#ifndef _MISC_HH_ #define _MISC_HH_ #include #include #include #include extern int SCREEN_WIDTH; extern int SCREEN_HEIGHT ; extern bool fullscreen; extern bool editMode; namespace Global { extern long fps; extern float ang; extern time_t time; }; void BBstart(); void BBend(); bool collisionD(GLfloat x11,GLfloat y11,GLfloat x12,GLfloat y12,GLfloat x21,GLfloat y21,GLfloat x22,GLfloat y22); void colorcube(); #endif