#ifndef _TEXTURE_HH_ #define _TEXTURE_HH_ #include "loadTga.hh" #include #include #include #include #include #define NumberTextures 50 #define TextureAll 0 #define TextureType1 1 #define TextureType2 2 #define TextureType3 3 #include class Textureloader{ int counter; std::map loaded; GLuint addTexture(std::string); public: GLuint loadTexture(std::string); void init(); Textureloader(){ counter = 0; } }; extern Textureloader textureloader; #endif