The Complete Guide To Unlawful Carnal Knowledge: Sexualis Morbus (Sexual Diseases)
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SEXUALIS MORBUS (SEXUAL DISEASES)
This system does not attempt a specific treatment of a subject
which is beyond its scope and purpose. What is done, however, is to
give general categories of disease and maladies and their game effects.
Chance Of Contracting A Disease
To contract a sexual disease, the character must be having sex
with somebody who already is inflicted with a disease. The base chance
for contracting a natural disease is 1% per round of sexual activity.
The base chance for contracting a magical disease is 2% per round of
sexual activity. Modifiers are as followed:
Constitution of character
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1-3 | +4 | 13-15 | -2
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4-6 | +2 | 16-18 | -4
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protected intercourse / 2 (cuts the chance in half)
unprotected intercourse X 2 (doubles the chance)
Thus, Rath (con. 14) becomes intimate with a person that has a
natural sexual disease unfortunately he prefers not to use protection
(like a sheep-skin condom). He participates in 18 rounds of sex. His
chance of getting a disease is 32% (18-2 X 2). He rolls a 28 on the
percentile dice. Thus, our hero now is infected with a sexual disease.
If only he used protection, his chance of contracting a disease would
have been a mere 8%. A lesson to be learned.
The use of Protection From Disease and Cure Disease spells are of
course very useful for preventing and curing disease.
Random Determination Of Who Is Diseased
The GM should decide of the person a character has sex with is
infested with a disease, but if he wants to decide randomly, this
system is provided. The chance of a prostitute having a disease is
already established if Getting To Know A Prostitute (Random Generator)
section of the guide is used. Therefore, the system is provided for
non-prostitute people. Also, this system doesn't handle whether
diseases are natural or magical because some GM's may have magically
rich campaigns ands others may not so odds may vary.
The base chance of having a disease is depend on the size of the
settlement (the theory is that more diseases are found in bigger
settlements where more people interrelate):
Thorp, Dorf | 10
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Hamlet | 25
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Village, Wych | 30
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Town | 35
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City | 40
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Modifiers to the base chance are by social level (the theory is that
more disease are transmitted amongst the lower classes because there
are dirtier and less careful):
Lower Lower Class | +20
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Middle Lower Class | +15
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Upper Lower Class | +10
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Lower Middle Class | +5
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Middle Middle Class | 0
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Upper Middle Class | -5
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Lower Upper Class | -10
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Middle Upper Class | -15
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Upper Upper Class | -20
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NOTE: not all settlements have these many variations of social level. The GM should be aware of what social levels are around.
Thus, a lower lower class citizen of a city would have a 60%
chance of having a disease maybe because she sleeps around to get extra
food money. In a near by hamlet, an upper upper class citizen would
have a 5% chance maybe because he has a private mistress to engage in
sexual activity when he is up to it. While in the city, a citizen of
equal status has a 20% chance maybe because he parties a lot with the
rich and he screws just as much.
At first glance at this system, a person might assume that in a
city 9,000 roughly 40% (3,600) of the population are sexually diseased.
The first item to note is that this system includes only those that
ENGAGE in sexual activity. This eliminates a large amount of the city
including children, elderly, etc.. We'll say that half the city engages
in sexual activity, which seems like a lot. Social level is another
important aspect that must be included. Thus in this example, let us
assume that all social levels exist and there population is equal:
Total Sexual Chance Total Of
Social Level Pop. Active Of Dis. Diseased
Lower Lower Class 1,000 500 * 60% = 300
Middle Lower Class 1,000 500 * 55% = 275
Upper Lower Class 1,000 500 * 50% = 250
Lower Middle Class 1,000 500 * 45% = 225
Middle Middle Class 1,000 500 * 40% = 200
Upper Middle Class 1,000 500 * 35% = 175
Lower Upper Class 1,000 500 * 30% = 150
Middle Upper Class 1,000 500 * 25% = 125
Upper Upper Class 1,000 500 * 20% = 100
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1800
Thus, 1,800 people of 4,500 people who have sex of 9,000 people
that live in the city are infected with a sexual disease. This is a
lot, but we're assuming that those that participate in sexual activity
do this with more than one person. The thing to keep in mind is that
this system is to calculate individual persons, not mass population.
When the dice starts rolling, the results usually don't go with the
odds.
Natural
Natural sexual diseases might not seem as bad as magical, but they
are as terrible. After choosing the desired disease on Table 1, the GM
should roll 1d8 to decide occurrence and 1d8 to decide the severity of
the disease.
Table 1: Natural Diseases
| Occurrence | | Severity
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Name | Acute | Chronic | Mild | Severe | Terminal
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E.S.S. | 1-4 | 5-8 | 1-3 | 4-5 | 6-8
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Gonorrhea | 1-6 | 7-8 | 1-5 | 6-7 | 8
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Insania | 1-4 | 5-8 | X | X | X
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Prurire | 1-7 | 8 | 1-6 | 7-8 | X
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Segmen Neus | 1-4 | 5-8 | 1-3 | 4-5 | 6-8
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Syphilis | X | 1-8 | 1-5 | 6-7 | 8
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Tuna | 1 | 2-8 | 1-8 | X | X
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Occurrence determines whether the disease is a single (acute)
attack or whether the disease will recur periodically once contracted
(chronic). Chronic maladies will affect the character periodically, if
they occur at the same time as any other malady (disease, disorder, or
parasitic infestation), the severity of both will be increased. Thus,
if two chronic maladies are contracted, the character is not likely to
survive another disease attack.
Severity refers to the seriousness of the disease, disorder, or
parasitic infestation and determines the period of disability (recover
time or length of illness which terminates in the character's demise)
and the effects of the malady.
- MILD:
- During the period of affliction the character is unable to
perform strenuous activities. Roll once on Table 2 for additional
effects. Some treatment may be determined by the GM to allow a
shortening of the period of illness. A normal period is 1-3 weeks.
- SEVERE:
- A severe malady will lower the character's hit points to
50% of normal and make him/her totally disabled for 1-2 weeks, plus a
further 1-2 weeks of time during which the malady is in the mild state
as the character recovers. Roll twice on Table 2 for additional
effects.
- TERMINAL:
- The malady will cause death (or loss of the body part or
function) in 1-12 days (longer periods are stated hereafter in the
discussion of the various maladies). Roll thrice on Table 2 for
additional effects.
Table2: Additional Effects
Die Roll | Effect
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1 | Burning during urination
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2 | Constant pain; -1d4 to attack rolls
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3 | Gradual brain rot; -1 intelligence and -1 wisdom
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4 | Hyperactivity; double movement rate, -2 initiative bonus
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5 | Loss of voice; no verbal spells, singing, etc.
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6 | Uncontrollable vomiting; -1 constitution per day
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7 | Sluggishness; half movement rate, +2 initiative penalty
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8 | 10% chance per hour of a spasm which causes dropping of held items
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Description
- Enlarged Scrotum Syndrome (E.S.S.)
- This disease is only contracted in
males. The effect is that the male's testicles become quite enlarged
(max. of two feet in diameter each). The victim's movement is
quartered. Constitution is halved. The pain is awful and its really
embarrassing to be seen. There is a 15% chance each month that chronic
victims experience the disease again.
- Gonorrhea
- An infectious disease of the genitourinary tract, rectum,
and cervix, caused by the gonococcus, transmitted by sexual
intercourse, and characterized by acute purulent urethritis with
dysuria (Hey, its from Webster's Dictionary). There is a 50% chance
each month that chronic victims experience the disease again.
- Insania
- This disease causes the inflicted to gain a sexual insanity
disorder (GM's choice; see below). The period of affliction lasts 4d6
months. There is a 10% chance each month that chronic victims
experience the disease again.
- Prurire
- The Itch" as it is better known is quite an uncomfortable
but not lethal experience. The period of affliction is 1d4 weeks. There
is a 50% chance each month that chronic victims experience the disease
again.
- Segmen Neus
- This disease is named after a disgusting perverse ogre
who was always pestering female species. The effects of the disease
are as followed:
- 2 to comeliness each day (gradual disfigurement)
- 1 to intelligence each day (gradual stupidity)
- right leg goes bad making movement decrease by 90%
- unable to participate in any sexual activity
There is a 75% chance each month that chronic victims experience the
disease again.
- Syphilis
- A chronic infectious venereal disease caused by a spirochete
(Webster's Dictionary is so laborious). There is a 50% chance each
month that chronic victims experience the disease again.
- Tuna
- This disease only manifests itself in female characters. It
causes the victim to reek of the smell of fish. Going unnoticed is
quite impossible. In fact, if cats are around they will follow the
victim. There is a 50% chance each month that chronic victims
experience the disease again.
Magical
It is unknown how these magical diseases came about. Some sages
say they're from war, some say that a rip in magical fields caused
them, others say that creatures having sex with certain magical beings
cause weird things. Whatever the reason, magical diseases aren't
pretty. Magical diseases don't have an occurrence or severity. They
last until dispelled by cure disease, wish, etc.. The GM can pick or
roll (2d8) on Table 3.
Some may feel that the these diseases cause to much damage. A
first level character can have sex with somebody infected with acid
secretion and most likely be killed during the encounter. This is true,
but the important thing to remember is that these diseases are magical
and are not necessarily that common in society.
Table 3: Magical Diseases
Die Roll | Disease
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2 | Acidic Secretion
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3 | Bitchy Magical Syndrome (B.M.S.)
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4 | Fiery Secretion
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5 | Mummy Crotch Rot
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6 | Orgasmatic Flight
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7 | Orgasmatic Monster Summoning
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8 | Orgasmatic Polymorph
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9 | Poison Secretion
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10 | Sexual Audible Glamer
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11 | Sexual Chill Touch
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12 | Sexual Clairvoyance
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13 | Sexual Invisibility
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14 | Sexually Transmitted Lycanthrope
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15+ | REROLL
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Description
- Acidic Secretion
- The sexual partner receives 2d8 points of damage on
any round (GM's choice) during each sexual encounter.
- Bitchy Magical Syndrome (B.M.S.)
- This magical disease only affects
females. Males should reroll on the magical disease table. Females with
this disease suffer the effects of The Bitch Rule.
- Fiery Secretion
- The sexual partner receives 2d6 points of damage on
any round (GM's choice) during each sexual encounter.
- Mummy Crotch Rot
- This disease is fatal in 1-6 months. For each month
the rot progresses, the victim permanently loses two points of
charisma. The disease can be cured only with a cure disease spell. Cure
wounds and regenerate spells have no effect on a person inflicted with
mummy crotch rot.
- Orgasmatic Monster Summoning
- Within one round of an orgasm, summoned
monsters appear. There are seven stages of this disease. Each stage is
relative to the number of months the inflicted has had the disease.
Thus in the first month, the disease would be in the first stage.
In the first stage, 2d4 1st-level monsters appear (selected by the
GM, from encounter tables). In the second stage, 1d6 2nd-level monsters
appear. In the third stage, 1d4 3rd-level monsters appear. In the forth
stage, 1d3 4th-level monsters appear. In the fifth stage, 1d2 5th-level
monsters appear. In the sixth stage, 1d3 6th-level monsters appear. In
the seventh stage, 1d2 7th-level monsters appear. The disease becomes
terminal after the 7th stage.
The summoned creatures attack whomever happens to be there for a
number of rounds equal to the stage number + 10.
- Orgasmatic Flight
- Upon an orgasm, the inflicted levitates if able
(not tied down, etc). Then, he/she takes off in a random direction for
1d20 rounds. Upon coming into contact with a solid object (ex. wall),
he/she takes off in another random direction. The GM may assign damage
if necessary.
- Orgasmatic Polymorph
- Upon an orgasm, the inflicted polymorphs into
another creature, save those that are noncoporeal, from as small as
wren to as large as a hippopotamus. Furthermore the victim gains its
physical mode of locomotion and breathing as well. No system shock is
required. This affect does not give the new form's other abilities, nor
does it run the risk of changing personality and mentality. The
duration of the polymorph is 1 turn per constitution point.
- Poison Secretion
- The sexual partner receives damage (save vs. poison)
on any round (GM's choice) during each sexual encounter . Roll (1d20)
on the following table to decide damage:
Die Roll | Onset In | Fail Save | Succ. Save
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01-03 | 10-30 min. | 15 | 0
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04-06 | 02-12 hours | 20 | 10
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07-09 | 01-04 hours | 20 | 10
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10-11 | 02-12 min. | 20 | 01-03
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12-13 | 02-05 min. | 25 | 02-08
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14-15 | 02-12 min. | 30 | 15
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16-17 | 01-02 min. | 30 | 02-12
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18 | 01-04 min. | Death | 20
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19 | Immediate | Death | 0
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20 | Immediate | Death | 20
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- Sexual Audible Glamer
- Any time the inflicted engages in sexual
activity, he/she has uncontrollable desires to yell, scream, etc. This
yell becomes louder as the sexual encounter continues. The volume is
based upon the round of sex. During the second round, the volume is
that of one person. The ratio is two rounds for one person's volume.
Thus, the noise increase to the equivalent of two men during the forth
round, the noise of three men during the sixth, and so on.
- Sexual Chill Touch
- On the tenth round of a sexual encounter, the
inflicted causes a chill touch to his/her partner. The partner will
take 1d10 points of damage due to the absolute cold. Further, the
victim must save vs. paralysis or be utterly unable to move. This
paralysis lasts until dispelled in some manner. (This could be real
embarrassing to a government official paralyzed in a sleazy
establishment.)
- Sexual Clairvoyance
- The inflicted sees in his/her mind some unknown
locale (chosen by the GM) at random times throughout a sexual
encounter.
- Sexual Invisibility
- The inflicted slowly turns invisible when having
sex. This transformation begins on the second round and will end when
the sexual encounter is finished. At this point, the inflicted will be
totally invisible. The duration of invisibility is equal to the amount
of rounds of the sexual encounter. (This could be beneficial when a
quick an discreet exit is required.)
- Sexually Transmitted Lycanthrope
- A person with this disease either
becomes inflicted with lycanthrope or becomes a carrier of the dreaded
disease. The chances to get the disease are as followed:
50% - constitution - 5 | becoming inflicted
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50% + constitution - 5 | becoming a carrier
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10% | neither
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The type of lycanthrope can be rolled (1d6) on the following table:
1 | Werebear | 4 | Wearboar
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2 | Werefox | 5 | Wererat
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3 | Werewolf | 6 | Weretiger
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