| (One Kendall Square, Cambridge, MA 02139, USA. Phone
    (617)494-1224). Up to 1984, the company was called Trillium. Some
    of their games are published on the "Windham Classics" label.![[U. S. A.]](images/flags/usa.gif) Telarium Corporation
    The 1984 released titles by Trillium/Telarium were eventually sold
    three different ways. In 1984, they were from Trillium and
    released in double-folded over folders (8" X 10") with seals
    holding in the contents. In 1984, the folder form remained the
    same as the games were marketed by Telarium. Around 1986, the
    folder concept was dumped and the games came in regular flap type
    boxes (6 3/4" X 9") with a plastic insert tray.
 
    Telarium went defunct sometime before 1989, but some of the games
    continued to be marketed by Spinnaker a while after that.
 They are or have been distributed by Spinnaker Software Corporation.
 
 As Telarium
 
Type: Bitmap graphics/Music
Written 1984 by Len Neufeld and Byron Preiss. Fahrenheit 451
Runs on:
 Notes: Based on the novel of the same name by Ray Bradbury. Comes
        with a manual, Notes from the Underground and a Criminal Alert 
        Notice card.
 Comments: You are Montag, a fireman whose job it is to burn books, but 
        instead you join a secret organization that tries to preserve 
        books.
 Package blurb:  The time is not too long from now.  The place is New York
         City.  Yet it is a setting few of us would ever recognize.
         For this is a world where simply owning a book is dangerously
         illegal. Where Firemen come not to save houses, but to burn
         them for the books inside. And where you, once a dedicated
         Fireman, are now a rebel with a passion for books --- and the
         most wanted fugitive in the country.
 
         There are still a few people who can help you --- your fellow
         members of the Underground. They can tell you how to fool the
         deadly Mechanical Hounds, how to steal a Fireman's uniform,
         how to avoid the military ID checkpoints.
 
         Yet escape is not your main concern. You are possessed,
         driven onwards by your own unflinching ideals. You feel a
         desperate need to fight, to push back ignorance, to vindicate
         every page a Fireman has ever burned.
 
         But how? How can a hunted criminal bring the books of the
         world back from the edge of extinction? The chances seem
         pitifully small. And yet, with a little cunning, a little
         stealth, a little careful planning...
 
         Fahrenheit 451 is the first computer adventure game to
         be produced in collaboration with Ray Bradbury. It offers an
         advanced parser, mutiple disk sides for extended play, and
         the ability to be played with or without graphics. Also
         included with this package is a specially written prologue by
         Mr. Bradbury that establishes the background for the game.
 
         RAY BRADBURY, world-renowned author of such science fiction
         classics as The Martian Chronicles and The
         Illustrated Man, has written for television, theatre,
         radio, and film, and has been published by virtually every
         major American magazine. Written over thirty years ago,
         Fahrenheit 451 remains his best-known work, and is an
         acknowledged classic as well as one of the world's finest
         science fiction novels.
 
         "I'm thrilled to be participating in the evolution of my
         Fahrenheit 451 into a computer adventure. For anybody
         curious about what happens to Montag after the book ends, or
         about what science fiction software might be, here is an
         exciting place to start."
         -- Ray Bradbury
 
Type: Drawn graphics/Music
Written 1984 by Ronald Martinez. Rendezvous with Rama
Runs on:
 Notes: It is based on the book of the same name by Arthur C. Clarke.
 
        The package includes a 9-page Rendezvous with Extraterrestrial
        Phenomena Commander's Handbook with a seal on it (comes with a
        cover in both black and red - the black may be from the
        Trillium release and red, the Telarium), a coded hint sheet
        featuring LRSC protocol messages to Commander Norton
        (originally contained inside the sealed manual) and a 21" x 9"
        fold-out blueprint-type grid map of the ship. The map is
        necessary so solve the game.
 
        The game contains two action sequences that can be practiced
        with a special command.
 Comments: Explore the strange alien vessel Rama, complete with cities and 
        some very extraordinary inhabitants.
Type: Bitmap graphics/Music
Written 1984 by Michael Crichton. Amazon
Runs on:
 Notes: This game contains two arcade sequences. The plot more or less
        follows Crichton's novel "Congo", except it takes place in the 
        Amazon.
 
        I have reports that it was published by a company called
        FilmTrack (Michael Crichton's own software company). This
        report also says the game is from 1982. Could it
        have been published there first and then later by Telarium?
 Comments: You must penetrate a South American jungle, along with your
        sidekick, the obnoxious parrot Paco, to find a lost city and
        discover why an entire expedition was killed.
Type: Bitmap graphics/Music
Written 1984-1985 by Byron Preiss and Michael Reaves. Dragonworld
Runs on:
 Notes: Based on the book by the same title by Michael Reaves and
        Byron Preiss. This game was released in two different
        versions, one of which contained arcade-style games that were
        added to the overall game. The arcade games were accessed by
        entering certain locations (one was in a swamp). It was
        possible to complete the game without entering the arcade
        sequences. The Commodore 64 version was 5 disks (with the
        arcade games on the last one). Another source reports a
        Commodore 64 version on two 5 1/4" disks (both sides) with
        arcade games.
 
        The package contains Amsel's 12-page notebook with a winged
	dragon on the cover, featuring a wordlist and a coded hint
	section. Some packages also came with a large sticker of a
	dragon designed to look like stained glass.
 Comments: The main character was a king and the adventure begun with a sea
        voyage. After a ship wreck the hero eventually reached a friend of
        his called Hawkwind who accompanied him from then onwards.
 Package blurb:  You are Amsel of Fandora. Scientist. Researcher.
         And somewhat of a visionary. Until now, you have led your
         life as a hermit. But a lot has happened, and your life has
         changed. You can no longer afford to seek the peace and
         solitude you once enjoyed. For there is much to be done. But
         you are not alone. You have your friend Hawkwind. He knows
         the terrain of Simbala, for he is the leader of that great
         country. And, in light of what has just happened, you'll need
         his help and guidance. The Last Dragon has been kidnapped.
         The message came to you through the mystical Dragonpearl. It
         can tell of the past and predict the future. And though the
         image in the Dragonpearl is clouded with mystery, the message
         it conveys is clear: The Last Dragon is being held captive
         deep in the Southland of Simbala. Only you and Hawkwind can
         save him. The bond of friendship shared by the three of you
         permits you to do nothing less. It won't be easy. But then
         again, you and Hawkwind would fight to the death to save the
         Last Dragon. 
Written 1984 or 1985 by Ultrasoft. Shadowkeep
Runs on:
 Notes: From Volume 1, No. 1 of the Trillium newsletter (Fall/Winter
        1984):
 
        Alan Dean Foster, whose book Shadowkeep(TM) is the first
        novelization of a computer game (the game was created and
        designed by Ultrasoft), was excited about the project from the
        start, "Everyone seems to look upon the computer as a tool,
        but it's actually not a tool, it's a gate. It's a gate into
        other worlds, the fringes of which we've only begun to
        explore." Foster's understanding of computers allowed him to
        easily translate the book from the software (a computer
        first!).
	 
        The book by Alan Dean Foster is called "Shadowkeep" and bears
        the text "A tale of wondrous adventure based on the fantastic
        universe created by Trillium." The book is (C) 1984 by
        Spinnaker Software Corporation and published by Warner Books.
        This is the first game to have inspired a novel by a major
        science fiction writer.
 
Type: Bitmap graphics/Music
Written 1985. Nine Princes in Amber
Runs on:
 Notes: Based on the books "Nine Princes in Amber" and "The Guns of
        Avalon" by Roger Zelazny. Written by a group of about 20 people. 
        Also available in Spanish. The PC version comes on 3 5 1/4" disks.
        The Spanish version (at least) would only run on Amstrad PCs, but
        could be hacked to run on any PC.
 Comments: Corwin, one of the Princes of Amber, must fight his brothers for
        power and travel from our world into Amber.
Type: Bitmap graphics/Music
Written 1985 by Erle Stanley Gardner and Paisano Productions. Perry Mason: The Case of the Mandarin Murder
Runs on:
 Notes: Based on the works of Erle Stanley Gardner. Came on two 5 1/4"
        disks for Commodore 64/128. The package includes Criminal
        Defense Procedures Lawyer's Handbook Vol. 67, No. 3 containing
        a fold-out verb/sentence structure chart. Also includes a
        survey to be filled out and sent to Telarium concerning what
        the player thought of the breakthroughs in this game.
 Package blurb:  Her name is Laura Kapp, and she looks as if she's in trouble.
         It doesn't take long for you to find out how: her husband
         wants to divorce her: Not your favorite kind of case at 7 in
         the evening. But then, it isn't like Perry Mason to leave an
         attractive young woman in distress either -- especially when
         her husband is Victor Kapp, the most famous restaurateur in
         Los Angeles.
 
         You take the case.
 
         And what a case it is. Because barely 12 hours later, Victor
         Kapp is dead -- murdered. Laura is in jail, charged with his
         death. And facing trial very, very soon.
 
         Only she swears she didn't do it. And you think she might be
         right.
 
         You'll have to work fast -- and smart. Dig into people's
         lives. Like Russell Miller, the food critic whose career was
         ruined when he gave Victor's restaurant a bad review. Margot
         Duboq, Kapp's chef and the secret of his success -- she seems
         to have a secret of her own. And the Master's couple, Julian
         and Suzanne, he a bitter partner of Kapp's, she reputedly a
         very close friend.
 
         You'll have help: the savvy Della Street -- your secretary --
         and the wily detective Paul Drake. And if you're good, you'll
         convince the jury that your client isn't the killer. If
         you're very good (after all, you are Perry Mason), the real
         murderer will break down and confess -- but only after you've
         figured out the true twisted story.
 
         Of course, for a person of your talents, it ought to be just
	 another day at the office... 
Type: Graphics/Music
Written 1986 (rerelased by Spinnaker 1989) by Jonathan Merritt [story] and Dale Disharoon, Inc [programming]. The Scoop
Runs on:
 Notes: Based on a 1930s story by Agatha Christie and the London
        Detection Club (Dorothy L. Sayers, E.C. Bentley, Anthony
        Berkeley, Freeman Wills Crofts, and Clemence Dane.
 
	Features menu choice input, and recommends a joystick. This
        was probably the last game published under the Telarium label
        (though it was later published as by Spinnaker as well).
 
        Came with an 18-page manual and a newsprint front page from
        The Morning Star (Monday, November 9, 1930). The PC version
        came on two 5 1/4" disks. (compatible with Tandy 1000/3000).
 
        The Spinnaker version of the game is pretty much the same as
        the original. The title screen is altered some and the
        graphics and sound are a bit improved.
 Comments: A reporter from a rival is murdered while investigating the
        death of a young woman. As a crime reported for a London
        newspaper, it's up to you to "get the scoop" on who committed
        these deadly crimes.
 Package blurb:  Get the scoop, and you'll be the top reporter in London.
         Fail, and you'll go back to writing obituaries ... or be one 
         yourself. 
         You're the new reporter at the Daily Courier, and you've just
         been scooped! Geraldine Tracey is murdered. No one knows who
         did it. Your rivals from the Morning Star have beat you to
         the story, and your editor is furious. Save your paper - and
         your job! - by solving the murder and scooping the Star.
 
         You'll have to work quickly. Question witnesses. Follow
         suspects. Search for clues. Why did Fisher, who discovered
         the body, go there that fateful Saturday night? What happened
         to the murder weapon? Where is Mrs. Tracey's husband?
 
         You'll have to work carefully. Some people you meet won't
         want to talk to you, but you might overhear what they tell
         their friends. Others may hide the truth, and you'll have to
         find them out. And remember - someone has killed once and
         could kill again to get rid of a troublesome reporter! 
Starman JonesNotes: Based on work by Robert A. Heinlein. This was probably never
        published. It was never published by Telarium, says another 
        source, but may have sold by Spinnaker after the Telarium name 
        was discontinued.
 
 
The Grand AdventureNotes: Based on work by Philip Jose Farmer. It was never released,
        according to Farmer himself.
 
 
 Windham ClassicsIn 1984, the boxes were somewhat derivative of Infocom boxes from
    1984-1987. The box resembled a book with a lift up flap and a
    built in plastic tray containing the elements. The difference was
    Infocom's games came with a plastic lid and shrinkwrap over the
    tray. WC's had a perforated cut out cardboard flap sealing in the
    contents. In 1985, the boxes were regular flap types with the
    plastic tray sliding out.
 
Type: Moving character graphics/Music
Written 1984 by Zilpha Keatley Snyder [story], Dale Disharoon [programming] and Bill Groetzinger [graphics]. Below the Root
Runs on:
 Notes: Partial map included in the package. Joystick was required to
        play the game. It also featured a menu choice input system.
        The story was based on the Green Sky Trilogy by Zilpha Keatley Snyder.
        The game's name is the name of the first book in the trilogy.
        Ms. Snyder writes mostly for children and young adults. The Green
        Sky Trilogy was for young adults. The three books in the series are
        "Below the Root", "And All Between", and "Until the Celebration".
 Package blurb:  Green-Sky is headed for a certain disaster. Uncover the hidden
         secret and save this mysterious land from a resurgence of
         violence. 
Swiss Family RobinsonType: Graphics/Music
Written 1984.Runs on:
 Notes: Comes with a Nature Key to help you identify things on the
        island.
 Package blurb:  As Fritz, you and your family face the challenge of survival
         on a deserted tropical island. 
The Wizard of OzType: Graphics/Music
Written 1984.Runs on:
 Package blurb:  As Dorothy, you'll meet many unusual and wonderful characters
         like the Munchkins and Scarecrow as you make your way to the
         Emerald City. 
Treasure IslandType: Bitmap graphics/Music
Written 1985 by Ann Weil and Lee Jackson.Runs on:
 Notes: Follows Stevenson's classic fairly close.
 Package blurb:  As Jim Hawkins, search for pirate gold and for a way to
         outwit Long John Silver, a clever and cunning buccaneer. 
Alice in WonderlandType: Graphics/Music
Written 1985.Runs on:
 Notes: Features menu choices like The Scoop, but requires joystick to
        play.
 Package blurb:  As Alice, you'll meet the Mad Hatter and other famous
         characters on your journey. But hurry! You must get out of
         this magical land before it vanishes. 
Robin HoodNotes: This game is mentioned in a Spinnaker catalog, but it is
        likely that the game never was published.
 
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