----------------------------------------------------------------------- THE INSANE All patients that have visited the Sanitarium are assigned a patient number. Very few patient names are known although their nicknames are known. These "nicknames" are usually manifested by the insanity so the Sanitarium took on a patient numbering system. The patient number, nickname, and real name (when available) are given. Not all patients are listed here, but some of the more interesting ones are. No. Name Song Album 13 Motorbreath Motorbreath Kill 'Em All 19 Punk Seek And Destroy Kill 'Em All 26 Epacse Escape Ride the Lightning 36 Leper Messiah Leper Messiah Master of Puppets 42 Judge ...And Justice for All ...And Justice for All 43 Pup Eye of the Beholder ...And Justice for All 44 Johnny One ...And Justice for All 45 Straw The Shortest Straw ...And Justice for All 46 Harvester... Harvester of Sorrow ...And Justice for All 47 Fray The Frayed Ends of Sanity ...And Justice for All 48 The Poet To Live is to Die ...And Justice for All 49 Dier Dyers Eve ...And Justice for All 53 --- Holier Than Thou Metallica 54 The Unforgiven The Unforgiven Metallica 55 Roam Wherever I May Roam Metallica 57 Doc Through The Never Metallica 58A Rome Nothing Else Matter Metallica 58B Julie Nothing Else Matter Metallica 59 Manwolf Of Wolf and Man Metallica 511 My Friend... My Friend of Misery Metallica 512 --- The Struggle Within Metallica 62 TwoByFour 2 X 4 Load 65 King Nothing King Nothing Load 67 Miner 49er Bleeding Me Load 68 Eruc Cure Load 69 Em Poor Twisted Me Load 610 --- Wasting My Hate Load 611 Mama's Boy Mama Said Load 612 Lynn Thorn Within Load 613 Ronnie Ronnie Load 614 James The Outlaw Torn Load Patient 13 - Motorbreath AL N; AC 10; MV 9; HP 8; THAC0 20; by weapon type; Str 12, Dex 18, Con 18, Int 6, Wis 5, Ch 10, San 9 Motorbreath got his name because he does things that are insanely dangerous, things that would take a person's breath away. He likes to live fast and take a chance. He won't live any other way. If he can't die then he doesn't want to live. If he can't cry then he doesn't want to laugh. He likes things that are hard and heavy, dirty and mean. He won't stop for nothing. Its full speed or nothing. He takes a chance to live life and feels everybody else should follow his lead. Besides his odd suicidal insanity, Motorbreath is also addicted to drugs. Patient 19 - Punk Level 3 Fighter - AL LE; AC 8 (armor); MV 9; HP 22; THAC0 17; by weapon type; Str 12, Dex 9, Con 13, Int 8, Wis 9, Ch 16, San 12 Punk is a young man and the leader of the local gang. He is insane like all his gang members. Punk hears evil voices in his brain that tell him things to do (like kill). Of course hearing imaginary voices drives people insane. The gang membership changes as people are killed, imprisoned, runaway, or flip out of control. The gang is comprised of misfits and losers who are usually runaways from other cities and towns. After a person joins the gang, he becomes insane in a couple of weeks. Although the people in the gang may have a variety of insanities, each at least hears those evil voices. The gang scans the scene in the town every night looking for somebody so they can start up a fight. Running on their way and looking for those that are hiding from them. If the gang is after a person, that person will find it hard to escape; that's for sure as the gang has nothing better to do. If the gang gets their victim, they will kill him. "Searching, Seek and Destroy" is the gang motto. Although they look tough and act tough, the gang is relatively harmless. They try to intimidate but the locals (including law enforcement) don't find them a threat. The only people they have killed (which is very few) have been visitors to the town. These visitors were evil beings who took from the work not giving anything back. Punk's vigilante gang removes vicious leeches of society, and society looks away. They also keep other gangs from entering the town, especially the gangsters that nobody in town likes. Of course, the gang does tend to get cocky at times and various forces (Metal Militia, Damage Incorporated, etc.) at the rock must intervene and give them a little discipline. The gang loves music of The Rock and there is no better place to here it than Damage, Inc.. Thus, they tend to be nice when necessary so they may be permitted to attend concerts. Besides, members of Damage Incorporated would kick the gangs' asses. Patient 26 - Epacse AL CN; AC 10; MV 9; HP 5; THAC0 20; Str 12, Dex 9, Con 15, Int 6, Wis 18, Ch 11, San 6 Epacse suffers Paranoia and Paranoid Personality Disorder insanities. He is also anti-social to the max. He believes the world is under one big conspiracy; a false world. He fears that everybody is trying to trap him in the endless circle, the ring of stupidity that everybody is captured in. Because of all this paranoid behavior, Epacse lives a solitaire life where he is his best friend. He is out on his own; out to be free. He does what he wants. He is one with himself and doesn't have to listen to the rubbish the world listens to. Epacse believes that his life is to live how he wants and he won't conform to society. He thinks that society is trying to rape his mind and destroy his feelings; to control by society's standards. He knows what "really" is going on. He sees though the blur of civilization. Epacse feels that his life is a hard one but he must be strong and fight until the end. It is his undamaged destiny to stop the hammer from falling, to break the chains that bind people to the ground, to live life his own way. He is a bit of a guru philosopher. The only problem is that he has trouble sharing his "wisdom" with anybody because he believes them all to be working for "the man". However, sometimes he passes on his philosophy to others in the hopes of raising a stir. Maybe Epacse is right. Maybe people should break away from their common fashion. Who is to stay? Epacse lives "around". Sometimes he disappears into the hills and lives the life of a hermit. Other times, he lives in the town typically on the streets because he believes housing is a conformity to society. Patient 36 - Leper Messiah Level 5 Cleric - AL N; AC 10; MV 9; HP 26; THAC0 18; by weapon type (staff); Str 6, Dex 12, Con 6, Int 12, Wis 15, Ch 16, San 5 Every town needs its religious leaders, and The Rock is no different. Bow to Leper Messiah... The Leper Messiah is a delusional middle-aged bearded man infected with leprosy, an infectious bacterial disease that causes ulcers and sores on the body and in its severe forms causes progressive destruction of tissue. Although the Leper Messiah is considered a cleric (for game purposes), he serves no god, only himself. Because his beliefs in himself are so strong and because he is so insane, he is able to cast clerical spells. Who grants him these spells? Nobody. His own mind has become so warped that it has formed the intricate ability to manifest magical spells. As long as he mediates as clerics "pray" for spells, he may cast spells as a cleric from the Charm and Divination spheres. Note the he does not have other priestly powers like the ability to turn undead. The Leper Messiah is the self-proclaimed savior of humanity. He preaches the word of salvation in the streets of The Rock. He requests money, lots of gold. If a person does make a contribution, the Leper Messiah guarantees a place (a good place) in the afterlife. He has a loud and strong voice but he has been spineless from the start of his crusade. He wants blind devotion. He wants all to join the chain. He wants power and fame even if he has to lie. To the town, he is more a lead clown in a circus than a savior. He is tolerated because he is amusing, dressed in his long robes preaching his words. Many marvel at his tricks. He puts on a good show (especially on the seventh day of the week). The only harm he may cause is by spreading his disease which doesn't happen if a person maintains a safe distant. And the Leper Messiah believes that to truly be saved a person must be infected by him. In his younger days, he would attempt to infect everybody. These attempts only got him incarcerated for a long time. Now he tries to talk people into excepting him and his infection into their body and soul. So far, no takers. He lives the torment of man that he preaches of: suffering on his knees. Patient 42 - Judge AL CG; AC 10; MV 9; HP 6; THAC0 20; Str 8, Dex 9, Con 10, Int 16, Wis 18, Ch 15, San 10 Judge is the 50 year old, local magistrate. Unfortunately, his judgement has a price as money talks. Those that are ultimate in vanity, exploit their supremacy and bribe the judge. It is hard to believe that people will lie and pay a price to avoid the punishment they deserve for their crimes. Their money tips the scales of justice. Just make a deal with the judge and the truth is redefined. Judge's strings are pulled by many people. Seeking wealth is more important than seeking truth. He has no apathy for those the he finds guilty who are innocence. He is so unfeeling that it is as if he hides deep animosity. Through his eyes is the future life of those that enter his courtroom. These people hope to be found innocent by him but they find conviction if his price was met. They may believe that they are free, but nothing can save them. So real, so true, so grim... Judge has a lavish home out in the country. He lives a rich life due to his corruption. He dresses to the hilt in fancy clothes, decked in jewelry, and smelling of fine perfumes. His weapon of choice is a non-magical war hammer which he has deemed "The Hammer of Justice". Patient 43 - Pup AL CG; AC 10; MV 9; HP 4; THAC0 20; Str 9, Dex 9, Con 9, Int 12, Wis 8, Ch 14, San 11 Pup is a governmental official. He has held various positions throughout the years. Politics is his lifetime occupation. Unfortunately, he is a tad corrupt. His wealth comes from those that control him. The situation isn't totally terrible. Pup is selfish and does "favors" for others as long as he benefits. However, he will only do favors that are generally good. These deeds usually help only a few people rather than the majority but they are not inherently evil deeds. Pup won't do things for evil people no matter how much he can gain. Those that control Pup, limit his imagination and keep him where they must. His independence is limited and hs freedom of choice is narrow as both are dictated by others. They decide what he expresses. Pup can do what he wants as long as it is done how they say. Speech is words that they will bend. For Pup, truth is an offense. His truth is the people's lies. Few see through Pup's selfish lies. Energy derives from both the plus and negative. Pup is one of the alternatives. He is still chosen by the people. To each his own. Eventually the doors will slam shut. At times, Pup does hunger for his independence. He knows that he is moving back instead of forward. It is bittering distress. Choice is made for Pup. Patient 44 - Johnny Level 7 Psionicist - AL LG; AC 10; MV n/a; HP 30; THAC0 17; Str n/a, Dex n/a, Con 14, Int 12, Wis 15, Ch 18, San 16 Johnny was one of the five survivors of the battle on Memorial Hill. Johnny was the youngest warrior that day. He was the worst casualty as he fell on a magical landmine. The landmine Has taken his sight, taken his speech, taken his hearing, taken his arms, taken his legs, taken his soul, and left him with a life in hell. It was like a dream that he couldn't wake from. His world was gone and he was the only one. All he had was pain. Darkness imprisoning him. All that he sees is absolute horror. He cannot live. He cannot die. Trapped in himself with his body a holding cell. Johnny became suicidal quickly. His inability to do anything, even communicate, was to much for him to handle. Unfortunately, he was incapable of killing himself. His only wish was to have somebody take mercy on him and end his life. He became a wartime novelty tied to contraceptions and such to make him "better". He is fed intravenously. Johnny has Manic-Depressive Disorder and Melancholia. He is less suicidal now that he has developed psionic ability in Clairsentient, Psychokinetic, and Pyschometabolism. Many years ago a psionicist came to the Sanitarium to communicate via telepathy with Johnny. Finally, Johnny wasn't alone. It saved his life. The psionicist began the long progress of developing Johnny's mind. Today Johnny an accomplished 7th- level psionicist. In the sciences, he knows Sensitivity to Psychic Impressions, Telekinesis, Metamorphosis, and Shadow-Form. Some devotions he knows are All-Round Vision, Danger Sense, Feel Light, Feel Sound, Know Location, Ballistic Attack, Create Sound, Control Light, Control Sound, Levitation, Cell Adjustment, Graft Weapon. With the psionic abilities he has developed through mastering his own mind, Johnny can sense, feel, communicate, and move. Johnny's main objective in life is to continue to develop his psionic talents. Currently, Johnny resides in the Sanitarium where he is cared for. He does tend to use his powers to "get out" usually through Levitation or Shadow-Walk (being his favorite). When he does leave the Sanitarium, he can be often found on Memorial Hill. Even with all his progress, he has much healing to do. Patient 45 - Straw AL CN; AC 10; MV 9; HP 6; THAC0 20; Str 7, Dex 7, Con 7, Int 18, Wis 18, Ch 18, San 7 Straw suffers from Megalomania believing he is the best at everything. He also suffers from Dementia where he tends to find important things to be meaningless. At one time, Straw was a poplar leader of the common folk. He had radical views on life but they were popular because they were of the people and Utopia in nature. In fact, he was considered a great philosopher in the educational community. Unfortunately, he had a different agenda than what he preached. He wanted to set his self up as a supreme ruler and a mortal-god emperor. Because of this egotistical attitude, he cared little for the people. He just wanted to use them to create his perfect world. But his self-righteous wasn't the worst of it. His beliefs involved the discrimination and even worse, extermination of certain races and he began "witch hunts" to rid the world of the unwanted. He caused mass hysteria. The lies were crystal clear and eventually, the accusation flew. The fallout had begun. Straw's honesty was to blame. He put dignity to shame. During his fall from grace, he was pummelled terribly to the point of permanent dis-figuration. It also caused him to go deaf in one ear. Furthermore, he suffers habitual pains in various places on his person. Finally and most alarming, he suffers from vertigo. Now he has been ostracized by his followers. He is considered a disgrace. His many believers have turned to none. His Utopia ideas have turned into a personal hell. He has reached his nadir. His will has disappeared. Without followers, his inner self died. Doubt sunk into him. Doubt that his beliefs were incorrect. Eventually, he convinced himself that they were wrong and not worthy and he was correct. But even the great philosophers that would listen to him have now blacklisted him from all professional and social functions. Now Straw challenges liberty and law to the point of treason. He has been kept down by law; but his insanity is why he keeps regaining his freedom. It seems he is a good defense attorney and he uses loopholes in the law to constantly gain freedom (and a lot of paper chasing for the judicial system). However, the oppressive damage of Straw has been done. Because of the various insanity loopholes in the law that keep getting Straw out of imprisonment, the towns people have found another "loophole". It seems that there exists an obscure law of The Rock from decades past. It seems that a popular way to appease the gods was human sacrifice (no doubt this is related to the sacrificial stone alter of Memorial Hill). It seems a law was created in which eligible towns people were required to draw straws. The person that drew the shortest straw was required to be sacrificed when necessary. This law was never removed. The community decided to bring the law back into practice. Ironically (or more likely by deceit), Straw ended up with the shortest straw and his new name. It hasn't been decided when the sacrifice of Straw to the gods will be necessary and maybe the town will not go through with it. However, it will be perfectly legal. This seems to keep Straw in line to some extent. Someday the witch hunt will come for him. Patient 46 - Harvester of Sorrow Level 7 Druid - AL N; AC 10; MV 9; HP 45; THAC0 16; by weapon type (staff); Str 9, Dex 12, Con 14, Int 9, Wis 12, Ch 15, San 12 The Harvester of Sorrow was a normal farmer, living in the woodlands with his beloved new family. He was a young man who just took a bride and just had twin boys. Then one day while he was out working, his family was killed by bandits. He lost everything and never found those that committed the murders. His loved turned to hate; anger, misery. After his great loss, he shunned society as it was society and its greed that created the bandits. Trapped far beyond his fate his life he had forsaken. He became a hermit and began studying nature and the ways of the druid. He still lives in the woods but not in his family cottage. The cottage has become a shrine which he occasionally visits to grieve. He has various homes throughout the forest: caves, tree houses, etc.. It all depends on what is nearby when he gets tired. His spell repertoire contains Entangle, Shillelagh, Entanglement, Speak with Animals, Summon Insects, Barkskin, Plant Growth, Tree, and Speak with Plants. He spends most of his time planting seeds, seeds of hate. He feels that civilization destroys nature and it is his duty to plant seeds to replenish that which is lost. Every seed he plants is filled with the hate he feels due to the loss of his family. His hatred is so great that all seeds he plants will mature to their full potential unless destroyed by society. He gives, they take. Some believe that the seeds he plants are magical. They believe that when the Harvester of Sorrow is finished planting, all that he has created will do great harm to civilization. Will the plants and trees turn into great monsters? When his work is soon done, everybody will know. The plants and trees he has harvested do have some magical effects, especially the fruits and vegetables. Thus some people have gotten into the habit of saying a prayer before eating vegetation. A person who eats or drinks any product or by-product of tree will suffer some odd effects. The person will have terrible nightmares of the Harvester of Sorrow. They will see into his eyes and find where murder lies. This is the way the Harvester of Sorrow distributes his pain to others. Only through the suffering of others in society, will the Harvester of Sorrow heal. Their loss is his gain. He wants people to get back to nature and get back what used to be. The Harvester of Sorrow is not above killing. If he comes across any intelligent evil beings in the woodlands, he will destroy them. They'll suffer as he did. He'll turn their pure black evil into compost. Let the beatings begin. Patient 47 - Fray AL CN; AC 10; MV 9; HP 4; THAC0 20; Str 8, Dex 12, Con 14, Int 8, Wis 7, Ch 13, San 3 Fray is twisting under Schizophrenia and falling deep into Dementia. In other words, he has no personality of his own and he has no desire to do anything. He never hungers and never prospers. He has loss of interest, of questioning, and of wondering. He has fallen prey to failure. Also he suffers from paranoia; always fighting the fear of fear. He believes in a growing conspiracy where everyone is after him. He is a slave to fear. Another problem of Fray is that he suffers from mass depression. Finally, Fray hears voices in his head. Fear is the captor of Fray. To him, fear is like an evil feminine being with huge wings that brings horror. The waves of fear pull him under. He sinks into a horrible feeling as the undertow inside destroys him. He is flooded with fear. Fray tries to get well at the Sanitarium. However, it is a struggle within as the insanities trigger again and again. The old habits reappear without warning. Even Hell would set him free. Patient 48 - The Poet AL CG; AC 10; MV 9; HP currently below 2; THAC0 20; Str 5, Dex 8, Con 5, Int 8, Wis 18, Ch 16, San 12 The Poet's best poem is the one that tells of his plight: When a Man Lies He Murders Some Part of the World These Are the Pale Deaths Which Men Miscall Their Lives All this I Cannot Bear to Witness Any Longer Cannot the Kingdom of Salvation Take Me Home The Poet is cursed. The curse is very interesting. It seems that when people of the world lie (i.e. not tell the truth), the life force within The Poet is drained. In game terms the drain is very minute; roughly .0000000000001 of a hit point is drained for every lie. This might not seem to bad, but the lies add up. That is why his current hit points is growing closer to 1 hit point. Eventually, he will die. One benefit of the curse is that The Poet has the ability to know when a person is lying. Whenever a person lies in his presence, The Poet tends to get angered as this hurts him. Until he dies, The Poet will continue to write poetry. Most of the poems are depressed, sad, dispirited, despondent, dark, dismal, doleful, dreary, gloomy, mournful, and melancholy. Patient 49 - Dier AL N; AC 10; MV 9; HP 3; THAC0 20; by weapon type; Str 6, Dex 5, Con 6, Int 8, Wis 7, Ch 8, San 3 Dier is an average looking, 18 year old male. Dier has Generalized Anxiety, Hebephrenia, and Post Traumatic Stress. Also, he suffers from Nervous Breakdowns, Panic Disorders, Manic-Depressive Disorder, and Melancholia. His parents were insane and abusive. Day in and day out, Dier lived the life his parents wished upon him. They told him what is wrong and right (although their perception was warped). He wouldn't think for himself as every thought would meet their disapproval because children are seen but are not heard. He was told what to say and what to hear. They censored his every move; tore out everything inspired. Barred from reality, he lived blind. His childhood innocence was torn apart. They clipped his wings before he learned to fly. His parents were deceivers, curators, and dictators. On his 18th birthday, Dier killed his mother and father for the hell they put him through. He finally outgrew that lullaby. Now, he has a newly found freedom. He thinks for himself. There is no guarantee what will happen but at least he will experience it. He is taking a chance, but it is good. He is shocked at the world and he hopes that somebody or something will rescue him. He still hides in the insane world that his parents made for him. He has mental wounds that never heal. He still harbors undying spite for his parents for the insane hell he must live in. Because of the wrongful treatment of Dier by his parents, Dier was found innocent of any murder charges. Patient 53 AL LG (self-righteous); AC 10; MV 9; HP 6; THAC0 20; Str 8, Dex 8, Con 8, Int 8, Wis 8, Ch 5, San 15 Possibly more annoying than the Leper Messiah and My Friend of Misery, is Patient 53. He is relentless in his preaching. The crap rolls out of his mouth again and again. Gossip burns on the tip of his tongue. He lies so much he believes them. Nobody knows who he is, where he's been, and where he's from. His insanity: little whispers that circle his head. He never changes his mind. His brain is like gelatin. He is slow to understand. He knows not. He judges all but most feel, "Judge not lest ye be judged yourself". He should take a look at himself; but he doesn't because he is arrogant. Arrogance and ignorance go hand in hand. He should have something better to do. Why doesn't he worry about himself? He points his finger at all. Holier than thou. It's not who you are; it's who you know. Others lives are the basis of your own. Burn your bridges build them back with wealth. Patient 54 - The Unforgiven AL LG; AC 10; MV 9; HP 4; THAC0 20; Str 7, Dex 6, Con 16, Int 7, Wis 16, Ch 12, San 18 He was born into slavery. As a boy he learned to obey rules by getting beaten. He tried to be free, at least free of mind, but any thoughts he gave were responded to by whippings. At a young age he vowed that he would never lose his will. His whole life was run by his slave lords and he did what he had to due to please them. Day in and day out he did the same meaningless jobs. He still battled for freedom but to no avail. He became quite a bitter man. Eventually, he got old and didn't care any more. As an old decrepit man, he served no use and he was granted his freedom (no slave lord wants to waste resources on disposing of a dead body). As a slave he lost his identity and he never got it back. He is only a bitter old man and has been dubbed The Unforgiven. He doesn't seek revenge on his captors even if he could get it. He had no life and now he waits death. Patient 55 - Roam Ghost - AL neutral; AC 0 (8); MV 9; HD 10; HP 75; THAC0 11; #AT 1; DMG age 1d4x10 years; SA special; SD special; MR nil; SZ medium (5' 11" tall); XP 7500 Roam goes by many names Rover, Wanderer, Nomad, Vagabond. He lets people call him what they will. Rover is a habitual traveler. The road is his bride. In the road he confides because it keeps him satisfied. Its all he needs. He "lives" for dust in his throat. He takes his time. He speaks his mind. He asks nobody for help. He severs all ties clean before he leaves a place. He has nothing but knowledge and pride. It seems the less he has the more he gains. Where he lays his head is home. However, he uses The Rock as his point of origin on all his travels. Thus he passes through The Rock on occasion. As he goes everywhere, Roam has learned to adapt to many environments and the unknown. His knowledge of the land is vast as he has been almost everywhere. He has grown under the wander stars. He is quite literally the king of the road with the earth as his throne, off the beaten path his reign. The biggest thing that separates Roam from most people is that he is dead. His physical corpse lies in the local cemetery at The Rock which explains his visits to The Rock. Carved upon his stone it reads only, "Wherever I may roam". Unlike most ghosts, Roam isn't evil. He doesn't have a great urge to cause evil. He just wants to roam. He is not trapped in a fixed location; he may travel the world. Also, night and darkness doesn't play a major part in his unlife. To put it simply, he is just like he was when he lived, only now he has a ghostly form. One unique power he has is the ability to become corporeal which allows him to appear as a normal living human (AC 8). He can do this at will for ten hours a day. For the other 14 hours, Roam must be in his natural ghost state. Patient 57 - Doc Sage - AL CG; AC 10; MV 9; HP 4; THAC0 20; Str 7, Dex 9, Con 12, Int 18, Wis 18, Ch 16, San 10 Doc is a philosopher, scientist, astronomer, and sage. He has white frizzed-out hair and buggy eyes. He spends his time in deep scientific research. Although he is quite knowledgable, he tends to study to much. Everything fascinates him and he cannot concentrate on only one topic. It is not that he has a short attention-span. He just gets side-tracked quite easily. Thus, he can be found creating the first helicopter only to stop to study the effects of cow manure on the position of the stars. No topic is top big, small, or odd for the Doc. GMs should consider Doc's sage ability to be general in all categories. His knowledge in astronomy is expert and the GM should feel free to make him an expert in one or two other areas. To "relax", Doc likes to philosophize. If he can't find anybody to have discussions or debates with, he will merely writes his thoughts in a journal. Many people like to talk to Doc because he does have a lot of insight as long as he stays on topic. Here is a look at Doc's ramblings: "All that is, was and will be. Universe much too big to see. Time and space never ending. Disturbing thoughts, questions pending. Limitations of human understanding. To quick to criticize. Obligation to survive. Hunger to be alive. In the dark, see past our eyes. Pursuit of truth no matter where it lies. Gazing up to the breeze of the heavens. On a quest, meaning, reason. Came to be, how it begun. All alone in the family of the sun. Curiosity teasing everyone. All that is, ever was will be ever. Twisting, turning, through the never. On through the never, we must go. On through the never out of the edge of forever, we must go. On through the never, then ever comes." Doc maintains a small house in the town which he refers to as his research facility. His house is a hodge-podge of scientific tools and other items he has collected in his research. He also has a vast library of books on almost all the sciences; real like astronomy and bizarre like alchemy. The library contains Doc's philosophy and scientific journals. To read them requires a minimum Intelligence of 18 as his writings are highly intellectual and more importantly haphazard. To understand them, a person must decipher his unique writing style where diversion is the norm. Patient 58A - Rome AL CG; AC 10; MV 9; HP 4; THAC0 20; Str 9, Dex 8, Con 10, Int 7, Wis 5, Ch 14, San 14 Patient 58B - Julie AL CG; AC 10; MV 9; HP 4; THAC0 20; Str 8, Dex 9, Con 10, Int 7, Wis 5, Ch 14, San 14 Rome and Julie are married couple who are very much in love. Unfortunately, their love is obsessive in nature. To them, nothing else matters. They're so close no matter how far; couldn't be much more from the heart. Forever trusting who they are; and nothing else matters. Before they met, both were anti-social, never opening up to anybody. Trust they sought, and they found one another. They live their life their own way always looking for something new. They have open minds for a different view; and nothing else matters. The couple doesn't care for what they do, what they know, what they say, and what games they play. The couple has a telepathic link to one another which allows them to communicate at any distance on the prime plane. Patient 59 - Manwolf Werewolf - AL chaotic evil/good; AC 5; MV 15; HD 4+3; HP 25; THAC0 15; #AT 1; DMG 2-8; SA surprise; SD hit only by silver or +1 or better weapons; MR std; SZ medium (6' tall); XP 420 The experts on sanity believe that Manwolf is delusional. Apparently, Manwolf believes he is a werewolf. He has been gone through many magical and scientific tests for lycanthropy, the disease of werebeasts. All tests have conclusively proven that Manwolf is not infected with the dreaded disease. Therefore, he is not a werewolf and is only delusional. The truth is Manwolf is a werewolf but he does not have lycanthropy. He is cursed, cursed to be a werewolf. Manwolf hunts early in the morning before daybreak. He tends to travel fairly far away so as not to kill local livestock. He prefers to go after wild game but when hunger and desperation hit, he goes after livestock with lamb being his favorite. Although he is good as a man, his wolf form brings with it an intense sense of evil. He loves to be in wolf form with his nose to the wind, moving swift, all senses clean, and getting back to nature. His curse doesn't require various moon settings to initiate the shapeshift. His shapeshifting is dependent of a natural yearning and lust that eventually takes over and forces the change. Usually, Manwolf will shapeshift at will before he is forced to. He prefers nights when the moon is bright, the stars are out, and a chill is in the air. The people that have lost livestock belive it to be normal predators and do not suspect a werewolf. Manwolf has been careful not to attack humankind, although he has had the urge. His curse is symbolic of man's revolt of nature and the eventual revenge of nature. Manwolf was a prominent business man in a large city. He destroyed nature by cutting down forests, polluting waterways, etc. to make a large profit for himself. Tear down what is there naturally and build man-made constructs. That was his way. Eventually he was cursed by a druid, by a deity, it is unknown. The wolf he was became real. In wildness is the preservation of the world so seek the wolf. Now he must live the life of a wolf. Its just the call of the wild. Patient 511 - My Friend of Misery AL LG; AC 10; MV 9; HP 5; THAC0 20; Str 6, Dex 7, Con 16, Int 11, Wis 18, Ch 16, San 11 The Leper Messiah has some preaching competition with My Friend of Misery. My Friend of Misery is smothered in tragedy. He is out to save the world, He insists that the weight of the world should be on his shoulders. These times are sent to try men's souls; but something's wrong with all he sees. One man's fun is another's hell. He takes it on all himself. He is basically good. He is just nieve, judgemental, and preachy. My Friend of Misery fears no one is listening to him so he stands there and screams. The sound of his voice must soothe him. No one caring about the words he tells, but he still stands there screaming. And with his preaching he rattles his can. They say the empty can rattles the most. There's much more to life than what he sees; but there is no use arguing with him. He hears only what he wants to hear. And he knows only what he has heard. Remember, misery loves company. Patient 512 AL CG; AC 10; MV 9; HP 4; THAC0 20; Str 9, Dex 9, Con 9, Int 9, Wis 4, Ch 9, San 9 This patient suffers a struggle within. He lives in fear of everything new. He fears change. He fears life. And yet he harbors a yearning for something more. Thus, the struggle within. While he struggles with his hell, boredom sets into the boring mind. Home is not a home when it becomes a hell. He turns it into a prison cell. He seals his own coffin. He is reaching out for something he has got to feel while clutching to what he had thought was real. It is like kicking a dead horse. There are so many things that he doesn't want to do, but he has nothing to lose. After all, advantages are taken, not handed out. He wants and doesn't want. He is a hypocrite. The struggle within suits him fine. Patient 62 - TwoByFour Level 3 Fighter - AL LE; AC 10; MV 9; HP 25; THAC0 17; by weapon type; Str 18, Dex 12, Con 16, Int 12, Wis 12, Ch 16, San 9 TwoByFour's profession is freelance interrogator, which he does quite well. His main source of income is from the Metal Militia. Interrogating a person is about the only thing that TwoByFour does well. His intimidating techniques ("I'm gonna make you, shake you, take you. I'm gonna be the one who breaks you") are immaculate. He knows how to put the screws to a person. A person might be hard, but he is harder. The tougher the person, the more exciting it is for him to steal their thunder. He loves his work, to make people "talk", the joy of violent movement. It makes his day. He is named after his weapon of choice, a 2' by 4' oak board which he wields proficiently. Patient 65 - King Nothing Level 11 Fighter - AL CN; AC 10; MV 9; HP 83; THAC0 10; #AT 3/2; by weapon type; Str 9, Dex 8, Con 14, Int 13, Wis 13, Ch 18, San 10 King Nothing was the feudal lord who built Castle Rock. He was the leader of the land. Unfortunately, he became insane; Delusion Granduer to be exact. He proclaimed himself king of the land (and the stars). Eventually he developed Histrionic Personality Disorder, Obsessive- Compulsive Disorder, and Paranoid Personality Disorder. His wish was for power and wealth. He had a heart as hard as gold. He was never satisfied. He was never pacified. He wanted it all and he didn't care how. The people revolted... and then it all crashes down. He was stripped of power and all he owned: all the wants and all things he chased. Castle Rock was crumbled The people broke his self- made crown and buried it somewhere in the area. All that he was left with was his new name King Nothing. Now an old old man, he digs for his crown, digs for gold, digs for fame, he digs to make a name. He can also be found always pointing his finger, but there's no one around. He just wants one thing; just to play the king. There are still bitter people around from the olden days who can be heard to say, "Where's your crown, King Nothing?" Most people however feel sorry for King Nothing. He has suffered greatly for his past and now he is just a pathetic old man. King Nothing has residence in the Sanitarium. Also, he spends a lot of time in the ruins of Castle Rock. Although he is old and insane, King Nothing was and still is an accomplished warrior and his abilities shouldn't be taken lightly. His weapon of choice that he has mastered is the broad sword. He still caries the great broad sword that he used many years ago during the Humanoid Incursion. He is also quite versed in all swords. His missile weapon of choice is the long bow, but he doesn't carry one with him. Patient 67 - Miner 49er AL CG; AC 10; MV 9; HP 3; THAC0 20; by weapon type; Str 13, Dex 12, Con 16, Int 9, Wis 8, Ch 8, San 12 Miner 49er got his name while a slave as he was the 49th miner slave. Miner 49er's troubles started at an early age. He was a slave in a far off land. As a slave, he was a miner. He mined 10 hours a day. The worst part of his captivity was the endless whippings from a thorny leash that caused endless bleeding. The best part of his captivity was the great knowledge he accumulated on mining. While a slave, he became fixated on mining so that the horrors of being a slave would not cause him to go insane. After five years, he gained freedom when the side of good vanquished his captors. He took up residence at The Rock as a miner. Unlike other miners, he doesn't dig for Metallica. He looks for gold. Although if he comes across Metallica (as any valuable metal), he sells it. He's digging his way, digging his way to something, digging his way to something better. Hopefully, he will uncover the mother-load. Domestically, Miner 49er has had his share of problems. His obsession with striking it rich tore his family apart. Eventually he sought mental care and he's sowing the seeds he took for granted. He's pushing to stay with something better than his mining dreams. Miner 49er has another souvenir from his imprisonment besides the bad memories. Apparently the leash used on him was magical and evil. It seems that one of the thorns on the leash broke off and got imbeded into the miner's side during one of his lashings. The thorn couldn't be removed as part of it's evil seems to be a curse in which the thorn becomes attached to internal organs. Occasionally, the thorn tears open a wound in his side and it bleeds. The thorn may be much more than a cursed piece of wood. It has been speculated that the thorn is possessed with a evil beast (most likely a demon), that feeds on the miner's blood and soul. These theories are based on certain incidents and experiments: When he enters a holy place, the miner's wound opens and he bleeds. If holy water is placed on the wound, a strange sound emerges from the thorn as if alive. The miner has had nightmares, all of which involve a demonic being. And at times, the miner has felt something trying to take control of his mind. On an interesting side note, the thorn is from a tree that Miner 49er planted while a child. Patient 68 - Eruc AL LG; AC 10; MV 9; HP 3; THAC0 20; Str 7, Dex 7, Con 6, Int 9, Wis 14, Ch 15, San 12 Eruc is a good man but all through his life he has suffered. He never gets a break. It seems like nothing ever goes right for Eruc. And Eruc keeps it all within. Besides having crippling physical problems, he has suffered a few nervous breakdowns. He's tried to find something to believe in, but he's always been let down. Each shot that will not heal... He developed the habit of always keeping his arms crossed in doubt. Now Eruc has been enlightened with a religious movement (or more like a cult activity) dubbed The Cure (because of it's curing effects on Eruc). So what has he found? He thinks the answer is cold and in his hand. He must seek no matter how much it hurts; but he won't get fooled again. At times, he's been known to uncross those arms. He's betting on the Cure. He has embraced the Cure as many probably will. After all, everyone's got a sickness and everyone needs the Cure. And it's got to better than the way things are. So what is the source of Eruc's mysterious Cure? Well its not from Leper Messiah, My Friend of Misery, Straw, and Patient 53 although he's listened to them all (and even followed) at one time only to be disappointed. It is possible that The God That Failed is Eruc's cure. If so The God That Failed hasn't revealed his true colors yet. Patient 69 - Em AL CN; AC 10; MV 9; HP 3; THAC0 20; Str 6, Dex 7, Con 4, Int 8, Wis 7, Ch 11, San 6 Oh poor twisted Em. He feasts on sympathy. He chews on suffering and agony. He swallows the pain. He is filled with sorrow. He loves the misery. Em is sick indeed. Since he was born, Em has had an internal physical problem that causes enscrutiating pain. Such a burden to bear, but that is life. When he was young, many people tried to cure Em of his affliction but it was all for not. Now, Em has accepted his condition and he has come to like it. Of course, living for the pain is insane. Em's mother felt somewhat guilty for Em's condition. She believed that wrongs that she did was punished by afflicting Em with pain. Once Em was born, she devoted her life to Em and became cooled to others. Now Em looks for friends. Unfortunately, all he really is looking for is pity. What he likes more than the pain is the sympathy the pain brings him. Poor Em. Patient 610 Level 10 Assassin (retired) - AL CN; AC 10; MV 9; HP 76; THAC0 11; #AT 3/2; by weapon type (stiletto weapon of choice); Str 16, Dex 18, Con 13, Int 14, Wis 12, Ch 11, San 17 Patient 610 likes to keep his true identity confidential mainly because there are many who would like to find him. It seems that Patient 610 was a very accomplished assassin. One day, Patient 610 was attacked and hovered on death's door for days. This experience enlightened him. He made the decision that his career choice and lifestyle was wrong. However, to make such a change isn't easy. That is when Patient 610 sought out help at the Sanitarium. One force that drove Patient 610 was hatred. He hated almost everything and this is why he had such an easy time killing. When he hates, the blood pumps through him like wild fire and his mind becomes hell. Now, he doesn't waste his hate on stuff. He prefers to keep his hatred inside and redirect it to good activities. It is time to please Patient 610. As for the life of an assassin, he's not going to kill anymore. He's not to score anymore hits. So if he is propositioned to do anything violent, he refuses. People shouldn't wasted their breath. The only combat he will engage in is self defense or possibly defending an innocent person in danger. It's better to give then to receive. Sooner or later, people will come for Patient 610 whether it is those that he worked for, law enforcement, bounty hunters, or people seeking revenge. When they come, he might waste hatred on them; even if they raise a brow. And in the end, he will smile. Patient 611 - Mama's Boy AL LG; AC 10; MV 9; HP 5; THAC0 20; Str 11, Dex 12, Con 8, Int 9, Wis 7, Ch 13, San 8 Mama's Boy mother taught him well. She told him, "Son, your life's an open book. Don't close it 'fore its done. The brightest flame burns quickest." His heart was sowed to his mother, but he had to find his way. Of course, he was a "mama's boy" and she didn't want him to go. Mama's Boy left home at a young age and became a rebel. He had forsaken his last name. Wild blood runs through his veins. And so he went out to find himself. He didn't become the man that his mother wanted. Since he became "free", he won't ask for forgiveness for what he did. After all, they "strangled" him. But he did go home. He took his mother's love for granted. And now he wants his mother back. But now all he gets is a cold stone stare. He never asked for anything and got nothing in return. He got emptiness from her that will last forever. Mama's Boy is now maniac-depressive and at times suicidal because he can't get his mother back. Patient 612 - Lynn AL CG; AC 10; MV 9; HP 4; THAC0 20; Str 8, Dex 10, Con 9, Int 13, Wis 15, Ch 17, San 8 Lynn is a young lady of royalty who became impregnated by a man of less than royal blood (a commoner and an elf). To make matters worse, Lynn got pregnant out of wedlock. To her religious beliefs, this is a sin. She became the thorn on the royal rose bush. She was ostracized by her family. She was given a large sum of gold but that is all. She disgraced her father, her family, and her deity. She was selected to be a priest of a deity but chastity was one of the requirements that she has failed to follow. The elf father of her child was executed by royal decree. No commoner could get away with such an atrocity. She became the scapegoat for the royal family. With the shame of being an unwed mother of a child from a commoner, she also endures all the other shadows of the royal family. They've found somebody to do their time and take their fall. She got the blame for all laws that have failed, all missing funds, all unexplained deaths linked to the royal family, and any other problems that she could be blamed for. Even future problems will be blamed on her. Now at the Rock, she lives the life of a princess with no country. Her plan is to raise her child to be a great leader. Thus, her child will get the best care, education, etc. needed. Her child is her life and it is hard to get Lynn to do anything that doesn't involve her child in some way. Patient 613 - Ronnie AL CN; AC 10; MV 9; HP 4; THAC0 20; Str 8, Dex 11, Con 9, Int 9, Wis 9, Ch 7, San 9 "Yeah, well all the green things died when Ronnie moved to this place. He said, 'Don't you dare ask why I'm cursed to wear this face.' I know why the children called him Ronnie frown. When he pulled that gun from his pocket, they all fall down down down." Ronnie came to The Rock at a young age. His parents left the big city to find a nice quiet town. Ronnie is physically deformed. Of course, he was picked on by others. Mentally he developed a complex and digressed socially. He never talked and never played. Because of the insensitivity of others, he lost his way and took a bad path. Eventually, Ronnie became a man. But still he took punishment from others and he took it for awhile... One day he finally snapped. He loaded up on weapons and went on a killing spree. The streets were red with blood of those that wronged him. All people could do was pray. Ronnie laughed and smiled that day. When he was stopped, Ronnie said, "Lost my way this bloody day, lost my way. But blood stains wash away." There was one doctor that always said that something was wrong with Ronnie. It seemed a little strange that Ronnie would never laugh and never smile. It seemed a little strange that Ronnie would talk alone for miles and miles and miles. Because he is insane, Ronnie was committed to the Sanitarium for his crime. It seems that on the anniversary of Ronnie's massacre, clouds blanket the sky and the sun takes on a red hue for the day as if stained by blood. Patient 614 - James Level 3 Fighter - AL CE; AC 10; MV 9; HP 25; THAC0 17; by weapon type (hand crossbow, knife, long sword); Str 13, Dex 16, Con 14, Int 9, Wis 8, Ch 13, San 6 James is an outlaw. Unlike most outlaws, James is truly in love (to the point of obsession) with a beautiful woman who happens to live at The Rock. Because of his criminal nature, she will not let him into her life. And so he waits for her, even if it will take a lifetime. Meanwhile, he goes about his outlaw ways. In his mind, if he proves himself by accumulating wealth (even if its by illegal means), she will fall in love with him. And so everything he does, he does for her. He rides the trail for her. The more he searches the more he needs her. The more he kills, the more he bleeds for her. She makes him feel. Of course, he is torn between her and being an outlaw. He has a feeling that if he went straight then she might like him, but he can't give up the urge. He knows that there are some down sides to loving a woman. He worries about developing fears; but he hopes she will be there for him. He worries that his face will be sincere instead of tough; but he hopes she will be there to appreciate his sincerity. He worries about becoming undone, but he hopes she will be there to stitch him together. She is what made the outlaw torn. As far as his outlaw career goes, James enjoys robbing banks in towns and any type of wagons/coaches on the roads. -----------------------------------------------------------------------