The Complete Guide To Unlawful Carnal Knowledge: Seduction - More Than Reaction Rolls
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SEDUCTION: MORE THAN REACTION ROLLS
This is a simple yet effective way to handle a seduction. It is
far more fun than making endless reaction checks and it certainly keeps
players on their feet.
The following are the steps for seducing:
- When the character first comes in contact with someone he/she
wants to seduce, a normal reaction roll is made. If the reaction
of the victim is friendly, then a seduction may take place.
- The preliminary moves are made (i.e. role playing) and attribute
checks are made. The seducer makes a Charisma check with
modifiers from Table 1. The victim makes an Intelligence check
(to see if he/she is dumb enough to fall for it) with modifiers
from Table 1. If the seducer beats the victim's roll by 4 or
more, he/she is doing well and may continue.
- The GM decides how many more checks should be made with suitable
pluses or minuses to the attribute rolls (take into account how
well the player is role playing). Usually no more than three
more successful checks are necessary. Failed checks mean that
the victim of the seduction lost interest, but the seducer can
try again with the Charisma check halved (its not easy to get
back up on that horse after being shot down).
Table1: Attribute Modifiers
Moves Made | Seducer | Victim
|
Drunkenly | -2 | +2
|
---|
Sleazy/Raunchy | -1 | +1
|
---|
Aggressive | +1 | -1
|
---|
Gentleman/Lady | +2 | -2
|
---|