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Constitution of character
1-3 +4 13-15 -2
4-6 +2 16-18 -4
Constitution of character
1-3 +4 13-15 -2
4-6 +2 16-18 -4
protected intercourse / 2 (cuts the chance in half)
unprotected intercourse X 2 (doubles the chance)
Thus, Rath (con. 14) becomes intimate with a person that has a natural sexual disease unfortunately he prefers not to use protection (like a sheep-skin condom). He participates in 18 rounds of sex. His chance of getting a disease is 32% (18-2 X 2). He rolls a 28 on the percentile dice. Thus, our hero now is infected with a sexual disease. If only he used protection, his chance of contracting a disease would have been a mere 8%. A lesson to be learned.
The use of Protection From Disease and Cure Disease spells are of course very useful for preventing and curing disease.
The base chance of having a disease is depend on the size of the settlement (the theory is that more diseases are found in bigger settlements where more people interrelate):
Thorp, Dorf 10
Hamlet 25
Village, Wych 30
Town 35
City 40
Thorp, Dorf 10
Hamlet 25
Village, Wych 30
Town 35
City 40
Modifiers to the base chance are by social level (the theory is that more disease are transmitted amongst the lower classes because there are dirtier and less careful):
NOTE: not all settlements have these many variations of social level. The GM should be aware of what social levels are around.
Lower Lower Class +20
Middle Lower Class +15
Upper Lower Class +10
Lower Middle Class +5
Middle Middle Class 0
Upper Middle Class -5
Lower Upper Class -10
Middle Upper Class -15
Upper Upper Class -20
Lower Lower Class +20 NOTE: not all settlements
Middle Lower Class +15 have these many variations
Upper Lower Class +10 of social level. The GM
Lower Middle Class +5 should be aware of what
Middle Middle Class 0 social levels are around.
Upper Middle Class -5
Lower Upper Class -10
Middle Upper Class -15
Upper Upper Class -20
Thus, a lower lower class citizen of a city would have a 60% chance of having a disease maybe because she sleeps around to get extra food money. In a near by hamlet, an upper upper class citizen would have a 5% chance maybe because he has a private mistress to engage in sexual activity when he is up to it. While in the city, a citizen of equal status has a 20% chance maybe because he parties a lot with the rich and he screws just as much.
At first glance at this system, a person might assume that in a city 9,000 roughly 40% (3,600) of the population are sexually diseased. The first item to note is that this system includes only those that ENGAGE in sexual activity. This eliminates a large amount of the city including children, elderly, etc.. We'll say that half the city engages in sexual activity, which seems like a lot. Social level is another important aspect that must be included. Thus in this example, let us assume that all social levels exist and there population is equal:
Total Sexual Chance Total Of
Social Level Pop. Active Of Dis. Diseased
Lower Lower Class 1,000 500 * 60% = 300
Middle Lower Class 1,000 500 * 55% = 275
Upper Lower Class 1,000 500 * 50% = 250
Lower Middle Class 1,000 500 * 45% = 225
Middle Middle Class 1,000 500 * 40% = 200
Upper Middle Class 1,000 500 * 35% = 175
Lower Upper Class 1,000 500 * 30% = 150
Middle Upper Class 1,000 500 * 25% = 125
Upper Upper Class 1,000 500 * 20% = 100
-----
1800
Thus, 1,800 people of 4,500 people who have sex of 9,000 people
that live in the city are infected with a sexual disease. This is a
lot, but we're assuming that those that participate in sexual activity
do this with more than one person. The thing to keep in mind is that
this system is to calculate individual persons, not mass population.
When the dice starts rolling, the results usually don't go with the
odds.
Occurrence Severity
Name Acute Chronic Mild Severe Terminal
E.S.S. 1-4 5-8 1-3 4-5 6-8
Gonorrhea 1-6 7-8 1-5 6-7 8
Insania 1-4 5-8 X X X
Prurire 1-7 8 1-6 7-8 X
Segmen Neus 1-4 5-8 1-3 4-5 6-8
Syphilis X 1-8 1-5 6-7 8
Tuna 1 2-8 1-8 X X
Table 1: Natural Diseases
Occurrence Severity
Name Acute Chronic Mild Severe Terminal
E.S.S. 1-4 5-8 1-3 4-5 6-8
Gonorrhea 1-6 7-8 1-5 6-7 8
Insania 1-4 5-8 X X X
Prurire 1-7 8 1-6 7-8 X
Segmen Neus 1-4 5-8 1-3 4-5 6-8
Syphilis X 1-8 1-5 6-7 8
Tuna 1 2-8 1-8 X X
Occurrence determines whether the disease is a single (acute) attack or whether the disease will recur periodically once contracted (chronic). Chronic maladies will affect the character periodically, if they occur at the same time as any other malady (disease, disorder, or parasitic infestation), the severity of both will be increased. Thus, if two chronic maladies are contracted, the character is not likely to survive another disease attack.
Severity refers to the seriousness of the disease, disorder, or parasitic infestation and determines the period of disability (recover time or length of illness which terminates in the character's demise) and the effects of the malady.
| Die Roll | Effect |
|---|---|
| 1 | Burning during urination |
| 2 | Constant pain; -1d4 to attack rolls |
| 3 | Gradual brain rot; -1 intelligence and -1 wisdom |
| 4 | Hyperactivity; double movement rate, -2 initiative bonus |
| 5 | Loss of voice; no verbal spells, singing, etc. |
| 6 | Uncontrollable vomiting; -1 constitution per day |
| 7 | Sluggishness; half movement rate, +2 initiative penalty |
| 8 | 10% chance per hour of a spasm which causes dropping of held items |
Table 2: Additional Effects
Die
Roll Effect
1 Burning during urination
2 Constant pain; -1d4 to attack rolls
3 Gradual brain rot; -1 intelligence and -1 wisdom
4 Hyperactivity; double movement rate, -2 initiative bonus
5 Loss of voice; no verbal spells, singing, etc.
6 Uncontrollable vomiting; -1 constitution per day
7 Sluggishness; half movement rate, +2 initiative penalty
8 10% chance per hour of a spasm which causes dropping of held
items
Some may feel that the these diseases cause to much damage. A first level character can have sex with somebody infected with acid secretion and most likely be killed during the encounter. This is true, but the important thing to remember is that these diseases are magical and are not necessarily that common in society.
Die Roll Disease
2 Acidic Secretion
3 Bitchy Magical Syndrome (B.M.S.)
4 Fiery Secretion
5 Mummy Crotch Rot
6 Orgasmatic Flight
7 Orgasmatic Monster Summoning
8 Orgasmatic Polymorph
9 Poison Secretion
10 Sexual Audible Glamer
11 Sexual Chill Touch
12 Sexual Clairvoyance
13 Sexual Invisibility
14 Sexually Transmitted Lycanthrope
15+ REROLL
Table 3: Magical Diseases
Die
Roll Disease
2 Acidic Secretion
3 Bitchy Magical Syndrome (B.M.S.)
4 Fiery Secretion
5 Mummy Crotch Rot
6 Orgasmatic Flight
7 Orgasmatic Monster Summoning
8 Orgasmatic Polymorph
9 Poison Secretion
10 Sexual Audible Glamer
11 Sexual Chill Touch
12 Sexual Clairvoyance
13 Sexual Invisibility
14 Sexually Transmitted Lycanthrope
15+ REROLL
Die Roll Onset In Fail Save Succ. Save
01-03 10-30 min. 15 0
04-06 02-12 hours 20 10
07-09 01-04 hours 20 10
10-11 02-12 min. 20 01-03
12-13 02-05 min. 25 02-08
14-15 02-12 min. 30 15
16-17 01-02 min. 30 02-12
18 01-04 min. Death 20
19 Immediate Death 0
20 Immediate Death 20
Die Fail Succ.
Roll Onset In Save Save
01-03 10-30 min. 15 0
04-06 02-12 hours 20 10
07-09 01-04 hours 20 10
10-11 02-12 min. 20 01-03
12-13 02-05 min. 25 02-08
14-15 02-12 min. 30 15
16-17 01-02 min. 30 02-12
18 01-04 min. Death 20
19 Immediate Death 0
20 Immediate Death 20
50% - constitution - 5 becoming inflicted
50% + constitution - 5 becoming a carrier
10% neither
50% - constitution - 5 becoming inflicted
50% + constitution - 5 becoming a carrier
10% neither
The type of lycanthrope can be rolled (1d6) on the following table:
1 Werebear 4 Wearboar
2 Werefox 5 Wererat
3 Werewolf 6 Weretiger
1 Werebear 4 Wearboar
2 Werefox 5 Wererat
3 Werewolf 6 Weretiger