/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2014 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/

#ifndef __Log_H__
#define __Log_H__

#include "OgrePrerequisites.h"
#include "OgreString.h"
#include "OgreHeaderPrefix.h"
#include "Threading/OgreThreadHeaders.h"

#if OGRE_PLATFORM == OGRE_PLATFORM_NACL
namespace pp
{
    class Instance;
}
#endif

namespace Ogre {

	/** \addtogroup Core
	*  @{
	*/
	/** \addtogroup General
	*  @{
	*/
	// LogMessageLevel + LoggingLevel > OGRE_LOG_THRESHOLD = message logged
    #define OGRE_LOG_THRESHOLD 4

    /** The level of detail to which the log will go into.
    */
    enum LoggingLevel
    {
        LL_LOW = 1,
        LL_NORMAL = 2,
        LL_BOREME = 3
    };

    /** The importance of a logged message.
    */
    enum LogMessageLevel
    {
        LML_TRIVIAL = 1,
        LML_NORMAL = 2,
        LML_CRITICAL = 3
    };

    /** @remarks Pure Abstract class, derive this class and register to the Log to listen to log messages */
    class LogListener
    {
	public:
        virtual ~LogListener() {}

        /**
        @remarks
            This is called whenever the log receives a message and is about to write it out
        @param message
            The message to be logged
        @param lml
            The message level the log is using
        @param maskDebug
            If we are printing to the console or not
        @param logName
            The name of this log (so you can have several listeners for different logs, and identify them)
		@param skipThisMessage
			If set to true by the messageLogged() implementation message will not be logged
        */
        virtual void messageLogged( const String& message, LogMessageLevel lml, bool maskDebug, const String &logName, bool& skipThisMessage ) = 0;
    };


    /**
    @remarks
         Log class for writing debug/log data to files.
    @note
        <br>Should not be used directly, but trough the LogManager class.
    */
	class _OgreExport Log : public LogAlloc
    {
    protected:
        std::ofstream	mLog;
        LoggingLevel	mLogLevel;
        bool			mDebugOut;
        bool			mSuppressFile;
        bool			mTimeStamp;
        String			mLogName;

        typedef vector<LogListener*>::type mtLogListener;
        mtLogListener mListeners;
    public:

		class Stream;

		OGRE_AUTO_MUTEX; // public to allow external locking
        /**
        @remarks
            Usual constructor - called by LogManager.
        */
        Log( const String& name, bool debugOutput = true, bool suppressFileOutput = false);

        /**
        @remarks
        Default destructor.
        */
        ~Log();

		/// Return the name of the log
		const String& getName() const { return mLogName; }
		/// Get whether debug output is enabled for this log
		bool isDebugOutputEnabled() const { return mDebugOut; }
		/// Get whether file output is suppressed for this log
		bool isFileOutputSuppressed() const { return mSuppressFile; }
 		/// Get whether time stamps are printed for this log
		bool isTimeStampEnabled() const { return mTimeStamp; }

        /** Log a message to the debugger and to log file (the default is
            "<code>OGRE.log</code>"),
        */
        void logMessage( const String& message, LogMessageLevel lml = LML_NORMAL, bool maskDebug = false );

		/** Get a stream object targeting this log. */
		Stream stream(LogMessageLevel lml = LML_NORMAL, bool maskDebug = false);

        /**
        @remarks
            Enable or disable outputting log messages to the debugger.
        */
        void setDebugOutputEnabled(bool debugOutput);
		/**
        @remarks
            Sets the level of the log detail.
        */
        void setLogDetail(LoggingLevel ll);
        /**
        @remarks
            Enable or disable time stamps.
        */
        void setTimeStampEnabled(bool timeStamp);
		/** Gets the level of the log detail.
		*/
		LoggingLevel getLogDetail() const { return mLogLevel; }
        /**
        @remarks
            Register a listener to this log
        @param listener
            A valid listener derived class
        */
        void addListener(LogListener* listener);

        /**
        @remarks
            Unregister a listener from this log
        @param listener
            A valid listener derived class
        */
        void removeListener(LogListener* listener);

		/** Stream object which targets a log.
		@remarks
			A stream logger object makes it simpler to send various things to 
			a log. You can just use the operator<< implementation to stream 
			anything to the log, which is cached until a Stream::Flush is
			encountered, or the stream itself is destroyed, at which point the 
			cached contents are sent to the underlying log. You can use Log::stream()
			directly without assigning it to a local variable and as soon as the
			streaming is finished, the object will be destroyed and the message
			logged.
		@par
			You can stream control operations to this object too, such as 
			std::setw() and std::setfill() to control formatting.
		@note
			Each Stream object is not thread safe, so do not pass it between
			threads. Multiple threads can hold their own Stream instances pointing
			at the same Log though and that is threadsafe.
		*/
		class _OgrePrivate Stream
		{
		protected:
			Log* mTarget;
			LogMessageLevel mLevel;
			bool mMaskDebug;
			typedef StringUtil::StrStreamType BaseStream;
			BaseStream mCache;

		public:

			/// Simple type to indicate a flush of the stream to the log
			struct Flush {};

			Stream(Log* target, LogMessageLevel lml, bool maskDebug)
				:mTarget(target), mLevel(lml), mMaskDebug(maskDebug)
			{

			}
			// copy constructor
			Stream(const Stream& rhs) 
				: mTarget(rhs.mTarget), mLevel(rhs.mLevel),	mMaskDebug(rhs.mMaskDebug)
			{
				// explicit copy of stream required, gcc doesn't like implicit
				mCache.str(rhs.mCache.str());
			} 
			~Stream()
			{
				// flush on destroy
				if (mCache.tellp() > 0)
				{
					mTarget->logMessage(mCache.str(), mLevel, mMaskDebug);
				}
			}

			template <typename T>
			Stream& operator<< (const T& v)
			{
				mCache << v;
				return *this;
			}

			Stream& operator<< (const Flush& v)
			{
                                (void)v;
				mTarget->logMessage(mCache.str(), mLevel, mMaskDebug);
				mCache.str(StringUtil::BLANK);
				return *this;
			}


		};
#if OGRE_PLATFORM == OGRE_PLATFORM_NACL
    protected:
        static pp::Instance* mInstance;
    public:
        static void setInstance(pp::Instance* instance) {mInstance = instance;};
#endif

    };
	/** @} */
	/** @} */
}

#include "OgreHeaderSuffix.h"

#endif
