LA-TUC

tuc-la-dm2tuc-la-e1m2

Their map was dm2. The game started with some really chaotic seconds or minute, but after the initial minute, when all in LA had a RL and some armour we more or less locked the map. Treo ended up camping the upper RL, but he seldom got any to frag since most enemies died before they entered the tele. Lower rl was the only place on the map where they occasionally had a slight grip, but usually they never had RL and armour at the same time and when they did razor and ripah made their visit the the lower RL room brief.
Our map was e1m2. Ripah dominated the +100 room with surroundings. I kept most of them out of the upper floor and TREO kept the Yellow armour in a strong grip during the entire match. Razor tried to clear the RL room from enemies, somehow they seemed to swarm the rl room like flies so thats probably where they got most of their frags. To summarize, we held the entire map with exception of RL which they from time to time managed to get. Both maps were played without quad.

Here are 2 demos, they are packed with gnuzip, but they will unpack nicely with winzip too. Sorry about the long intro before the action starts.
gambold dm2
gambold e1m2