#ifndef _LANDS_HH_ #define _LANDS_HH_ //SDL #include #include #include #include #ifndef M_PI //apparently not available everywhere #define M_PI 3.14159265359 #endif #include //IO #include #include //STL containers #include #include #include #include #include //other necessary STL #include #include //MISC #include #include #include #include //GL stuff #include #include using namespace std; #include "cmdargs.hh" //#include "score.hh" //Our own files #include "time.hh" //stoff for timeing frames and things like that #include "misc.hh" class WorldObject; #include "camera.hh" //camera control #include "world.hh" #include "control.hh" //has to include lots of other functions extern SDL_Surface * surface; void Quit(); bool resizeWindow( int width, int height ); #endif