http://www.lysator.liu.se/~tomca/burning/beginnersguide.txt ------------------------------------------------------------ NOTE: This is just a small draft. Still needs a lot of work. ------------------------------------------------------------ MUD, what's it all about? ========================= MUD = Multi User Dungeon This is a text adventure in a fantasy setting where you control your hero. Burning MUD is a fantasy world with towns, dungeons, oceans, deserts, forests, and other imaginary and unimaginary environments. It is inhabited by a great variety of creatures - anything from rabbits to dragons, or from kids running around in the towns, to evil overlords in their castles, raising armies of undeads. You start in the capital city (Karandras), as a 17 year old person. You're a newbie with no fighting experience, no money and no equipment. But you are destined for greatness! To become more powerful you will need equipment, skills and, in some cases, spells. Explore the world, find weapons, armors and other items that you can have use for, kill monsters to gain experience, which will increase your "level", making you more powerful. In mud there is no storyline to follow and no end goal to reach. Your main goal is to gain power, by raising levels, improving your equipment and learning about the world. There are quests, but you decide what to do and where to go. You share this world with other users, so you can talk with them, trade items, team up to kill a tougher monster together, etc. Note: This is not a Player Killing mud! You can't kill other players nor be killed by them. Equipment is out there, worn by creatures just waiting for you to kill them and grab their loot. There are also shops selling and buying items. Skills and spells are taught by guildmasters. Each class has a guildmaster that can train them. Training is instantaneous but costs practice points. You start your carreer with five practice points, and each time you gain a new level you will get some more. Apart from a few quests limited to lowbies, and name/alignment/class/race being permanent, there are no ways to go wrong. Any "bad" choices or misfortunes can get sorted out in the end. And even some of the permanent things can be changed. Connect to Burning ================== Putty, browser-link, telnet, (clients) Generate your character. ======================== Create an account Class Race Alignment Stats Initializing ============ Set prompt, wimpy, agg, channels, compact, brief, etc, etc... Prompt: I suggest display %%r%%h(%%H)H %%p(%%P)M %%m(%%M)V >%%c %%l Toggles: I suggest -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brief Mode : ON | Compact Mode: ON | Summon Prot : OFF | On Quest : ON Tell : ON | Auction : ON | Gossip : YES | Shout : ON Yell : ON | Wimp Level : OFF | Auto-exits : ON | CorpseGuard : OFF Aggressive : ON | ScreenLength: 40 | Arena Info : ON | Ansi-Colors : ON Cmd Notify : ON | Class Tells : YES | AFK : NO | Info : ON Objstack lvl: 2 | Autoloot : ON | Autogold : ON | Autosplit : ON Powergroup : ON | DimDoor : ON | Privacy : OFF | Playing : YES Recall Prot : OFF | Metric : OFF | Auto-assist : ON | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Look at yourself: ================= Score, stats, eq, inv, finger General controls. ================= How to move around, look at things, drop, get, wear, wield, Gear up! ======== Get equiped! Donation room, (auction hall), (player shops), npc shops, storage. Identify, buy, sell, list, deposit, withdraw Go kill pixies! =============== ... Things to do before becoming too high level: ============================================ SINGLE: ======= Before getting past level 7: Explore Pixie Forest Solve the quest: Payback Before multi: Some quests may be only for pure-class, so if you plan to multi to a different class, you might want to solve any pure-class quests first. These are quests that _might_ have to be solved before multi: * Lvl 50: A journey in time anti-Nb * Lvl 50: Come Home An-only * Lvl 40: Diamonds are Forever Fi-only * Lvl 50: You Only Live Twice Fi-only * Lvl 50: Midget Magic Ma- or Wl-only * Lvl 50: Hail to the Thief Ro-only * Lvl 50: Terrors from the Past ? * Lvl 40: The Chalice of Death Nb or Nb/Nb only * Lvl 50: The Darkeye Assignment Nb or Nb/Nb only * Lvl 50: Dire Reflections Ro-only * Lvl 20: The deserted room ? MULTI: ====== Before getting past level 4: Explore Dharynn's Huge Forest. Some rooms are max level 4 Before getting past level 8: Explore Sanctuary room in Karandras Explore the mv-reg room in Faery Forest. Before getting past level 15: Solve the quest: The spaghetti incident? Before getting past level 20: Explore Impact Explore The City of Thalos Solve the quest: Hair of the Dog Before getting past level 25: Solve the quest: Knockin' on Heaven's Door Before getting past level 30: Explore Faery Forest Explore Haunted Keep Solve the quest: Good Night Solve the quest: It's a dogs life Solve the quest: The Lab Rat's Lament Solve the quest: Fillet o' Fly Solve the quest: Egg Exchange Before getting past level 40: Solve the quest: The Sword in the Stone Solve the quest: Peters Big Meal Before getting past level 45: Solve the quest: Hunters hunted Before getting past level 49: Solve the quest: Destroy the threat from the skeletons Solve the quest: Rebirth of a King Solve the quest: Jambalaya that goes bump in the night Solo exp areas (when multi you can, of course, take them at lower level): ========================================================================= Levels Area Note 1- 5: Daycare Nice pink ice rings 1- 7: Pixie forest Don't attack any spell casters 1- 8: Lagamore Foxhounds: Lvl 10 with <20 hp. Use spell. Beware dober 5-10: Haunted keep 6-11: Mob factory Fidos attack sleeping chars 7-12: Atlantis 7-23: Goblik Warcamps 8-16: Humblin Some decent +hp items 8-20: Elemental Canyon Avoid spellcasters 8-45: Antharia 9-14: Thalos Lamias attack unless you are evil, dark or imped 10-37: Garden of Angels 12-20: Impact 3 quick area-dam scrolls work wonders in insect room 15-27: Muldorbrooke Try use obsidian hobgoblin spear against them 15-40: Fishing Village 15-45: Kender village Beware Bosk 20-25: Darkenwood 20-30: Underworld First square. The souls flee (stabber area?) 22-30: Galaxy Beautiful star is high level but easy 25-35: Turvagar Malcor is agg-neutral. Ocre gremlins dont see in dark 25-38: Elven lands Elven druid casts heal on you! 25-40: Caverns Imp or darkness prefered 25-50: Hobgoblin camps Max-enchant a wielded, forged fire-headed mace 30-45: DarkFriends 35-50: Venden Try use misty transparent leash 35-50: Court 35-50: Mustaine 35-50: Alchor Use unlife/poison/silver 40-50: Museum Beware elite guards if you are evil 40-50: Orshingal 45-50: Shipwreck Troll:Fire, Ghoul:Unlife, Rest:pure/light/silver 50-65: Argo The trolls 55-60: Citadel 55-65: Antiriad Use pure/light/fire * I'd suggest concentrating on weapon damage at lower levels even if you're a pure mage, since mana runs out so fast. This means eq giving strength hitroll and damroll. For convenience, try boost con (hp), wis (practices) and int (spell-training) too. And a hp-boost is also great at low levels. Check the Lowbie_eq file for some ideas. * Make sure to get an armor spell from a high-level player (ask any highbie that isn't pure rogue/righter "arm"). This improves your armor class tons more than a nice lowbie-ac-gear. * Getting 1k xp every 5 seconds is better than getting 10k exp every other minute. Obvious but easily forgotten - every kill doesn't have to give great exp if you just kill fast enough. * To get to 50/50 you only really need: 1- 7: Pixie forest 8-16: Humblin 15-27: Muldorbrooke 25-50: Hobgoblin camps * Joining a group can bring you exp faster, but don't forget to enjoy the game yourself too. * A charm person scroll can give you a nice pet. With some help you can order Foreman Floyd around when level 1. * Area damage scrolls/staffs can help your exp rate a lot, if you can find good ones (vibrating?), good rooms (Karandras, Hightower or use summoners) and a good method (enter, tell priest summon, recite scroll). Suggested Eq: ============= Note that this depends a lot on your class, but also on race and availability. See this for what it is - an example. AC Hr Dr Specials coral scepter wis+1, PERM darkvision leather helmet 4 str+1, dex+2 normal cowbell 1 str+1, hp+6 training ornate broach - int+1, wis+1 normal cowbell 1 str+1, hp+6 training ornate broach - int+1, wis+1 banded agate ring 2 str+1, con+1, wis+1 banded agate ring 2 str+1, con+1, wis+1 strongman's bracers 2 str+1 shadow mist prot. 3 hp+10 shadow mist prot. 3 hp+10 calfskin gloves 2 +1 hp+4 forest green bracer - +1 hp+15 forest green bracer - +1 hp+15 scarab shield 4 con+1 woven straw quiver - dex+1, str+1 spiked leather vest 9 str+2 leather apron - all stats +1 Svirfneblin leggings 6 str+1 Galvorn kneepad - hp+10, save-1 Galvorn kneepad - hp+10, save-1 Stryder's boots - PERM fly rogue Chamorro Dagger PIpi 1d12 (add +1+1 enchant) others noble's longsword +2+1 SLsl 1d8 normal blue gem - hp+6, dex+1, con+1 leveling sphinx - wis+2 training telescope - int+2 Result: Hp +92 Str +11 Con + 5 Wis + 4 Int + 1 Dex + 5 Save -2 PERM darkvision & fly ...and 4 more wis when leveling, and 4 more int when training spells. * Any bonus exceeding max stat will be wasted, so if you don't need all the stats, switch some item to something else, more usable (other stat, hitroll or hp). * At low levels it's pretty hard to hit your target, so hitroll is a lot more important than damroll. * When having a light source you won't need darkvision. But if you eg switch your neck gear to ghostly chains (hr+1, ac-4, mv-15, DARK), you will bring darkness with you, which can help you avoid many aggressive mobs.