11 Silv 26 12 35 12 11 Silv 26 12 35 m Doomguard 6 94 Silv 19 3 35 9 90 Silv 2 3 35 11 71 Silv 2 5 35 11 71 Gold 1? 5 35 m wiz 10 90 Silv 11 4 35 11 40 Silv 3 5 35 11 60 Gold 26 8 35 11 60 Gold 1? 9 20 m Brohit 5 51 Copp 6 0 35 6 51 Silv 26 3 30 9 111 Silv 16 4 30 10 81 Silv 2 5 35 m Loky 9 31 Silv 10 3 25 9 71 Silv 10 4 35 m Levart 3 626 Silv 22 4 35 5 200 Silv 21 4 35 7 81 Silv 20 5 35 8 101 Silv 16 6 35 m Twistyy 4 160 Copp 3 4 30 7 2 Silv 22 4 35 m Cruiser 13 50 Plat 20 55 35 13 50 Plat 20 55 10 m its_riley_dude 4 185 Copp 1 1 15 m gatomolhado 12 70 Plat 26 18 20 m XPloisoues 3 61 Copp 7 2 5