NAME

preload - preload an object into memory.

SYNOPSIS

string *epilog();
void preload(string filename);

DESCRIPTION

The driver calls epilog() in master after the master object has been loaded. Mudlibs typically use epilog to initialize data structures in master (such as security tables etc). epilog() should returns an array of filenames which correspond to objects that the mudlib wants to have preloaded; that is, loaded before the first player logs in. For each filename returned in the array, the driver will called preload(filename) in master.

SEE ALSO

epilog(4)