#ifndef _rocket_hh_ #define _rocket_hh_ #include "projectile.hh" #include #include #include #include "../time.hh" #include "../landscape.hh" #include "../particleengine.hh" class Rocket : public Projectile { GLfloat posX, posY, posZ; GLfloat angX, angY; void explode(); void move(); public: void draw(); void alive(); void key(); void action(); Rocket( GLfloat _posX, GLfloat _posY, GLfloat _posZ, GLfloat angX, GLfloat angY ); }; #endif