#ifndef _particleengine_cc_ #define _particleengine_cc_ #include "particle.hh" #define MAXFLOW 40 #define MINFLOW 1 #include class ParticleEngine { std::list < Particle * > particles; public: void addParticle( float _size, float _posX, float _posY, float _posZ, float _colorR, float _colorG, float _colorB,float _colorRend, float _colorGend, float _colorBend, float _speedX, float _speedY, float _speedZ, float _corruption ); void draw(); }; extern ParticleEngine particleEngine; #endif